-
Content Count
225 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by christian2526
-
Small Idea which might be possible for you to add. It would be awesome to have a HMMWV/GMV Dumvee like this: . Also it would be a good to have a HMMWV with a GAU-19/A turrent like this: http://lem.nioa.com.au/uploads/itemList/items/images/el7twtihkp.jpg (104 kB)
-
Also awesome to have would be this: http://www.hmmwvinscale.com/HMMWV%20Scorpion%20Mortar%20Carrier.jpg (392 kB) And a HMMWV with GPK2 and GAU19/A
-
Yep, looks good.
-
Yep, made something like that someday back for a2; Would be awesome to have a gpk with m240
-
That looks awesome!
-
You know that the Zeus stuff is gona after a restart, right?
-
@Tristen I thought you already made an A-10 Mod so... Also please read the Tutorial Threads and the pinned threads on top of this forum. Chris
-
1stBN/160th SOAR Mod ArmA III WIP
christian2526 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks really good. -
A-134 / L-159 Retexture Project
christian2526 replied to Redphoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yep. as i haven`t seen the textures yet and the config fix was just a quick thing, i really like the outcome. Good Job! -
Eurocopter AS565 Panther | EC155 | Dauphin
christian2526 replied to blackpixxel's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Also awesome would be a Medevac Version such as this semi-civilian (?) http://upload.wikimedia.org/wikipedia/commons/thumb/c/c8/Salon_du_Bourget_20090619_120.jpg/1920px-Salon_du_Bourget_20090619_120.jpg (364 kB) -
Eurocopter AS565 Panther | EC155 | Dauphin
christian2526 replied to blackpixxel's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
mhm....looks like a good idea. Yep, i like it. -
Combat Space Enhancement 0.2
christian2526 replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This should be fixed by now. It appears when player die as as they die, by now its fixed. Just try the new hotfix version and the init lines. -
How to use the vehicleChat command?
christian2526 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello guys, I have a problem, since ArmA 3 something in the script i`m using, which worked fine in ArmA 2 OA, is broken. Simply its a vehicle Service Point Script which should display the Status of the Repair in the vehicleChat. As far as i know thats the only thing which is broken, but i can`t figure out how to use the command correct? The Script i`m using: _veh = (_this select 3) select 0; _drv = driver _veh; if (_veh == _drv) then { _drv groupChat "Das kannst du nur in einem Fahrzeug machen - This can only be done inside a vehicle."; } else { if (_veh getVariable ["vehServiceActive", false]) then { // already being serviced _veh vehicleChat "Dieses Fahrzeug wird bereits gewartet - This Vehicle is already being serviced."; } else { _veh setVariable ["vehServiceActive", true, true]; _veh vehicleChat "Das Fahrzeug wird repariert - This Vehicle is being repaired..."; _fuel = fuel _veh; _veh setFuel 0; waitUntil {sleep 1; (fuel _veh) == 0}; _dmg = getDammage _veh; _dmgPart = _dmg / 10; _repairTime = 30 * _dmg; if(!isMultiplayer) then { _repairTime = _repairTime / 10; }; // Initiate Repairs { sleep _repairTime; _dmg = _dmg - _dmgPart; _veh setVehicleInit format["this setDamage %1;", _dmg]; processInitCommands; _veh vehicleChat format["Das Fahrzeug wird repariert - This Vehicle is being repaired... (%1%2)", _x, "%"]; } forEach [10,20,30,40,50,60,70,80,90]; sleep _repairTime; _veh vehicleChat format["Das Fahrzeug wird repariert - This Vehicle is being repaired... (%1%2)", 100, "%"]; _veh setDamage 0; _veh setFuel _fuel; _veh vehicleChat "Reparatur vollstaendig abgeschlossen! - All Repairs done!"; _veh setVariable ["vehServiceActive", false, true]; }; }; I hope someone is able to help me soon. Thanks. -
How to use the vehicleChat command?
christian2526 replied to christian2526's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks guys, i found a solution with using titleText. -
How to use the vehicleChat command?
christian2526 replied to christian2526's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok, got it. For the first 2 i can insert this and use it, but for the third: { sleep _repairTime; _dmg = _dmg - _dmgPart; _veh setVehicleInit format["this setDamage %1;", _dmg]; processInitCommands; _veh vehicleChat format["Das Fahrzeug wird repariert - This Vehicle is being repaired... (%1%2)", _x, "%"]; } forEach [10,20,30,40,50,60,70,80,90]; I dont know if it is just the same or not? -
How to use the vehicleChat command?
christian2526 replied to christian2526's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yes ofc, i think the command has to be run by a vehicle name. -
Combat Space Enhancement 0.2
christian2526 replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This works fine, tested in MP and against other players and ai. Works just fine as i like it. -
Combat Space Enhancement 0.2
christian2526 replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah nice, will test it later. :D -
Combat Space Enhancement 0.2
christian2526 replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah nice, will test it later. -
Combat Space Enhancement 0.2
christian2526 replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the quick answer, we`ll conduct another test and give you the logs of each client asap. Some of the .rpts (client): Logs Logs (Server) Second Time: Logs Client Logs Server First time we used the module with these settings: Logging: Debug Chat: Errors Second Time: None None -
Combat Space Enhancement 0.2
christian2526 replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the Demo Mission with the CSE & CMS Modules, but we still have the same problem with insta-death as before on our dedicated server. In Singleplayer everything works fine. We tested it with version 0.4 and the Demo Mission with 2 players. After 2 hits of 9mm into the cheast (without any bodyarmor) the person is instand dead. I`d like to know if you mention the Simple revive Module as a Module which prevents death at all or only if a very small amount of bullets that hit somebody? Also when somebody gets shot he is unconscious, but only for a few seconds until he wakes up and can do whatever he wants. There for i`d like to know if there is any timer to set how long a person is unconscious, until he dies or wakes up? Chris Edit seconds later: Loadouts: Every player should have Medical Equipment in this order (that is our loadout for a milsim with medevac options): Normal Soldier: 5 Basic Bandages 3 Elastic Bandages 3 Packing Bandage 1 Tourniquet Combat First Responder: 10-15 Basic Bandages 15-20 Elastic Bandages 5-8 Packing Bandage 3 Tourniquet 2 Cheast-Seals 4 Bags of 500ml Saline 5 Morphine 5 Epinephrine Medics: 10-15 Basic Bandages 15-20 Elastic Bandages 8 Packing Bandage 5 Tourniquet 3 Cheast-Seals 6 Bags of 500ml Saline 8 Morphine 8 Epinephrine Airmedics: 10-15 Basic Bandages 15-20 Elastic Bandages 8 Packing Bandage 5 Tourniquet 3 Cheast-Seals 2 Bags of 500ml Saline 8 Morphine 8 Epinephrine 3 Bags of Blood 3 Bags of Plasma That is our Loadout at the moment and we can handle at least 1-2 Major Tasks with that. Also you should perform tests and teach your medics how and when to use the stuff. -
Combat Space Enhancement 0.2
christian2526 replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for the advice, i will test it asap. -
How to use Virtual Arsenal like the Virtual Ammobox System?
christian2526 replied to Frankdatank1218's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Since the new update on 20th of August this command dosen`t work anymore: ["AmmoboxInit",[this,true]] call BIS_fnc_arsenal; Any suggestions or solutions? -
Combat Space Enhancement 0.2
christian2526 replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sure, thats why i play with CSE and CMS, i love this feeling that you actually need more then just a first aid kit and also that you mostly need a medevac, but it was very buggy so we could not use it, because evertime someone gets hit, he died insta. If this Bug is fixed now i`m very happy, but also in the last patch these guys said that the insta death should have been removed. Obviusly it didn`t. //Edit a few Hours later....after testing on our dedi box: We still have the problem with instant death, but we have situations in which the medsys prevents us from instant dieing. It is quiet funny to eat something and stuff, but it is not important if the medsys itselfs dosen`t works correct, can you explain how to set and prepare all the moduls so we don`t have the insta death. -
Combat Space Enhancement 0.2
christian2526 replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So you are telling us, there will be further bug fixes but no new features for 2 months. Does the CMS System work correct now? No more Insta-Death?