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About no_pants_on

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  1. Hi, I'm trying to get my brother into playing ARMA and am building a mission for him to play. With an AI squad he will fight to secure an oil depot (on Malden 2035). The mission takes place in tight quarters in heavy fog. I'm happy with the mission so far, but when play-testing it the AI soldiers CONSTANTLY keep killing each other and the player. I know this would be a big turn-off for my brother. So, I've tried turning off friendly fire damage within the squad and it works well as long as I don't use ACE. With ACE's wound mechanics the script I use doesn't work, and I have no idea how to make them play nice with each other (I know nothing of how ACE works and my scripting skills are less than non-existent). Could anybody help me with this? This is what I have in my init.sqf (script courtesy of dakaodo in this thread). waitUntil {!isNull player}; { _x addEventHandler [ "HandleDamage", { _returnDamage = (_this select 2); if ((side (_this select 0)) isEqualTo (side (_this select 3))) then { _returnDamage = 0; }; _returnDamage; } ]; } forEach units group player; Any help would be appreciated.