Miroslaw Kowalski
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Everything posted by Miroslaw Kowalski
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I looooove the 4-five. It's sound is soooo cool :D I think the Rahim looks a bit TOO light and tiny.
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Too many vertices
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - MODELLING - (O2)
Thanks. But it isn't working. I made five proxys: 1x driver and 4x cargo but my point of view is always the same. Also i can't see my character anywhere. I'm sorry for asking so much, maybe stupid, questions but I'm new to modding and I don't know anything. So...thank you very much :) -
Too many vertices
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - MODELLING - (O2)
Thank you :) but...uhhmmm...i have to ask another thing. How can i use the right proxies for cargo, driver and gunner? -
Too many vertices
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - MODELLING - (O2)
Thank you guys now i can import the ship but it isn't loading the proxy it gives me the error that it can't load "fence.p3d" -
What to keep in mind when modelling a plane for a mod.
Miroslaw Kowalski posted a topic in ARMA 3 - MODELLING - (O2)
Hello, I want to make my own little plane (something like http://www.blendswap.com/blends/view/52086 ) for ArmA 3. But i don't know what to keep in mind when modelling. As an example how to model the rudders and landing gear. Also what proxies do i have to use in oxygen2? I want to have a pilot, a copilot and 10 passengers. Thanks :) -
What to keep in mind when modelling a plane for a mod.
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - MODELLING - (O2)
Thank you. At the moment I'm working on a ship for my clan but the plane is still there. If i'll get back to work on the plane and run into problems I'll definitely contact you :) -
How can i make a motorcycle for ArmA 3?
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Skeldar V-200 WIP
Miroslaw Kowalski replied to martinezfg11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This looks really cool :D An armed version with guided rockets would be really cool :) -
Cessna 185 Skywagon - Light Aircraft
Miroslaw Kowalski replied to [aps]gnat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Gnat: Are you planning on making more plane addons fore ArmA 3? If yes, which ones? -
F/A-18 Super Hornet and Su-35S Flanker E
Miroslaw Kowalski replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Please make a two seater version :D -
Great retexture, I'm also working on a retexture of this jet and want to ask: did you use a template? If yes, where have you got it? If not, what were your tricks? :D
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What to keep in mind when modelling a plane for a mod.
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - MODELLING - (O2)
Thank you. Yes i used google but maybe i just didn't use the right keywords... -
What to keep in mind when modelling a plane for a mod.
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - MODELLING - (O2)
Thank you. How does a model.cfg work? -
What to keep in mind when modelling a plane for a mod.
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - MODELLING - (O2)
No ideas? I think it would be really cool if someone makes a new tutorial for ArmA 3 or BIS publishes some .p3ds of their vehicles just for reference or something like this... -
What to keep in mind when modelling a plane for a mod.
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - MODELLING - (O2)
I don't know....i just restarted the whole thing by modelling another plane (i think i'll use this: http//friedenhq.org/?page_id=251 ). How should the single parts of the plane be named? Do I need the czech names? -
What to keep in mind when modelling a plane for a mod.
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - MODELLING - (O2)
I changed airplanex to airplane but now my plane isn't showing up any more... -
Police Trucks? Where? Is this really russian? I thought it was greek...
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What to keep in mind when modelling a plane for a mod.
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - MODELLING - (O2)
I have a View Pilot. I just duplicated the 0.000 LoD for it. And now I finally know what the difference betwenn "airplane" and "airplanex" is :) thank you -
Hello, Are the rockets of the UAVs really unguided or am I just to silly for guiding them? :D
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What to keep in mind when modelling a plane for a mod.
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - MODELLING - (O2)
So i tried it and everything is okay but the part of config writing is not so good because the config in the tutorial is for OFP. Mine looks like this but the Plane just isn't taking off it just starts the engines and plays the sound also the player gets inserted at my driver proxy but the first person view is at the origin of the plane. Can anyone help me? Thanks -
Can't make windows...
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - MODELLING - (O2)
thank you pomigit that helped :) @suprememodder: i tried it before but it didn't help -
How can i make windows? I modelled a plane, imported it into O2 and applied my texture to it. My Texture has an alpha channel where the window is. But the window is white. What am I doing wrong? Thanks PS: http://img4.fotos-hochladen.net/uploads/unbenannt1vndswkuag5.jpg (183 kB)
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Remington 870MCS
Miroslaw Kowalski replied to Redphoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice feature you implemented there :D -
What to keep in mind when modelling a plane for a mod.
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - MODELLING - (O2)
Thank you :D I'll try it out :) Maybe I'll publish it when it's ready (I want to make a little military version of the example above). -
What to keep in mind when modelling a plane for a mod.
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - MODELLING - (O2)
Thank you that helps really much :) But i don't want to have rotors so I think I'll have to let the part with the rotors out?