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VeZer0

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Everything posted by VeZer0

  1. VeZer0

    XENO - Taru Pod Mod

    When I launch the game with the mod, it gives a pop up error at start "Picture @xeno_taru_pod_mod/addons/xeno_taru_mpod/images/xeno_taru_pod_mod.paa not found.
  2. Not sure if anyone else has this issue, but when I upload the repository after building it to my webserver, it does not transfer the events.file inside the .a3s folder. This gives an error for anyone who tries to connect to the repo bc a3sync is trying to find the events.file. Once I upload the file manually, it works properly.
  3. That's the first thing we did. I even gave him the updated links as well. No luck.
  4. Hi, I am wondering if anyone gotten this problem with the mod. One of my clan mates is having trouble joining us when we play missions with ACE in it. He would receive a pop-up error message saying ACE_clipboard.dll is missing. Once he close the error message, it kicks him back out to the character selection screen. When he rejoins, the error message appears and then kicks him out. He has the ACE dll files in his @ACE folder. He tried downloading the mod. Ran a game file verfication through steam. Nothing worked. He still get the error when he tries to get to ACE testing map in straits with just @cba_a3 and @ACE enabled only. He is the only person in my clan that is having this issue. I hope if there is a solution so we don't need to single him out in our Arma events because he can't join us.
  5. I wonder if there is an ability to disable suicide?
  6. VeZer0

    AI Spawn Script Pack

    I am wondering if any one is having problems with the Unarmed Little Bird for reinforcementChopper. I see the little bird land, but it lands 2 infantry instead of 6. I do see lines for moveinturret in the script, but could the heli DLC be causing a problem since the bench seats are different now?
  7. Hey Variable, you were right, my Sampling Quality was for some reason running at 75%. I amped it back to 100% and it looks correct now! Thanks.
  8. I'll check when I get home from work in 6 hours (*sniff). I always played with the same graphic settings with the August 24th version. Some of my clan mates also have similar issues as well. I'll take additional screenshots of other maps and my graphic settings if the problem persist.
  9. I am not sure if I am going crazy or my eyes are going bad, but I feel like the texture quality suddenly got diminished in the latest version of AIA TP. The map terrain and all the units seems to have have pixelated texture. I deleted the previous version of AIA TP and replace it with the new version. I always felt like the prior version of AIA TP Lite is very comparable to A3MP. Now it seems to be more pixelated, blurry, and glow. http://i.imgur.com/QGaZkm2.jpg http://i.imgur.com/WfkGqJP.jpg http://i.imgur.com/eNB7gBS.jpg http://i.imgur.com/YKUcgOP.jpg Screenshots taken in Zargabad in AIA TP Full version. The graphic quality is similar to all other AIA TP maps for me.
  10. VeZer0

    TMR Modular Realism

    Been noticing these errors in my error log popping up. No shape for ammo type TMR_TinyFrag No shape for ammo type TMR_LightFrag Mostly in conjunction with throwing nades and ai throwing nades. Any ideas whats going on with that?
  11. VeZer0

    TMR Modular Realism

    I am not sure what is the exact issue but when I have CBA_A3 and the latest version of TMR, the Bohemia Tar series weapons (except the GL) would automatically be placed at the player's back and can't be selected or used. I see AI able to use it, but if a player pick it up, they can't use it even if they have magazines. Easiest way to simulate this: Editor->Set Player as FIA Rifleman->Preview. Your playable character will automatically place the TAR-21 in the back and you cannot use it.
  12. VeZer0

    EricJ Release thread

    Hey EricJ, I am wondering if you fix this issue in the coming release you trying to put out. The latest version of CBA seems to break TMR and prevents my dedicated server from loading if you have the U100 pack TMR pbo active in the same time. I had to remove the U100 supported tmr pbo to have my dedicated server to launch properly.
  13. Looks like the recent update (could be alive, it could be BI) the Artillery support module doesn't like to sync with the Profile Module. The Profile Module is set to "Profile all units except sync units". When the profile module is on with combat support, I can get CAS and Transport working. For Artillery Support, the artillery is listed in the tablet menu. However, you are unable to select the artillery piece to call in support. In addition, the artillery unit icon next to the unit name does not appear as well.
  14. Hmm alright. That seems to be what I have been noticing when messing around with the module. Anyways, my outfit will play around with it on Friday and/or Saturday. Also, our outfit has been mostly playing missions using the Alive Mod almost every weekend. http://www.reddit.com/r/TestOutfit/. We usually run smaller size groups 8-16 players, however I have been using the Alive Mod modules from basic administrative capabilities (garbage pickup, admin actions) to Alive AI battlefields (OPCOM and Mil/Civ Placements). If there is anything that the devs need to test, we are open to help out.
  15. Hi Alive Mod devs, I know you guys are busy perfecting an awesome mod. After searching through the thread regarding the player persistance module and came with nothing (or maybe I am bad in searches), I am wondering what features was implemented in the current build of the player persistance module and what do the devs want to take it to long term. I am working on a simple invasion mission using Alive in Stratis and although there is a list of options for the player persistance module, I am unsure which ones work or not.
  16. Hey Massi, great mod, we use it in our servers. We been playing around with the shotguns and noticed that they might be overpowered. They were able to take down h-barriers and buildings after going through 2-3 magazines. Although its enjoyable to spray a Saiga-12 to take down an enemy helo, I don't think that is the intended use :).
  17. Epic slap to own face. Dedicated server apparently did not get the A3 fix. I guess since the patch versions were still "1.10", people with the hot fix was able to join in the un-patch server. Thanks for the help ARJay. Sometimes a separate brain can solve silly issues like this.
  18. I am wondering if anyone is having issues with dedicated servers not profiling units. I have the latest Alive mod from today, but everything is functioning other than the profile or mil placement module. In the editor, all the mil placement modules spawn units and profile them. For the same mission in the dedicated server, no ai units spawn and get profiled. I also tried in other Alive missions in the dedicated server, same issues.
  19. My group runs a dedicated server, and when we run an Alive Mission, the modules load really slow. Especially the Civilian Placement Modules. For example, I made a mission for 200 OPFOR Civplacement, 200 OPFOR Milplacement, 100 BLU Milplacement. It takes 3mins for my own computer local server to process, but it takes more than 30mins to process in the dedicated server. Our dedicated server is a tricore virtual server leased by NFO. I need to talk to the guy who is responsible for renting the sever to get all the specs if needed, Anyone else having that problem or its just me?
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