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lenymo

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About lenymo

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  1. I haven't seen any new RPT logs generated for a few days now, even though the server has been restarted and crashed a few times in the interim.
  2. After looking in Steam, the Arma 3 server option is now available (Dont know what changed) and I was able to download the 2.4 GB of server files without an issue. I think our SSD will be quite happy about that. Still trying to figure out why the RPT logs are reverting back to the TADST folder (Steam/steamapps/common/Arma3/TADST/Default) rather then the new installation location or the profile location anyone have any ideas?
  3. I have the -profile specified within the startup parameters of the server, still cant figure out why not logs are being created... I will try to download the server files again. From what I understand that A3 needed a validation key for the server files....I will have to look into that again.
  4. I am unsure of a way to do it through the launcher, but I would just set some startup parameters for the Arma3Server.exe and put -profile=Server1 this will force load the server to a new profile.
  5. So I am having a few issues with our dedicated server. Nothing major (At least for right now) but any light that can be shed on this would be appreciative. Originally when we started out server we were using TADST, and we have the TADST profile in the Arma 3 root directory. Since then we have moved to an Auto Restart bat file and also moved to a SSD for the game files. When attempting to download the server files to the SSD it appears to have downloaded the full game. I did run the SteamCMD to try and attain the server files, and I created a new steam account for the files. Upon receiving the prompt for the validation key, I did not receive anything from Steam with this information. (From what I have read it's supposed to be an automated email but can't confirm) After attempting this 2-3 times I decided to sign in to my own steam account (With a valid copy of Arma 3) which then proceeded to download the full game. (Taking up 15 GB of our SSD) The other issue that I am seeing is that the RPT logs for the server seem to be defaulting back to the original TADST folder within the Arma 3 directory. I can not find anywhere that this is referenced as the location for the RPT logs and any information would be helpful.
  6. Saw this appear for the first time a few days ago. Saw this message in the RPT logs for a player that is quite active on the server. After ~20 logs of this error the server crashed. The player was not in offline mode when this occurred.
  7. So I am trying to get my auto restart bat file working properly and it is working...in a sense. It is able to reload BEC if it crashes, however the server does not seem to be running the config file correctly. I am using a bat file provided by Ahoy Worlds since it already has the BEC restarter embedded as well. Any help that can be provided would be appreciated. When the server starts up, it is called mokey, the name of one of our admins. I did notice that the original file provided had a -name and -profile option that I removed from the startup parameters. @echo off setlocal REM -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- REM File: A3_Restarter.bat REM Version: V1.5 REM Author: Unknown REM Contributers: Kamaradski REM REM Arma3 Server Starter & Restarter script edited by Ahoyworld.co.uk REM REM -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- REM =-=-=-=-=-=-=-=-=-=-=-=-=-=- RESTARTER CONFIGURATION -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- REM servername = Name of your server (display purposes & logfile naming) REM arma3exe = Name of your arma server executable REM serverpath = Path to your server REM serverstart = Startup parameters for your server REM Serverport = Port of your server (display purposes only) REM Logpath = Path of the logfiles SET "servername=Fractured_Stratis" SET "arma3exe=arma3server.exe" SET "serverpath=C:\Program Files (x86)\Steam\steamapps\common\Arma 3" SET "serverstart= -noPause -noSound -nosplash -config=C:\Program Files (x86)\Steam\steamapps\common\Arma 3\TADST\default\TADST_config.cfg -cfg=C:\Program Files (x86)\Steam\steamapps\common\Arma 3\TADST\default\TADST_basic.cfg -world=stratis -port=2314 -profile=C:\Program Files (x86)\Steam\steamapps\common\Arma 3\TADST\default\Users\default\default.arma3profile " SET "serverport=2314" SET "logpath=C:\Games\Tools\A3_Scripts\log REM =-=-=-=-=-=-=-=-=-=-=-=-=-=- BEC CONFIGURATION -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- REM becpath = Path to BEC installation REM serverbec = Bec executable for this server (make different copies for each server you run) REM serverbeccfg = Name of your BEC configuration for this server SET "becpath=C:\Program Files (x86)\Steam\steamapps\common\Arma 3\TADST\default\BEC" SET "serverbec=Bec.exe" SET "serverbeccfg=Config.cfg" REM =-=-=-=-=-=-=-=-=-=-=-=-=-=- UNLOCKER CONFIGURATION -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- REM USEUNLOCK = YES to enable the use of the UNlocker, NO to disable us of the UNlocker REM UNLCKP = Path to unlock.bat SET "USEUNLOCK=NO" SET "UNLCKP=C:\Games\Tools\MPMissions" REM =-=-=-=-=-=-=-=-=-=-=-=-=- DO NOT EDIT BELOW HERE -=-=-=-=-=-=-=-=-=-=-=-=-=- :runonce IF NOT EXIST %logpath%\Restarter_%servername%.log ( echo. 2>%logpath%\Restarter_%servername%.log echo %date% - %time% - Created Logfile "Restarter_%servername%.log" echo %date% - %time% - Created Logfile >> %logpath%\Restarter_%servername%.log 2>&1 echo. echo. >> %logpath%\Restarter_%servername%.log ) :check tasklist | findstr /i %serverbec% >NUL 2>>%logpath%\Restarter_%servername%.log if %errorlevel%==1 goto startserver ping 127.0.0.1 -n 5 -w 1000 >NUL 2>>%logpath%\Restarter_%servername%.log goto check :startserver ping %useless% -n 5 -w 1000 >NUL 2>>%logpath%\Restarter_%servername%.log if defined PIDserver echo %date% - %time% - Kill %servername% Server... >> %logpath%\Restarter_%servername%.log 2>&1 if defined PIDserver taskkill /f /pid %PIDserver% >> %logpath%\Restarter_%servername%.log 2>&1 if defined PIDserver set "PIDserver=" ping 127.0.0.1 -n 1 -w 1000 >NUL 2>>%logpath%\Restarter_%servername%.log for /f "delims=" %%l in ('for /f "skip=3 tokens=2" %%p in ^('tasklist /fi "imagename eq %arma3exe%"'^) do @^<NUL set /p "=%%p "') do ( set "PIDs=%%l" ) echo %date% - %time% - Starting: %servername% on Port: %serverport% ... echo %date% - %time% - Starting: %servername% on Port: %serverport% ... >> %logpath%\Restarter_%servername%.log 2>&1 cd /d %serverpath% start /min .\%arma3exe% %serverstart% ping 127.0.0.1 -n 1 -w 1000 >NUL 2>>%logpath%\Restarter_%servername%.log for /f "skip=3 tokens=2" %%p in ('tasklist /fi "imagename eq %arma3exe%"') do ( echo %PIDs% | find "%%p" > NUL || if not defined PIDserver set "PIDserver=%%p" ) if defined PIDserver echo %date% - %time% - %servername% started with PID: %PIDserver% >> %logpath%\Restarter_%servername%.log 2>&1 ping 127.0.0.1 -n 60 -w 1000 >NUL 2>>%logpath%\Restarter_%servername%.log echo %date% - %time% - Starting BEC for %servername% Server... echo %date% - %time% - Starting BEC for %servername% Server... >> %logpath%\Restarter_%servername%.log 2>&1 cd /d %becpath% start /min "%becpath%" "%serverbec%" -f %serverbeccfg% if /i %USEUNLOCK% == YES ( ping 127.0.0.1 -n 10 -w 1000 >NUL 2>>%logpath%\Restarter_%servername%.log cd "%UNLCKP%" start /wait "Unlocking MPMissions" "unlock.bat" echo %date% - %time% - Unlocker Script executed... >> %logpath%\Restarter_%servername%.log 2>&1 echo %date% - %time% - Unlocker Script executed... ) echo %date% - %time% - All services started. echo %date% - %time% - All services started. >> %logpath%\Restarter_%servername%.log 2>&1 echo. echo. echo. >> %logpath%\Restarter_%servername%.log goto check
  8. I have another issue that just occurred. Unfortunately someone thought it was a good idea to overwrite my BEC files so I have to make everything from scratch. I have everything set up the way it was (As far as I recall) but now if a normal player uses Global chat (not VON) they get a warning, an admin does not. This only occurs if BEC is running. Any ideas?
  9. Come join our Wasteland server including: Active admins Mature and Friendly community Join us on Teamspeak: ts.fractured-gaming.com
  10. It's not that the channels are disabled, you can still talk in side, direct, and vehicle in game but these chats are not reporting in RCon, the console, or BEC
  11. Ever since I got BEC running on our server direct/vehicle and potentially side chat does not appear on RCon or in the logs, is this a BEC issue or something else?
  12. I updated to the 1.605 and it is now running properly. thanks.
  13. Wont have access to the server for ~2 more hours, but we just downloaded BEC ~5 days ago. I will have to double check the version number.
  14. So I have set up BEC and everything is working properly with the tools and the scheduler.xml unless I attempt to add more then 23 seconds to the start time. The issue appears on jobs 12, 13, and 14. If I change the start time from XX:XX:30 to XX:XX:23 or lower it works perfectly fine, but anything greater then 23 says "not valid numbers in start tag time format, location id=12" Any ideas? <Scheduler> <job id='0'> <day>1,2,3,4,5,6,7</day> <start>16:00:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>#shutdown</cmd> </job> <job id='1'> <day>1,2,3,4,5,6,7</day> <start>04:00:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>#shutdown</cmd> </job> <job id='2'> <day>1,2,3,4,5,6,7</day> <start>09:00:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>#shutdown</cmd> </job> <job id='3'> <day>1,2,3,4,5,6,7</day> <start>15:50:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Server will restart in 10 minutes</cmd> </job> <job id='4'> <day>1,2,3,4,5,6,7</day> <start>03:50:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Server will restart in 10 minutes</cmd> </job> <job id='5'> <day>1,2,3,4,5,6,7</day> <start>08:50:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Server will restart in 10 minutes</cmd> </job> <job id='6'> <day>1,2,3,4,5,6,7</day> <start>15:55:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Server will restart in 5 minutes</cmd> </job> <job id='7'> <day>1,2,3,4,5,6,7</day> <start>03:55:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Server will restart in 5 minutes</cmd> </job> <job id='8'> <day>1,2,3,4,5,6,7</day> <start>08:55:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Server will restart in 5 minutes</cmd> </job> <job id='9'> <day>1,2,3,4,5,6,7</day> <start>15:59:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Server will restart in 1 minute. Hit ESC to save your character.</cmd> </job> <job id='10'> <day>1,2,3,4,5,6,7</day> <start>03:59:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Server will restart in 1 minute. Hit ESC to save your character.</cmd> </job> <job id='11'> <day>1,2,3,4,5,6,7</day> <start>08:59:00</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Server will restart in 1 minute. Hit ESC to save your character.</cmd> </job> <job id='12'> <day>1,2,3,4,5,6,7</day> <start>15:59:30</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Server will restart in 30 seconds. Hit ESC to save your character.</cmd> </job> <job id='13'> <day>1,2,3,4,5,6,7</day> <start>03:59:30</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Server will restart in 30 seconds. Hit ESC to save your character.</cmd> </job> <job id='14'> <day>1,2,3,4,5,6,7</day> <start>08:59:30</start> <runtime>000000</runtime> <loop>0</loop> <cmd>say -1 Server will restart in 30 seconds. Hit ESC to save your character.</cmd> </job> </Scheduler>
  15. I didn't see the part about the playableUnits not providing a player so that very well might be the issue. I can't test it right now but I certainly will as soon as possible. The issue that is occurring is that when the mission is supposed to come active it disregards the entire script and acts like it isn't there. I will have to tinker around with it a little bit more. Thanks.
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