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RushHour

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Everything posted by RushHour

  1. RushHour

    any news on weapon resting?

    Yea so we´ll have 300 different weapon resting mods with 300 servers all running their own favorite. Just relying on mods is what the BiS developers LOVES. Because they can just drop shit they forgot to add in the first place. You´ll see pigs fly before you see BIS adding weapon resting. Just imagine for a second if mods wasn´t possible in Arma 2 or 3. A complete total disaster.
  2. Would be great to see a separation of the throttle and brakes. That way on runways you can put on full brakes, load up the engine pretty good and just release the brakes resulting in a shorter take-off.
  3. RushHour

    Helicopter Feedback (Dev branch)

    Maybe you could even use the scroll wheel, that would perhaps be slightly closer in feel to a hotas setup then pushing buttons down.
  4. RushHour

    Helicopter Feedback (Dev branch)

    And i don´t see how you can see problems in something that quite obviously fixes the problem. Creating a virtual axis for the keys replicating a HOTAS. Hell i might take one for the mouse as well, would stop the whole forward nudging all the time.
  5. RushHour

    Boeing C-17 ArmA 3 Mod

    need the igiload script but it seems only crates, SDV and ATV´s are possible so far. Brilliant combination of the two actually. - Plane feels nice, i can definitely see with some polish what a quality mod this can be, keep up the good work!
  6. RushHour

    Helicopter Feedback (Dev branch)

    Not really. Just want it to work as it should, and does with a HOTAS.
  7. RushHour

    Helicopter Feedback (Dev branch)

    I doubt any of these helicopters will override the manual control of a helicopter just so it can decide what throttle input should be used in regular flight. I´m not talking about banking over the safety limit or hitting the G roof in jets. The helicopter won´t back down on the throttle by itself, it´s you who decides how much throttle you want and how little you want. With Keyboard it doesn´t do that, only with HOTAS. Problem would be solved if the keyboard acted just like a HOTAS but instead of axis position you have a visual display of it and through the amount of time you push the key. Total control over the engine, as it should be.
  8. RushHour

    Arma 3: concerns with latent issues

    Yea it can certainly be better. When you release a small hatchback that will outrun supercars and with the invisible downforce of an open wheeler you sort of know where the bar has been set in the physics department. The reason you don´t notice it that much in the air vehicles is because it´s many orders of magnitude easier to simulate aircraft then vehicles.
  9. RushHour

    Fix the animations - bring the game to life

    I wonder if they still have the parachute/prone animation which is obviously broken. changing weapons on the fly is another animation someone did that is truly amazing.
  10. RushHour

    The A-164 WIPEOUT Fixed Wing Aircraft

    Yes because it´s broken right now. And it´s not like my opinion, it really is broken.
  11. Anyone noticed how weak the Wipeout is when flying a little bit with an angle upwards? It´s like the engines doesn´t have enough power to maintain the speed with even relatively small degree-ascends. Also the Russian plane seems to generate virtually no lift for an aircraft. Do a dive with both and it´s a bit scary pulling up with the Russian plane while the Wipeout turns on a dime. I get that you have different abilities for the aircraft but not like this. Wipeout with no power just very little drag and lots of lift. The Russian with lots of power but very little lift (even though it´s travelling faster which means it should provide quite a lot more lift then the Wipeout)
  12. RushHour

    Helicopter Feedback (Dev branch)

    It does when you have absolutely no input and just let the aircraft fly straight. If you make a banking it will take over the throttle so you need to keep that pressed to maintain throttle when you bank out. This just doesn´t happen in real life. If you set the throttle to 60% in real life that´s gonna stay at 60% throttle regardless of what you are doing. The speed might change but the throttle input will not. ---------- Post added at 16:24 ---------- Previous post was at 16:20 ---------- Also another thing that i can confess i haven´t tested yet but is regarding the blackbird or whatever they call it in the game. The Apache´s cousin. I saw a documentary and it has the ability to turn the chopper 90 degrees while still maintaining the same flight path. Think it was 100mph or km/h where it could snap left and stay there. Was pretty remarkable. It was quick too in the manouver itself. Someone with more knowledge about the chopper could probably chime in on that.
  13. RushHour

    Arma 3: concerns with latent issues

    Actually everyone who builds simracing games knows PhysX is shit. PCARS (which can´t even be considered a true sim, more simcade) only use it for when the cars is airborne. All other real sims, Rfactor, Assetto Corsa, iRacing uses their own physics engine built from scratch because that will always give the best result.
  14. RushHour

    Fix the animations - bring the game to life

    So sick! Jumping feature and getting over big walls is a big plus in my opinon. Instead they put these everywhere.
  15. RushHour

    Wasteland questions.....

    Some servers have a saving feature for your gear. One is called low FPS high lag or something and is only first person. I´m not sure if it saves over a restart but i think so. Basically it all depends on who´s running the server.
  16. Took me about 10 seconds to figure this one out. First time at the Stadium, started running across the running court and noticed the sound is completely wrong when running on it. turns out about 25% of the track has the proper quiet sound while the other 75% has the "walking on rubble" sound. I can provide video if you want. - Also. Windows on the kiosks at the back plays the window breaking sound but has no visual effect. Coca Cola stand has the metal sound effect but with visible windows. http://i.imgur.com/MVjXhc2.png (4118 kB) Then you forgot to remove some plants when you put the Stadium down as now plants are growing through it, Not only on the backside but on the other side as well where the seats are. http://i.imgur.com/AOfIN2G.png (4449 kB) http://i.imgur.com/weM3KEq.png (4341 kB) http://i.imgur.com/ioKW0nh.png (4337 kB) http://i.imgur.com/JS6P4PK.png (4352 kB) There´s also stairs going down to a concrete wall meaning it serves no purpose whatsoever. http://i.imgur.com/2bMstGh.png (4369 kB) Have you given up BIS? Honest question. I´ve been on at the stadium for a couple of minutes and i found this. How can you possibly have missed these things, it´s incredible really. Is it so hard to tell whatever guys that made the map to remove a couple of plants because they clip through the new object you put there? Oh look! a tree inside a hotel! http://i.imgur.com/54LEEO3.png (3003 kB) What´s the purpose of a development build when stuff like this gets right through to the final game?
  17. So they even skipped google translate that time ;)
  18. Did they fix the problem on the Wipeout? A substantially more severe problem then this.
  19. It´s in the houses along this path. Provided images showing the map. Also found two more apartments that had trees inside them. http://i.imgur.com/151TInb.png (3169 kB) http://i.imgur.com/gV4jXw5.png (1315 kB) http://i.imgur.com/3Fvi3TR.png (3011 kB) http://i.imgur.com/ryrQTUH.png (1302 kB) Still in doubt? http://i.imgur.com/erYuUMn.png (4105 kB) Maybe he closed his eyes during the whole process of putting the buildings down. Edit: in the room with the big tree, you can´t even go out because the tree creates an invisible barrier.
  20. Just stop with the content for 6 months and put all resources on fixing everything. The final version is supposed to be the representative version. That´s why there´s a dev build there to make sure everything that finds itself into final release is actually working properly.
  21. they won´t fix this. All of this went straight through the Dev build and into the "final" game. How many have tried the new Wipeout aircraft and instantly, within 5 seconds realized something was wrong with it? I´d make a guess and say 100%. Since the guys at BIS is intelligent people i therefore must assume they have never actually flown the Wipeout. That´s also another thing that has been totally ignored in the Dev build even though there´s a thread about just that. It went straight through into the final game. What´s going on guys? Honestly.
  22. It´s a common thread in recent releases where the question "does this make sense?" never seem to pop up at any point during the design phase.
  23. RushHour

    Helicopter Feedback (Dev branch)

    Yep i know all of that already. You can vote on the plane helicopter controls in my signature as well, i think it´s best if they are separated as intended.
  24. RushHour

    Helicopter Feedback (Dev branch)

    My problem as a keyboard user the is the throttle/brake input. A visual meter showing 0-100% throttle would be the best option. That way if you put the throttle at 60% it´s gonna stay at 60% throttle all the time until you decide to push the button some more and get 100% or back of the throttle. So the throttle input is decided based on how long you pushed the button. It will be just like a HOTAS where you decide with your hand how much throttle you will apply and it will never move until you decide to move your hand to increase or decrease power.
  25. RushHour

    Arma 3: concerns with latent issues

    That doesn´t work properly. It´s a potato. - What amazes me the most out of anything is the bipods. They pushed the idea of an infantry style game and it left out one of the most basic features. The 3D artist even put them on some of the guns! You´ve also got sniper rifles in the game that is designed to take out targets that are over a kilometer away and you forgot the most important accessory of the gun apart from the scope.
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