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raspu86

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Everything posted by raspu86

  1. Idea: Provide additional manpack radios and radios for the game which can be used as a replacement for the current TFAR (Arma 3) backpack. In the future we may add custom interfaces and properties to the radios if that feature becomes available. Features: - Mayflower assault pack with AN/PRC-117G (Ingame 1 / Ingame 2) - Thales TRC 9110 as part of the German IdZ program (Template / Ingame 1 / Ingame 2) - AN/PRC-117G with NICE COMM 2 rucksack (Template / Ingame 1 / Ingame 2 / Ingame 3) Planned: - SOLAR 400 EG-G as part of the German IdZ program Team: - Raspu (models and config) - Gandi (textures) The models will be released under ARMA PUBLIC LICENSE SHARE ALIKE (APL-SA) conditions. If you want to use them in your mod feel free to contact me!
  2. ILBE (Improved Load Bearing Equipment) is a United States Marine Corps program that included among other things a load carriage equipment. From that program I want to present the Assault Pack with the default TGAR RT-1523G(SINGCARS) radio. The aim of this small addon is to provide a fitting backpack radio for the RHS United States Marine Corps faction. Version: 1.2.2 Download: Click me! ~ 36 MB (TFAR version) Steam workshop ~ 36 MB (TFAR version) Click me! ~ 30 MB (ACRE version) Images: i.imgur.com/hAGmHRi.png i.imgur.com/N0eyii8.jpg i.imgur.com/siDVz97.jpg Features: - Default Backpack Radio for RHS United States Marine Corps factions - MARPAT Woodland, Desert, Coyote and Ranger Green camouflage - 3 different antennas with different ranges - Extended antenna has higher range - Antennas are interchangeable via ACE Interaction menu - If the player is near the RF-3080 antenna, the player has 4 times the TX/RX range Requirements: - ACE - CBA - TFAR (if TFAR version) Classnames: Known issues: - Animations do not play if player isn't standing Changelog: 1.0 - Initial Release 1.1 - Improved LODs - Improved textures - Improved RVMAT - Added Coyote and Ranger Green - Added extended antenna version for whip antenna - Antenna can be assembled to full length via ACE Interaction system - Added blade and "Donkey Dick" antenna - Added satcom antenna (RF-3080) 1.2 - Improved Textures for ILBE - Added RF-3080 bag - Increased RF-3080 range multiplier from 2 to 4 - Decreased RF-3080 weight to 2.63 kg - Fixed an issue with conflicting TFAR muliplicators when more than one RF-3080 was placed in the mission 1.2.1 (06.11.2016) - Fixed placement of RF-3080 satcom antenna (ace_common_waitAndExecute was removed with ACE3 3.8.0) 1.2.2 - Fixed wrong radio GUI "Resource not found" error Antenna ranges Whip: tf_range = 17000 Whip extended: tf_range = 25000 Blade: tf_range = 18000 DD: tf_range = 15000 Thanks to: - Task Force Wolf for testing - BW Kleiderkammer team for their gear change script Licence: - Arma Public License Share Alike (APL-SA) https://www.bistudio.com/community/licenses/arma-public-license-share-alike
  3. SEM 52 SL The SEM 52 SL is a German handheld radio introduced in 1995. For TFAR it has the same characteristics as other Personal radios like the AN/PRC-152, AN/PRC-148 and Fadak. Version: 1.0 Download: Click me! Images: http://i.imgur.com/drEflBl.png http://i.imgur.com/MZHESrH.png Features: - Default Personal Radio for the BWMod faction - Day and night version Classname: "tf_sem52sl"
  4. Idea: This mod provides some additional backpack models and radios for the excellent Task Force Radio Modification for Arma 3. Features: - Mayflower assault pack with AN/PRC-117G - Single Channel Manpack - Thales TRC 9110 as (maybe) part of the German IdZ program - Personal Radio - AN/PRC-117G with NICE COMM 2 rucksack - Single Channel Manpack - Falcon III Multi-Channel with NICE COMM 2 rucksack - Multi Channel Manpack Planned: - SOLAR 400 EG-G as part of the German Gladius IdZ program - ILBE Assault Pack with RT-1523G - Russian BUSSOL (БуÑÑоль) with Assault Pack Pictures: Classnames: Requirements: Task Force Radio Team: - Raspu (models and config) - Gandi (textures) Thanks: - TFAR team for (obviously) TFAR - Kavinksy, LordHeart, nkey for help with the code, thx guys! - AGM team where I borrowed some settings for the GPS - Have I forgotten someone? Download Dropbox Armaholic Changelog 1.0 - Release This mod is released under conditions. If you want to use them in your mod feel free to contact me! Unbinarized models can be found here: https://github.com/Raspu86/C-L-F_Radios Disclaimer: This is our first attempt at modding and my first attempt at modelling. There will be wasted vertices and bugs. Please report issues in this thread or at github.
  5. They are almost at the outlet I would say... *coug* *cough*
  6. raspu86

    [WIP] Terrain Diyala province Iraq

    Hey @Cype_Revenge very nice map! Love your work. Would you please have a look at the wrongly signed dya.pbo? Thanks! Player Raspu: Wrong signature for file I:\SteamLibrary\steamapps\common\Arma 3\@DYA_V1.3\addons\dya.pbo
  7. Getting the height advantage in ACRE2
  8. Hey @Cheitan, the answers are hidden somwhere in the topic ;) You need to be within 6 meters of the satcom antenna to get a range multiplier of 4 times your active radio range (this should basically cover the whole map depending on the radio). The ranges for the different antennas are: Whip: tf_range = 17000 Whip extended: tf_range = 25000 Blade: tf_range = 18000 DD: tf_range = 15000 The default range for the TFAR backpack radio is 20000. Frequencies aren't touched at all.
  9. Only the 148, 152 and 117 are compatible, which leaves you with this compatability matrix ;) AN/PRC 343 PRR SEM 52 SL AN/PRC 148 AN/PRC 152 AN/PRC 117F AN/PRC 77 AN/PRC 343 PRR x SEM 52 SL x AN/PRC 148 x x x AN/PRC 152 x x x AN/PRC 117F x x x AN/PRC 77 x Lots of possibilites to choose for your requirements, especially if you throw Babel in the mix.
  10. That's weird this should not be happening with 1.2.2... Please send me the rpt if it happens again. The mod is also on Steam workshop now: http://steamcommunity.com/sharedfiles/filedetails/?id=873999690
  11. Hey @Jack Ost are you using version 1.2.1 by any chance? This build was borked from my side. Please use 1.2.2 that should fix the issue.
  12. You could just turn on the speaker and drop the backpack, couldn't you? Anyways thats nothing I will do in the near future. Imo TFAR is planing some kind of static radio anyways.
  13. Sorry guys, the latest release 1.2.1 was somewhat broken. 1.2.2 fixes the "Ressource not found" error. Download Link Changelog: 1.22 - Fixed wrong radio GUI "Resource not found" error
  14. First post updated with release 1.2.1 of the TFAR version. Changelog: 1.21 - Fixed placement of RF-3080 satcom antenna (ace_common_waitAndExecute was removed with ACE3 3.8.0)
  15. For the guys having trouble placing the satcom antenna (animation stuck, antenna dissapears from inventory but no item placed on ground): It seems like something changed / broke with the newest ACE3 version 3.8.0 / 3.8.1. I'll have to look deeper into it. For now I can only recommend to switch back to ACE3 3.7.0 for the satcom interaction to work.
  16. Unfortunately the ACRE version is cosmetics only. It does not include the RF-3080 either. To replace the antenna of a radio (imo most of them in this mod should fit the 117F) they first would have to be modelled/simulated in ACRE. Also there is no API available to change the antenna of a radio as far as I know.
  17. Hey guys, I just wanted to inform you that there is version without the TFAR dependency available for download in the first post.
  18. raspu86

    NIArms Release Thread

    Hey toadie, during testing of the great MG42/MG3 pack i noticed that the MG3 seems to have a lower rate of fire then the MG42. The official documentation to the MG3 talks of a rate of fire of 1200 rpm. The current rpm feels a bit low imo.
  19. raspu86

    NIArms Release Thread

    Love the MG3! Thanks a lot as always quality!
  20. Since the project is open source, everybody is able to participate. You can find the source files including textures on github https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki.
  21. Does your custom class inherit from the original class? Can you post your config?
  22. finally somewhat satisfied with it https://i.imgur.com/7CTDneo.png
  23. A bit more work on the AN/PRC-117G 'interface model'. https://i.imgur.com/We5VV56.jpg This is getting out of hand :lol:
  24. @Frag: I'll think about the extended whip antenna. It's not just setting forceWalk to true. I also have to take into account what to do if the player drops/changes the pack. Because of your nagging ;) I also revisited the AN/PRC-117G. The model is there I just have to paint it and get it into the game: https://i.imgur.com/WBpivKB.png
  25. Hey Frag, I'm aware of that. That's because the antennas were made mainly with the AN/PRC-117F from ACRE in mind. I hope to port this pack to ACRE anyway in the future. I do have an interface for the AN/PRC-117G laying around somewhere. It still would need quite some work and I'm not sure about the compatible antennas either.
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