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markh7991

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Posts posted by markh7991


  1. Never had any dramas with stoppages with the LSW, magazines fitted to the LMG is stoppage central.

     

    The problems with the LSW are more with it being akin to the Holocaust, if you like it and think it's a decent bit of kit you're basically Hitler stoking the oven. If you're being forced to carry it, then everyone thinks you are a sh!t c@nt. 

     

    Holy crap LMG? That thing was in the SLR days was it not?

     

    You're right though LSW wasn't that bad in single shot. Maybe the A2 modifications made the rifles a lot better on auto with the new mags. I couldn't tell you. In the chocolate factory wetting my balls as a young bayonet the LSW sucked satans balls for stoppages on auto doing short bursts. Thankfully I never had it after depot.


  2. No point having a bigger mag on the LSW. You'll be taking the mag off plenty to clear the insane amount of stoppages anyway so you might as well change it

     

    'Welcome to Charlie Coy son. Here's the shit gun no one else wants to carry.'  :D

     

    Only one bag on a GPMG and thats the bawbag behind it.


  3. Server mission/config set to Veteran so group icons shouldn't be there but they are.

     

    How do I fix this?

     

    Is there a debug console command I can try that'll work in the meantime? The mission is persistent and I dont want to do anything that'll require a server restart.

     

    Thanks


  4. How do I set up my mission description.ext for:

    Medical set to no instant death/unconscious

    Respawn enabled

    Revive enabled

    I think I'm doing something wrong as I'm instantly dying when I check it in server. Does there have to be at least one other player alive on server?

    Its currently set to:

    respawn = 3;

    respawnDelay = 5;

    respawnDialog = false;

    Thanks


  5. I'm getting this on the last line of the server rpt:

    2015/07/19, 23:52:03 Error context version=12;

    I just get stuck on the load screen. If I do a mission without ACE3 it works. I tried renaming my mod folders to ace3 as suggested but I'm no further along.

    http://pastebin.com/gy2eWeMr

    http://pastebin.com/vRKQJyKb

    EDIT: Another mod was interfering with ACE & TFAR. Possible HAFM_A3, BW Dingo or BW Mod. Removed these mods and everything worked as intended


  6. I get the addons missing deleted error in my server rpt file when loading any mission with ACE in it. Other peoples missions too. Its def in my startup parameter and it works in local server multiplayer.

    Missions with no ACE work fine but obviously no ACE. The menu is there when I hit escape but its blanked out.

    I must have missed something obvious, please help.

    Here's my mod parameter:

    @CBA_A3;@mcc_sandbox;@AH64D;@HAFM_A3;@bwa3;@bw_nh90;@ALiVE;@AliveServer;@PRKZ;@MightyGau;@CAF_AG;@BWDR;@ASR_AI3;@allinarmaterrainpack;@Ares;@ace;@task_force_radio


  7. The JTAC explosives mod was removed which solved part of the problem. Its working but it reads as 'not deployed on server'.

    Its def on the server and in the startup parameter.

    ---------- Post added at 01:08 ---------- Previous post was at 00:41 ----------

    Got it working. I made sure JTAC explosives was removed from the start up parameter and the add on itself was out. I then moved TFAR to the end of my Startup Parameter and hey presto.

    Sorted.

    Bloody hell.


  8. rpt server: https://www.dropbox.com/s/tncr3ddblsy381b/exec_a3rus_2015-03-02_22-00-12.rpt?dl=0

    rpt client https://www.dropbox.com/s/1uvkd1tei89zxim/arma3_2015-03-02_21-02-46.rpt?dl=0

    All members in our GU are having the same issues.

    ---------- Post added at 23:08 ---------- Previous post was at 22:09 ----------

    The clientside TFAR pbo's are being loaded but the server side ones arent. The @task_force_radio folder is listed in the directory though.

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