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sp_rlin

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About sp_rlin

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  1. Hi, I'm trying to create a weapon (bolt action rifle) with a long magazine reload time (~8 secs) compared to the between shot time (~1.5 sec). However, the variable "magazineReloadTime" is ignored for the class of "Rifle"; instead the magazine reload time seems to be a function of "reloadTime". This is annoying. I found a workaround (although its not a good one), and this is to inherit the class "MGunCore". The magazine reload time function then works, but the variable "autoreload" must be true (bummer). It also has the side effect of not playing any reload animation, and the weapon has no right click zoom.... Anyone know how i could fix this issue/find a work around? I checked BIA's British Weapons Pack, they has a few light machine guns which have the variable "magazineReloadTime" set, but it seems that even that is broken (reload time is ~2 secs rather than 6 as set in the config!) I'd like to get my reload animation back and have no autoreload! This is my config (to get it to work):
  2. Hello, I'm a relative newbie at using oxygen (but lots of experience modelling in general) and have run into an issue with shadows that I don't understand! I've created a building (a lighthouse to be specific) and am trying to get the self-shadows to work properly. Basically, they look great when only viewing the base: *will post images in next post* However, when I add in the tower section, the shadows disappear and it goes to a default "flat" shadowing: *and again* I'm not experienced with shadow LODs (there currently aren't any, however I have made one for the tower and it still went to flat lighting) , and can't work out why this should be happening! Is it to do with size (I've tested a large box, 50x50x50m) and it works fine) or is it to do with triangle count? Help! ---------- Post added at 12:27 ---------- Previous post was at 12:27 ---------- However, when I add in the tower section, the shadows disappear and it goes to a default "flat" shadowing:
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