paramedic256
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Everything posted by paramedic256
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Helmet Mounted Displays MOD
paramedic256 replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Pls bring back Nightvision-Mode for Blackfoot-Gunnersight and Hellcat as well. thx -
Helmet Mounted Displays MOD
paramedic256 replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very very nice Mod, thx for that! But pls bring back the NV-Mode for Hellcat and AH99. It would be very nice, if you could bring back that Visionmode for gunners. Thx anyway, great mod. -
Authentic Gameplay Modification
paramedic256 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@KoffeinFlummi: Greetz, in the newest version of AGM, the AGM-Objects, arent in the Arsenal. Bandages, Earplugs and so on. Id would be nice to have them back in Arsenal. Is it possible to get them back? Thx for the Mod, greetz TSS -
when we do so, the groundpacks, has a crosshair too, but thats not our choise of play... on the f18-mod the hud is working fine on elite, without change the settings... also a radar-warning-system would be nice...cause of AA-missles
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very nice mod, thx so far. but on elite settings, its impossible to aim/track targets. the "green" standard a3-hud is useless. you need the white rectangle and the diamond on lockon. in regular settings its working fine, but our clan is only playing on elite. pls keep an eye on that "issiue". i know its wip. thx
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hi nkey, is it possible to deactivate the autoloadfunction of the SW-Radios, aswell? like "tf_no_auto_long_range_radio = true;" in the init? thx
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AI HALO Jump Example Mission
paramedic256 replied to cobra4v320's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I only changed/delete that line... And i call that fnc from script... In Sp its working fine. No errors! But in mp its not working...i tried many ways, but no solution... Thx for your help goblin -
AI HALO Jump Example Mission
paramedic256 replied to cobra4v320's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i did that, but it wont work in MP! any Solutions? -
no, not at all...thx keep on the good work
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Our clan is working on that addon for A3. http://forums.bistudio.com/showthread.php?169411-Realistic-Wounding-System-RWS is it possible to temporally deactivate the tfar for wounded soldiers on the ground?
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thank you... good work so far...
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zur zeit leider nicht raspu... grüsse zu CLF
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first of all thx to nkey and your crew for this great mod! we changed our com-system for a3 to TFAR...! we recommend this to all a3-Communities, its great! but we have a feature-request: is it possible to get a smaller radio, then the SR-Radio for the infantrie... maybe it is possible to port the underwater-radio to the infantry as well for short-short-range coms (200 to 300 meters) above water. the cause is, we miss a radio like 343er... i know the oppinions here are very diffrent, but we miss that option. thank you guys
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please tell me how to call this... we tried it at init, at a script, but it wont be working... undefined variable "generateSwSetting". thx fpor your help...
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100% sign
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thx for the help...thx for the mod...good work ---------- Post added at 12:16 ---------- Previous post was at 12:11 ---------- if i put this in the init.sqf...the is a fault. and the init will not be initialized.... prob solved....thx very much
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thx for this mod...but how i´ll do the encrypting of the radios for coop. i know i have to add this code: tf_west_radio_code = "_bluefor"; tf_east_radio_code = "_opfor"; tf_guer_radio_code = "_independent"; - but where and what values i´ve to change??? thx for the help...!