Tacti-Cool
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Everything posted by Tacti-Cool
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Please dear god no. This is what killed Arma 2. Arma 3 already has primarily Altis Life/Wasteland Servers. Zombie mods would be the nail in the coffin for this game too.
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Love this mod.
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Burnes Armories Tanks and Deployment Vehicles
Tacti-Cool replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
That LCAC is a wet dream come true from Joint Operations Typhoon Rising. -
GPNVG-18 Panoramic Night Vision Goggles
Tacti-Cool replied to teeha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Downloaded, The tan ones work fine, but the black ones seem to have no texture, they are just the white outlines. Same thing with the battery version. On both models the NVG mount is white as well. Anyone else have this? Tan: http://imgur.com/7CfJBwE Black: http://imgur.com/KC85WPH -
GPNVG-18 Panoramic Night Vision Goggles
Tacti-Cool replied to teeha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
downloading now, will give em a look see as to fitting in my loadout. -
Can't connect to servers in 1.63 patch
Tacti-Cool replied to MacMillan11's topic in ARMA 2 & OA - MULTIPLAYER
Just had the same problem, Our servers were functioning fine at 0200 this morning, woke up and browser no longer works UPDATE: Have gotten 1 of our 5 servers to show up, The other one are "online and functional" but do not show up in browser and will only accept connections from direct connections from IP and Port. UPDATE TO AN UPDATE: I have fixed all my servers by editing their steam query ports using this guide https://community.bistudio.com/wiki/server.cfg#Arma_2:_Operation_Arrowhead_.26_Arma_3_-_STEAM_ports_configuration and increasing the port by 10 for each INDIVIDUAL server -
Task Force 187- Realism Unit
Tacti-Cool replied to das_beast's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Still Recruiting, Starting our second campaign on the 31st of this month. -
Driver using "invisible" breaks pedal?
Tacti-Cool replied to goldenfiver's topic in ARMA 3 - GENERAL
Truth. -
Quite ironic name for the question posed. Wire Fence- So the occupants dont die Tree- So the Occupants Dont Die Rebar- So the occupants dont die As the vehicles in A3 are depicted as being futuristic, they should ALL have a sturdy design designed to improve occupant survival in a crash, especially against something as thin as a chain link fence.
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Win. Whole post, in a nutshell.
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Source? Or Opinion?
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I once met a deranged individual who insisted to me that he could accomplish more and in less time with 100 AI under his control than 30 players using Teamspeak. With ArmAs AI glitches like rocks, road travelling, and repeatedly ramming vehicles into obstacles until either A. The obstacle is gone or B. the vehicle is destroyed. I fail to see any instance where AI can function better than humans
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all of this. If more people did this, Arma MP would be wonderful
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"If you're good at something never do it for free"- The Joker
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Problem with Task Force Radio [Need help!]
Tacti-Cool replied to GSP167's topic in ARMA 3 - TROUBLESHOOTING
I would suggest posting in the Task Force radio thread, you will get a better response there, as the guys who make it may/may not monitor this board -
Those are communities that are emulating MEUs.
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That is my pet peeve. Everyones got opinions bub, get used to hearin em.
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The fact that this game exists in this sorry of a state and is considered "full release"
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This happens on our server and we do NOT use mcc.
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No, this is arma 3. In my opinion you've got 2 options Option A. use a higher caliber firearm Option B. Play Arma 2
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Hacker Crashing our Server without even connecting
Tacti-Cool replied to Desolate's topic in ARMA 2 & OA - MULTIPLAYER
What are you looking for from us? I dont see a question in there. -
Task Force 187- Realism Unit
Tacti-Cool replied to das_beast's topic in ARMA 3 - SQUADS AND FANPAGES
Campaign has been completed, Thanks to all who attended! -
Task Force 187- Realism Unit
Tacti-Cool replied to das_beast's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Shadow 5 to all NATO Units: Task Force 187 has begun hosting a semi-public Multi Session Operation (MSO) Mod list to follow. Map: Reshmann Province Non Task Force Personnel are invited to attend and support task force operations as we conduct operations in Reshmann Non Task Force Personnel will fill the role of a Private Military Contactor (PMC) and can be called upon to perform the following duties: route clearance, roadside checkpoints, detainee transport, tactical response to insurgent activity, Supply and Support duties to Civs/ BLUFOR forces. To sign up: go onto our website (www.tf187.net) go to the recruitment Office board and fill out the "civilian contractor" application and indicate MSO in your reason for signing up. Task Force 187 is currently testing our mission, and the MSO will officially launch 14 DEC 2013 but all are welcome to attend as we test our mission. Alternatively, you could join TF187 as a member, and take part as a member of BLUFOR Tentative Mod List (Subject to change) ACE ACRE EOD(http://www.armaholic.com/page.php?id=15 ... hlight=EOD) MH-47E (http://www.armaholic.com/page.php?id=18052) RG-31(http://www.armaholic.com/page.php?id=18130#comments) MaxxPro (http://www.armaholic.com/page.php?id=9693) Reshmann (http://www.armaholic.com/page.php?id=17246) Mad_Buildings (http://www.armaholic.com/page.php?id=17250) SOTG Units(http://www.armaholic.com/page.php?id=20267) Mercenaries (http://www.armaholic.com/page.php?id=13732) M1117 Guardian (http://www.armaholic.com/page.php?id=18240) Contact me on steam (iwhack) if you have any questions or concerns Shadow 5 Clear. -
ACE 2 HUD Weapon "hint" Need help!
Tacti-Cool replied to 5harp5hot's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Disregard -
Character faces...all we gonna get?
Tacti-Cool replied to Fanatic72's topic in ARMA 3 - QUESTIONS & ANSWERS
Am I the only one who thinks there are more than enough faces?