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christian2526

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Everything posted by christian2526

  1. Good Job. Downloading now :p
  2. LeL, it really does kind of but it`s for Nato. If you are playing with them u will notice some diffrences! Update: If you want to stay updated, you can everday have a look at this imgur album: https://imgur.com/a/E0ohI
  3. Hi there, i recently made some Tropical Multicamo and want to make more and diffrent Multicamo`s: https://i.imgur.com/JFwAl6k.jpg (267 kB) https://i.imgur.com/zptVkNk.jpg (130 kB) https://i.imgur.com/Zc6t1Il.jpg (215 kB) Chris
  4. Added u on Steam, just have a look. And on Skype
  5. hi there, I would like to make a model for the HEMMT Gun Truck. I would like to know if there are "sample" Model`s or even Models which are able to modify=? If i have a Model i can basicly do this!
  6. christian2526

    Seahawk Addon By YuraPetrov

    Yura is not "Dead". I wrote with him before a week and i can`t talk about what we wrote. I`ll ask him to login here again.
  7. Hello Guys, I want to know, if it is possible to remove the M134 Minigun of the UH-60 Blackhawk and instead add a M2 Machinegun or a M3P. I would like to do that because i know that mostly HH-60J Pavehawk have some of those if they are deployed in War Zones. It would be nice if someone could give me a litte advice on that. Picture how i would like to have it: (64KB) Chris
  8. christian2526

    UH-60 Blackhawk with new Weapons

    Status Update: Thanks to Eggbeast, who helped me with the Config, which now is perfect. But i still have problems with the animations in the model (btw, the Model itself should be fine, but the model.cfg is the problem). Chris
  9. christian2526

    UH-60 Blackhawk with new Weapons

    Heey Buddy, i made a model that for. struggling with the config.cpp and model.cfg Add me in skype and i will send you the model.
  10. Heey everyone, I`m trying to make an Addon which is basicly a Blackhawk with a new Doorgun. I`ve made a Model with a M2 Machinegun on the Blackhawk Doorgunner Seat. Now i`m having trubble with some Error`s which i cannot fix. I used the BIS Sample Models and modifyed the M2_vehiclemount for the Blackhawk. Those are the Error`s i get: Warning Message: Cannot open object hh60pave\hh60.p3d Error: bin\config.bin/CfgVehicles/Helicopter/Turrets/MainTurret/: Turret body mainTurret not found while initializing the model hh60pave\hh60.p3d Error: bin\config.bin/CfgVehicles/Helicopter/Turrets/MainTurret/: Turret gun mainGun not found while initializing the model hh60pave\hh60.p3d Warning Message: Cannot load texture ca\air\data\optika_heli_tl.paa. Warning Message: Cannot load texture ca\air\data\optika_heli_stred.paa. Warning Message: Cannot load texture ca\air\data\optika_heli_bl.paa. hh60pave\hh60.p3d: No geometry and no visual shape hh60pave\hh60.p3d: No geometry and no visual shape This is my model.cfg: And this is my config.cpp: I realy do hope that somebody can help me out. I realy think i messed it up somehow. I already made the model: Chris Sorry if my English isn`t the best, still learning it.
  11. christian2526

    The Army Combat Uniform Mod

    That looks awesome. Great Addon, thanks :)
  12. christian2526

    Arma3 Characters Modding Tutorial

    Heey Guys, I tried to made some new Textures with Photoshop which look kind of weird but thats not the Problem. I can get the configs to work, can somebody tell me wahts the Error? enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class usn_colthing { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class usn_nwu_light : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "Uniform Test"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "usn_nwu_light_uniform"; //e.g. "Example_Soldier_F" hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\NavyUnit\navalunit\data\cgr_nwuc_co.paa"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class usn_nwu_light_uniform : Uniform_Base { scope = 2; displayName = "Naval Working Uniform"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "usn_nwu_light"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; }; i found what didn`t work and it has nothing to do with the config.bin itself. I forgot to create an AddOns folder in @NavyUnit. LoL Chris
  13. Heey Everyone, I have a question, how to ckeck if a player is connected with Teamspeak and the Game? Chris - Sorry for my English
  14. christian2526

    Arma 2 warfare official map

    Hey man, It would be awesome if you would use the search function first, but i will show you where u can find it. ArmA 2 OA (CO) Install Folder -->Expansion-->Addon-->mission_e.pbo (you may have to unpbo that with PboManager)-->MPSzenarios-->MPE_MountainWarfare.Takistan or MPE_MountainWarfare3Sided.Takistan (Only for the 3 Side Version). So thats the exact path to the Mission Folder of Warfare. Chris
  15. Heey man, i tested out the plane further and i noticed that you can still Attach Cargo, Detach Cargo and Open/Close the Doors when the plane is destroyed. If you click "Attach Cargo" your vehicle will be moved in the dead body of the plane. But its nice to see that there is no more shine on the plane. Chris [2.TacFor] ~ Germany //Edit a few moments later.... Here are some pics with the newest Update which has been released. http://i.imgur.com/bWWXWEl.jpg (125 kB) http://i.imgur.com/XayzcaM.jpg (120 kB) http://i.imgur.com/JNbmoYf.jpg (145 kB) Another few seconds later: Visit my Website, i will upload more pics of the C-17 III there.
  16. Heey Everyone, I`m trying to get a ai named "guard" to check if the vehicle of the player has any kind of weapons or magazines. I want it to be like a Checkpoint and if the script detects anything in the vehicles cargo it should clear the cargo and give the car the fuel back. This is what i got sofar, the gurad is already going to the car and car is set to certian point and the fuel is being removed untill the check is done. I`m playing with ACE. _searchTime = 15; //This is defined for later use. if (vehicle player isKindOf "LandVehicle") then { vehicle player setFuel 0; sleep 2; vehicle player setPos (getPos bod); guard doMove (getPos vehicle player); sleep 5; //guard playMove "AinvPknlMstpSlayWrflDnon_medic"; if (Here is the point where i want the vehicle to be search by this script and then it should remove everything) then { sleep 1; clearMagazineCargo vehicle player; clearWeaponCargo vehicle player; }; sleep 9; guard doMove (getPos vehicle player); sleep 3; guard doMove (getMarkerPos "wait"); }; It would be nice if someone cloud help me out with that. Thank you guys. Chris ~Germany, sorry for my english :)
  17. Thank you, i already figured out a way that works fine but i will try and may add yours. Thanks for you time people.
  18. Nah, i just want the script to remove Exlosives, i would add a list.
  19. Try using vehicle player instead of player
  20. christian2526

    Dutch Armed Forces

    Yes, kind of. I tested it for a few hours and everything worked just fine.
  21. Hell Yeah!! Update, thats awesome! Thank you for your addon! Chris
  22. Ehm....wait what??? So you want to tell me you gonna try to use ShackTac LBE Mod for DayZ, whích could work if your server and your clients have the Addon! Also please tell me what do you mean with ACE-Free Version?? Chris
  23. Your excuse is valid! Try the C-17 in ArmA 2, u will love it :)
  24. But you noticed the Mod is for ArmA 2 right?
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