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Everything posted by PolyG
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The Eridanus Insurrection - An Arma 3 Total Modication
PolyG replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
RotorLib is the new Flight Model, however they do plan on implementing Sling Loading with the helicopters DLC, Meaning non-owners will have limited content, which people will bitch at us if only those who buy the DLC get to use features of the mod, which is why a script would make more sense.. I do however hope the guys working on the pelican add shooting from the rear most seats when its out <3 -
The Eridanus Insurrection - An Arma 3 Total Modication
PolyG replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could write a attachto command for it.. and use like RAV Lifter and search for classnames. -
The Eridanus Insurrection - An Arma 3 Total Modication
PolyG replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There is a line like, vtol = 1? I can't remember but I'm going to use it here soon on a MV-22 and AV-8B for my USMC mod -
The Eridanus Insurrection - An Arma 3 Total Modication
PolyG replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ODST doors either Open normally (IE Safe landing) Or they can "Blow off" using explosive bolts (see Halo ODST for Rookies landing, and again once Buck finds Dares pod for the basic opening) -
Bornholm, Denmark [Terrain WIP]
PolyG replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can't wait for it <3 -
Do you have the bolt_axis?
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MRAP MaxxPro Modification - Release
PolyG replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So the issue I'm having, is soley the fact a Armed Offroad took out my engine in around 10 rounds while my M2 took double to do that to his? -
The Eridanus Insurrection - An Arma 3 Total Modication
PolyG replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Historically, the Falcon wasn't on Reach like it was in the game, Its a lore-breaking thing like the Skirmishers and such being on Reach that weren't in the historical lore. -
The Eridanus Insurrection - An Arma 3 Total Modication
PolyG replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Some M7S's for you guys.. No you may NOT Have my babies. I already am taken. -
The Eridanus Insurrection - An Arma 3 Total Modication
PolyG replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yay. Another battle rifle picture! Scaled to fit better in the players hands.. -
The Eridanus Insurrection - An Arma 3 Total Modication
PolyG replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So whose having my babies first? *British Uniforms are part of NB_UKAF -
I'm more than willing to modify the HH-60G's pbo and push you guys a version with only BLU_F pilots.
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Its a known bug that Is fixed, but the patch hasn't been pushed out yet, as we are going to push 1 with as many fixes as possible, sorry for the inconvenience! ---------- Post added at 13:43 ---------- Previous post was at 13:25 ---------- **Also aware some of the USAF guys are bugged..Not quite sure why but I'm working on it!
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Is the helmet file openable? If it is see if it has a "camo" selection in O2, otherwise it wont be reskinable without the original model.
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It appears fine to me, (though being at work I can't see to well.) What you need to do is make sure the helmet has the Camo selection present, also the texture needs a _CO Base at the end, ie; helmet1_co.paa to let the engine know its a particular texture without a alpha. What is the specific error though?
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AV_IndUs (US Army inspired units)
PolyG replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Playwith6 is a program to download mods, my mod is featured and as such I put the download link as my signature. -
AV_IndUs (US Army inspired units)
PolyG replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Bootcamp update broke all sounds aside from those who updated. -
If anyone NOT Part of the NB Team puts a patch out it will be against our Wishes, a Patch will be released when one is ready as we've been diverged attention wise, and the patch will include texture fixes as well.
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NB_ACR (Army of the Czech Republic)
PolyG replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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"This work includes content created by Bohemia Interactive used under terms and conditions of the ArmA public License. Copyright Bohemia Interactive a.s. All rights reserved." I do not own and (or) represent any of the companies and manufacturers of the weapons and (or) vehicles. All content is created under the Creative Commons license, no copyright is intended. Mod is now known as "Czech Military Forces" to avoid confusion with Canadian Armed Forces also, ACR is trademarked to CSLA, so that was not an option. Major Updates will be listed --/--/--. Release Date: TBD (closed alpha out to NATOJO) current version: v.08 Closed Alpha: In Progress PM To Apply Public Beta: TBD Credits: BI for a kickass game / A2 sample models being updated to fit Jacob for textures Current units: Woodland/Desert: MachineGunner AutoRifleman Combat Life Saver AT Rifleman Rifleman Engineer Explosives Specialist Squad Leader Team Leader Crewman Special Forces 601st Special Forces Group Wood/Desert: Scout Recon Rifleman[AT] Team Leader Combat Medic Machinegunner Weapons M4A3 SF CZ-805 Bren SA-58V VZ-58 NOT used, it is within the configs, textured and set for use with Officers and possibly Reserve members of the Czech Military CZ-75 M60E4 MK48 UK59 [NOT used, it is within the configs, textured and set for possible LATER, Possibly will mount it as a static weapon if I can get a tutorial on Statics CZ 75 Phantom SF **Including Pistol Attachment of laser and light** CZ 85 SVD [stilts MAAWS as a Placeholder] MAAWS Vehicles: MI-35 HIND [still a WIP, Need to fix Armament then possible final] WIP Pictures from the Closed Alpha Icon is from Atins GF. Permission to upload from him. (Please note this is not the final product, uniform tweaks, vehicle tweaks, and much more are in progress including the woodland and desert units) New Screens (With a little shoutout to Alduric and Alexvestin, because Aldurics A3MP, and AlexVestins AvIndus units, also my CDF project with massis weapons) 1.Vehicles (Pandur IIs, Mi-35) 2.Czech Team at camp Kinno in Clafghan 3.Patches from left to right (Medic, ISAF, Skss Des with Low vis flag, Skss Wood with low vis flag) 4.Woodland units with CDF in barnhouse 5.Woodland Fireteam AT in Chernarus 6.When someone intervenes on a Czech-US conversation in clafghan A Showcase of Alpha v.02 by AngelWingGaming
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The helmets will be randomized for basic infantry, though the story characters will not be randomized. its all still in development script wise.
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The Eridanus Insurrection - An Arma 3 Total Modication
PolyG replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you want, I have many Halo Weapon models from past projects I did in other games, I Might be willing to toss you some? -
I was meaning not to laugh at the fact about hotshotmike and such, Its worth your time if you want to work on them, though they aren't quite compatible with the way the figures in ArmA 3 are modeled, which is why the ports include the original troops usually, like richards. ---------- Post added at 05:24 ---------- Previous post was at 05:23 ---------- Sorry if it came off patronizing, I just got back from work and such. I wish I could port those vest but its just not possible at the current moment without to much modifications that would take to long. Be simpler to make our own model in the future.
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Your vest is incorrect as all of my attempts have. Don't even attempt to laugh and say its sized right. The Vest are not currently usable as they have no interior like the A3 vest, and the scale is impossible to get even 90% correct enough to keep it from clipping, that said I attempted your model and conclude even after my small tweaks it is not a valid option at this time.