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thenach

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Everything posted by thenach

  1. Damn! is not working for me... I'm going to reinstall PwS
  2. In PwS still does not show the newer version.. it Shows 0.9.0.1
  3. Disregard this question.. I found the export available in the personal loadouts. If you want to export the server loadout you need to load it first and then go into personal loadouts and export it.
  4. thenach

    Domination Redux by Champy and Tankbuster

    I executed the mission in my PC not in the dedi with startup param -showScriptErrors I was running vanilla with no mods.
  5. Toadie, I found problems what I don't know you have been reported: 1- AK scopes, when you are about 20 meters away from someone with the scope you see a big white block instead of the attachment. 2- M60 (not the e4) it allows to mount scopes, but the scopes goes inside the model.
  6. thenach

    Domination Redux by Champy and Tankbuster

    TB, I'm running the non mod version I have a lots of errors. Here is the logs of the test. https://drive.google.com/file/d/0B78u404JZOsRQ1FPZGtJMEwyQjg/edit?usp=sharing
  7. Understood, I was talking more like loadout/role selector for player, like a pop menu that depending on what the MCC operator defines is what is available. The role selection that you have right now seems more appropriate for public server and for me it has no use in private sessions when you "simulate" a situation an roles/weapons availability.
  8. thenach

    AI Difficulty

    But you will need the mod both in the dedi server and the client side. And yes, the units are spawn with the ai config of the player that is zeus.
  9. I would suggest some kind of load outs manager and role change in game. That way as a mission maker can hard code on the fly the load outs for each role.
  10. thenach

    AI Difficulty

    Check the AI settings of the guys that is Zeus...
  11. Look at the serious mode in the web page. You need to define a Channel in TS with a password.
  12. The best weapon mod I found... the quality of the animation are impressive! Eagerly waiting for the rest of the guns you are showing at your channel!
  13. Don't use the whole map and mark a zone where you want the mission.
  14. I have the same problem and behaviour, and I found that the new version of TFAR is causing the problem, at least in my experience. If you are using the last version of TFAR 0.9 it creates conflict. I'm not sure if the conflict is caused by the key bindings or something else. By default TFAR use "Y" as a key for transmit in an additional channel. It happens to me also using standard Zeus or VTS is not exclusive to MCC.
  15. thenach

    How to use removecuratoraddons?

    One stupid question: The "curator name" is the name of the zeus module as game master OR the name of the unit / gamelogic that has the ability to use it?
  16. I have 1 questions because I'm not able to find out how to do it. -Shop New feature : "Import/Export Loadout", usefull to share gears setups, as text, outside of the game. How? I'm not able to find a button in the shop to export things. EDIT: Second question, I saw that the server has the following log entry for UPSMON 17:12:09 "UPSMON_Arti: [[]]" Is there a way to place mortars or and Arty that will act as artillery? because when I place static mortars they don't shoot back.
  17. Damn it! there is always hope! ------------------------------------------- On topic: If you are using mod version I used it with out any problem in any A3MP.
  18. Did you add the mod to Zeus??? remember that Zeus is not very friendly to server mods. You need to declare each one that is running. If you don't you could have multiple errors from Server and Client side.
  19. thenach

    Domination Redux by Champy and Tankbuster

    TB disregard my comments as all are related with Zach's non mod mission. I will wait for your new mission!! Zach, Yes I think the problem with the no rewards and Arty not available is related to a wrong class. The TFAR I already solve it.
  20. did you try transport unload?
  21. Nkey, If I want to add tfar in to the missions files without the modules... I will use params options that I way don't force a mission to be dependent of a mod to work and I don't have the a pile of errors in server due "client undefined object" when we use Zeus. What is the name of the Class for task force? I looked into the PBOs and in the config.hpp and I found that the only class defined in cfgpatches is task_force_radio. I'm guessing adding this should be enough? _curator addcuratoraddons ["task_force_radio"];
  22. thenach

    Domination Redux by Champy and Tankbuster

    The non mod have the following problems: *No rewards when you complete a mission. *No Artillery available. *TFAR Serious mode is hard coded into a channel "tf_radio_channel_name = "Domination Radio (auto-join)";" TB do you plan to release a non mod version? ***
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