Hey everyone,
Im looking for some input on some code i recently have been working on. in order to complete this i need to spawn a particle circle or two above surface level at height. Here is what im using to achieve regular particle affects at height that have nothing in particle circle array except
_top = "#particlesource" createVehicleLocal _pos;
_top setParticleCircle [0, [0, 0, 0]];
_top setParticleRandom [0, [0.25, 0.25, 0], [0.175, 0.175, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0];
_top setParticleParams [["\A3\data_f\ParticleEffects\Universal\smoke.p3d", 1, 0, 1], "", "Billboard", 1, 12.5, [0, 0, 0], [0, 0, 0.75], 0, 10, 8, 0.075, [100, 105, 110, 115, 120, 130, 140, 160, 170, 180], [[0.1, 0.1, 0.1, 1], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [0.08], 1, 0, "", "", _top];
_top setDropInterval 0.05;
_top setpos [(_pos select 0),(_pos select 1),(_pos select 2)+500];
this spawns the desired affect on map click with the designated height .
the problem im having is that as soon as i edit the particle circle parameters to make the radius enlarge all of a sudden it will not do anything but spawn on ground the desired affect. i tried looking up more information on the particle circle but its pretty vague.
so my question is is this impossible to do and if not could someone maybe throw an example of how they are getting particle circles to spawn off ground at height. Thanks in advance.