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akiba

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About akiba

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  1. akiba

    [SP] 360 Degree Training Course

    Hey! First of all, your scenario is awesome. One thing that would be awesome to get adjusted though would be movement speed of the moving pop up targets to match the speed of a walking/running/sprinting AI/Player. That is extremely important to make training improvements possible. Also the Bullet track looks kinda wierd.
  2. The problem is actually not the quantity of vehicles. It is the distribution. There are respawn locations where you can hardly find any vehicles because they are pretty far off. Maybe reduce the spawn locations and concentrate the vehicles to those areas to fix the second most annoying problem (right after the FPS issues) there is atm with altis.
  3. akiba

    [MP/Team] Sa-Matra's Wasteland

    There is a rumor that it will be released this week
  4. akiba

    [MP/Team] Sa-Matra's Wasteland

    Basically you have to the Forum http://forums.arma.su/ and post your case there, but since it's down it might be that you have to wait a little.
  5. akiba

    [MP/Team] Sa-Matra's Wasteland

    Is the Forum offline for anyone else, too?
  6. akiba

    [MP/Team] Sa-Matra's Wasteland

    Again, go to the new Forum and post there!. - 3rd person is disabled on hardcore servers. - probably not any time soon because sa-matra is really busy working on altis - No. - No. - Work in progress.
  7. akiba

    [MP/Team] Sa-Matra's Wasteland

    You have to go to the new Forum and post in Ban appeals: http://wasteland.arma-3.co.uk/forums/ sincerely, Akiba
  8. akiba

    [MP/Team] Sa-Matra's Wasteland

    I fully agree. We need more admins on the servers, especially the EU ones. I often joined the teamspeak to talk to an admin too and stayed there for hours with no one joining. Russian admins were there though. Back to the Thermal topic. Inch, as you mentioned you can switch it back on, will you do it?.
  9. akiba

    [MP/Team] Sa-Matra's Wasteland

    Hi, First of all i wanted to say that i really enjoyed your post. Good discussion! Well they would benefit from it of course but cover is scarce in Stratis and you only have 2 smokescreens (do they even work against AT?) at max :(. I strongly disagree to reduce the damage of the Titan weapons!. It would be just another Battlefield aspect then. It is just not realistic anymore when a Tank survives 4-5 RPG's. AT Weapons should destroy vehicles pretty easy and armed vehicles should kill infantry pretty easy..that's how it goes. Yes sometime it's frustrating but you won't fix this issue by nerfing weapons. Starcraft for example balances by having multiple "overpowered" units. Yes they are very strong itself but the other op units are as well and it is a lot of fun. Of course we are talking about an FPS sim game and not about an RTS one but i hope you know what i mean. I would like to restrict Thermal to higher class vehicles, so the Hunter/Ifrit/strider vehicles won't have it. And there are!. Thermal won't safe you in close areas like a Town. Enemy's will still get into your blind spot where you can't shoot them with the main weapon and destroy your wheels or plant explosives. Thermal doesn't provide 360° view!. It boils down to who has the first shot basically, yes. And that is tense!. The vehicle crew has to be on their toes to spot for enemy's and this isn't as easy as you think even with thermal. It is exhausting. I like it this way. The reconnaissance problem isn't really big. Remember, the commander seat still has thermal but the use as a reconnaissance is pretty rare even though i would like to see it more often, because it is strong but it requires a lot of Teamwork!. Most of the times people will just get confused when you tell them where the enemy is. It is not very easy so it should be rewarding for a team with good teamwork. I also don't like the word "dominate" here. I don't think it fits because even when the enemy position is kinda revealed (most of the time you can only tell your teammates roughly where they are) there is still a good possibility that he will kill your teammates. sincerely, Akiba
  10. akiba

    [MP/Team] Sa-Matra's Wasteland

    You are trying to provoke, or at least many people will feel provoked by your writing but whatever... You didn't counter my argument (not plural). Basically you are saying that you don't need to pick up better (caliber, range, accuracy) weapons because you can kill everyone with your pistol?. That's not it. Of course you can and should be able to win a fight with a weapon that is inferior to the weapon of your opponent, but the one with the better weapon has an advantage. I mean he should have otherwise everybody would just run around with the pistol and not searching for supply to increase their chance to survive. sincerely, Akiba
  11. akiba

    [MP/Team] Sa-Matra's Wasteland

    Simply put: Yes it is very powerful. Basically there should be no balance in ArmA 3 considering weapons. Please take your time and read the previous pages where you can see my arguments considering at weapons. Yes Fuel should be used up quicker in vehicles and big helos. I will simply ignore your bad behavior. Please consider your language towards others. We have a good, respectful discussion running here, please don't ruin it. You shouldn't always win an encounter just because you have the "bigger" weapon. But it should definitely give you an advantage. War isn't always about skill. Good luck killing a tank with your pistol ;). I'm glad that you are such a good player that you can kill everyone with a pistol though.
  12. akiba

    [MP/Team] Sa-Matra's Wasteland

    Why should Thermal provide a disadvantage? where is the disadvantage of having and ARCO scope? you basically have the disadvantage, that you can't see the terrain as good as without optics. I don't like this Idea. A equipment that masks the thermal signature of an player seems too futuristic to me. I also have to strongly disagree against the Batterie idea. Armored vehicles already need constant ammunition resupply which is, as mentioned before, pretty tough to get. You also still need food and water even when you are in an armored vehicle. In your theory a player with an armored vehicle needs: -Batteries -Food -Water -(Fuel)* -Ammunition -and let's face it, repair kits. *You rarely need it, except for the single time when you capture it Seems more like a burden than an actual upgrade. I know that you can still run the vehicle without batteries but i think that you need thermal as mentioned in several posts before. sincerely, Akiba
  13. akiba

    [MP/Team] Sa-Matra's Wasteland

    Hey again ;) Just wanted to ask how the chances are to get an "official" response on the whole Thermal optics topic from an Admin or even Samatra himself. Thank you very much in advance. sincerely, Akiba Edit: There is now a locking warning sound in the dev branch.
  14. akiba

    [MP/Team] Sa-Matra's Wasteland

    So you want only a indie team where players can form their own groups? I would like to see more details about your idea, as you mentioned, you are just writing down ideas ;). A group score is definitly a cool idea, it would form stronger bonds between the group members i think. So when the squad gets the same gear (with variations) as the group leader, the whole group will get an bonus? can't think about a bonus that will actually work. I think you have to consider the survival aspect of the mission. There should be a wide variety on patched up gear. You are grabbing what you can that will help you survive. Good idea but i think you will always have..lets call them "not-so-friendly-players" in your team. And who even likes the Opfor uniform? ;D. The only reason i see myself playing Opfor is, that it is not so overrun with people like Blufor. sincerely, Akiba
  15. akiba

    [MP/Team] Sa-Matra's Wasteland

    Hi, First of all i want to thank you or your time to comment on this topic. I hope everybody understands that i don't hate on sa-matras work. Like i said before, i think it is the best mission around at the moment. If it was just another map, i wouldn't go through the trouble of listing up my thaughts and concerns to hopefully contribute to a even better mission. Therefore i am trying to be constructive. You can't activate NV without Thermal as mentioned by sa-matra The disabeling of Thermalvision is not a BI issue AFAIK. I have seen it on different servers still enabled. Sa-matra can enable it again. Theoretically it should be possible to dodge an AA-missile with flares when you see the warning on the radar. The problem is, the missile is so fast that you can't react in time. Even the AI helicopter gets shot down when it uses flares. It's just not in time. A warning sound on lock on would be awesome and should fix this problem but there is still the problem for Armored Vehicles... I think the Titan compact should be able to easily destroy an enemy armored vehicle...the weapon itself is fine. The only problem is that you can't do anything against it as a vehicle driver. Even at daytime you cant really watch out for infantry at a long distance. Armored Vehicles should be able to defend themselves better against it and the only way it is possible is thermal. You can't watch through cover with thermal and the Titan compact only needs 3-4 seconds to lock on. Ergo you only have to be 4-5 seconds out of cover to land an almost certain hit and that is fine. AT weapons are the counter to vehicles. The chance should be better for the AT but there should be still a possibility that the "Tank" wins the encounter. So basically my solution for this topic is to enable Thermal and Nightvision again and to implement a warning signal for helicopters on lock on*. *I know that is probably hard to make such a thing actually work Edit: A very interesting video about flares: http://www.youtube.com/watch?v=2Fd0vPWDZwk&feature=player_embedded sincerely, Akiba
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