Jump to content

Schneeder

Member
  • Content Count

    8
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Schneeder

  • Rank
    Private
  1. Schneeder

    Quick Terrain Builder Tutorial

    If you go into Arma 3 and go to where you can change your controls for playing there is also one for buldozer called development or something.
  2. Appreciate that bit of information Bushlurker! So after going through everything and just simply using a different heightmap/sat/mask and using Jakerod's tutorial I was able to accomplish this is a short time. Here. (3001 kB) Being barren I can see why far away it looks like poop. I noticed the tiling in buldozer and in game you can see it in the grass just a kind of empty line per say when the next tile starts. Would that be due to the improper dimensions when doing the terrain sampler? When I exported out of global mapper I used a 5120x5120 with a 10x10 cell size. Exported out of L3DT with 512x512 aspect rations for the heightmap/sat/mask as well. I'm also not sure if I should should L3DT for the sat/mask or make my own via photoshop. I know of the mask I probably should to define the colors. Oh and do you use the water from L3DT for this or is that something you define in the configs? I just want to make sure I have this right from what I exported as well from global mapper. Then I had this for sat/mask: or should those be 512x512?
  3. I've went through the first tutorial, watched the second. I wasn't sure if you'd actually need all of the other things in order to see just the height map in terrain builder. I would think you should still be able to see the very base of the land mass itself.
  4. So my current process is then: 1. Grab terrain data from Here. 2. Open it in global mapper and run through ZGM's tutorial on extracting data. Used 10240x10240. 3. Import XYZ into L3DT. http://puu.sh/8aihn.jpg (127 kB) 4. Export heightfield out of L3DT. 5. Import into TB. http://puu.sh/8aitl.jpg (246 kB) But previewing in buldozer I see nothing.
  5. Followed it and got the XYZ grid file out. Tried to put it into TB keep getting this:
  6. Hey everyone, I was wondering if anyone could possibly be able to type up or make a video on properly getting real world height maps into TB and all the stuff. I've been using these two sites in attempts but don't truly understand how I'd go about with dimensions and making sure everything else is proper. First site. Second. I would just love some guidance on that because right now I've only been able to play around with the sample map. I'm gunning on finally getting into making maps and I believe these tools will be simple once we learn them but as of right now I feel like I'm staring at a very big wall and not real sure how to get over it.
  7. Schneeder

    Quick Terrain Builder Tutorial

    I'm having some trouble importing real world height maps. So far I've imported a tiff of Hawaii and it works but obviously it is not correct. Could anyone who already knows how create a tutorial on simply getting the proper formats and importing real world data?
×