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captainaimbot

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About captainaimbot

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  1. captainaimbot

    Possibility to have more sides?

    It is all about the AI here. But I guess it's somewhat hardcoded into the game. Would be great as an option nonetheless
  2. captainaimbot

    Possibility to have more sides?

    If you would have read my entire post, you would have seen that I did type that addrating -5000 would cause a free for all rather than a new faction. What I want is a createSide command. Example: You have a mission, with a post-apocalypse scenario for example. So you want to create a group of survivors, but only people within that one group are friendly to each other and engage every other group. Since you only have 3 sides available excluding civs you would need one side for the player and everyone friendly to the player, then another side for possibly monsters and demons if you wish, leaving you with basically only one side that could have enemy survivors. Or another example is, I once wanted to make a mission where it was possible to purchase mercenaries to take out another player. Problem is, which side to you allign them to? Your own side? Well what if every player is on the same side? Or what if the other players call them on you? Then they would engage each other if they ever happen to meet each other. It's just unhandy as soon as you want a group of AIs to be only enemy to a certain player and friendly to everyone else, or if you want multiple groups of survivors that are friendly within their group but hostile to all other groups including other AI survivors, no matter how many. createSide would allow you to add a custom side which you can work with besides the 3 existing sides you have. You could then use the createCenter command to create the nessecarry AI HQ for the given side, so you could use createGroup for the custom side and assign units to that group. The relationship with other factions can be set via setFriend, and it works flawless even midmission (there is even a module that will handle the friendlieness to other sides. Sure you can do a lot with the given sides already, but its not like there are no possibilities to use custom sides. I mean, Bohemia gave us custom radio channels for some reason.... The thing with the colour is only if you play on a lower difficulty and open the map. The custom side needs to show up as something, preferably something that isn't red, blue or green.
  3. captainaimbot

    Possibility to have more sides?

    I've always been thinking about gamemodes where each player could have his own side, or some kind of post-apocalypse scenario where each camp is its own side and have different relationships to you and other camps. Since there are only 3 sides available, that is kinda difficult. Yes, I know there is also the civilian side and a bunch of other sides reserved for other things that arent units. The civilian side never gets targeted by AIs unless I use addrating -5000 or smth but then they would also shoot each other, and be more like a free for all side rather than a proper faction that is working together. So I've been wondering if it is possible to create custom sides midmission with a custom set colour aswell. Obviously since it would be a bit too much of a pain in the butt to have a slot selection with custom sides, said custom sides would only be used script wise and would need to be created through scripts and have units assigned to groups using those sides via scrips aswell. Would definetly expand the possibilities.
  4. Weird, well thx for the reply, with guerrila it works, but the text ingame needs a fix then or else many more will run into that problem and think smth is broken :S
  5. http://steamcommunity.com/id/JOENY_JOE/screenshot/267212139247052761 Well, probably but look at that screenshot. It is what it says ingame and I cant help that it was "respawn_guerilla" and not "respawn_guerrila"
  6. No one cares? About something that breaks multiplayer respawn? ANYONE?!
  7. EDIT 2: The fix is, instead of typing "respawn_guerilla" (the way its labeled within 3DEN Editor), use "respawn_guerrila" with 2x R and 1x L instead of the other way around Basically what I have experienced so far is that the Greenfor players seem to respawn at respawn_west and respawn_east aswell as respawn_guerilla Since they should only respawn at respawn_guerilla and Blufor and Opfor do respawn at the correct position, I consider this a bug. Also, can someone please do something about the still horrific driving AI? I mean you would expect that the AI would be able to avoid objects or even people walking on the road. Like, if there is someone walking on the road like a patrol, the AI just drives a bit to the right and slowly keeps driving even with someone in the way. Or things like this: https://youtu.be/pRsSF54ezAs EDIT: The respawn problem happens when hosting the server from within the Eden editor and I havent tested it through multiplayer -> Hosting yet but I would assume it behaves the same
  8. I am currently searching for someone who could code a custom arma 3 addon syncing tool / launcher for our unit (22nd ETF) or atleast someone who can tell me how to setup the FTP Server and get addons synced. The documentation about arma3sync is poorly written and I could not find out what steps have to be done to get a repo done that syncs the mods with the mods on the FTP server.
  9. I want to shoot stuff in the air by applying a velocity to an object depending in which direction I look. From RAV_RAVEN, I found a post where I got this code: And this for adding velocity However, executing the first script will output me the right direction but not the evelation (it keeps 0 no matter where I look) Also, the velocity script does not add evelation velocity, (which I need to shoot stuff in the air) What I want to do is to shoot objects with the CDF AA (Shilka) Can someone who is experienced with scripting help me?
  10. captainaimbot

    Minihattan Island

    To increase performance, dont make EVERY building and EVERY floor enterable. Even though it sounds cool, going up the stairs until you reach the final floor takes way to long as that it would be useful. Make only some floors enterable, and make them really interesting and detailed, plus, you may want to have animated windows which you can open (just in case if you cant shoot though it).
  11. captainaimbot

    USS Nimitz

    There is a big problem with the Nimitz. If I host a game, players don't see the full carrier, some parts are missing, completly invisible, like, all the time, no matter where you look (itsa fine for me when I'm host) On a dedicated server, I have the same problem like everyone else. Is there a workaround or an upcoming patch for it? Cuz it makes the mod useless for MP.
  12. Hey guys, I was working on a script that randomly spawns offroaders and let them drive around. And on Stratis this works without problems. But if I use this on Altis, I get massive freezes each time a car spawns, even on the lowest settings. My Specs: AMD Athlon II X4 635 (2.9GHz) HD 5570 /w 1 Gig 6 Gigs of DDR3 Ram Windows 7 64 Bit Any ways so solve this or do I have to wait till an update fixes this? - CaptainAimbot
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