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13 GoodAbout Cold Evil
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core_pfieldgroups_3
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ALiVE - Advanced Light Infantry Virtual Environment
Cold Evil replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Also It seams that the Player Resupply may be broken for me 2 at the same mission. it have been an hours since i requested a airdrop no units and its locked in the request screen.. -
ALiVE - Advanced Light Infantry Virtual Environment
Cold Evil replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi! Awesome update! I have a problem tho with one of my invasion maps, for some reason i get this error: "ALIVE CMP - Warning no usable groups found to use faction used may be faulty." Everything is synced up and should be configured correctly. BLU_F are tho using only custom placement. (Is that the error?) -
ALiVE - Advanced Light Infantry Virtual Environment
Cold Evil replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah ok how sad cause it was kind a enjoying having civis in the military base. -
ALiVE - Advanced Light Infantry Virtual Environment
Cold Evil replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It did not work actually tried that. A test site I use is the north east lighthouse on stratis. We're a civilian building is inside the military base. EDIT: pictures are awesome: http://share.coldevil.com/misc/ignore.png (873 kB) -
ALiVE - Advanced Light Infantry Virtual Environment
Cold Evil replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi! Is it possible to leave out one or two buildings from the profiling system? For example sometimes there are civilian building way out of town or inside a military facility. Is it then possible to stop the civilian population handling from noticing certain buildings. Via building ID or something like that without leavening the zone out completely. -
Why don't the altitude of my teleporter script work?
Cold Evil posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
// Teleports a person to the marker "(Name)". You can place this marker anywhere on the map. // The marker can also be moved. // // To use: Add this script as an action on an item like a flag pole. // //this addAction ["Teleport - Para Jump","teleport.sqf",["PMC",1000]]; //this addAction ["Teleport - NATO Base","teleport.sqf",["NATO",0]]; // // Get the destination. _dest = (_this select 3) select 0; _alti = (_this select 4) select 0; // Get a random direction _dir = random 359; // Move the person 15 meters away from the destination (in the direction of _dir) player SetPos [(getMarkerPos _dest select 0)-2*sin(_dir),(getMarkerPos _dest select 1)-2*cos(_dir)]; player setPosASL [position player select 0, position player select 1, _alti]; When i change the last line _alti to a number it work fine. but not when i use a parameter... -
Artificial intelligence Support System! Released
Cold Evil replied to mikey74's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did some experiments but did not seam to work. AISS_all_Groups = AISS_all_Groups - ["Khq1"]; AISS_all_Groups = AISS_all_Groups - ["Khq1","Khq2","Khq3","Khq4","Khq5","Khq6","Khq7","Khq8","Khq9","Khq10","Khq11","Khq12","Khq13","Khq14"]; I have 14 guys standing around inside of a military office defending the place. But they leave the building as soon as some one spot anything outside and that sucks. -
Artificial intelligence Support System! Released
Cold Evil replied to mikey74's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A question that came to mind: Is i possible to some how disable the effect of the addon on certain units? by add something to the Init line or there name to a ignore section? -
Artificial intelligence Support System! Released
Cold Evil replied to mikey74's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Don't use any respawn. :) -
Artificial intelligence Support System! Released
Cold Evil replied to mikey74's topic in ARMA 3 - ADDONS & MODS: COMPLETE
it also looks like the AI respawn config is broken as well: AISS_respawn = 0; ///// Set this to one if you want AISS to use its respawn and 0 if you use another script or dont care to use any respawn. AISS_Respawns = 0; ///// times each group will respawn. AISS_Resdelay = 999; //// time of delay in seconds before each respawn. EDIT: Never mind forgot to add: AISS_SCRIPT = TRUE; -
Artificial intelligence Support System! Released
Cold Evil replied to mikey74's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Question: If i add any lines from the UserConfig file to a mission will the mission overwrite the UserConfigs settings? EDIT: And does silencer effect Shotsfired parameters and radio report? -
Is it possible to lower the range of the radios? For annoying effect.
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Trigger condition set when explotion accur
Cold Evil replied to Cold Evil's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That sucks... But is it possible to bypass this by using the first idea I had of just recognizing the charge exploding and activate a trigger to set damage? Cause I actually need that code for a nother thing to :P -
Trigger condition set when explotion accur
Cold Evil replied to Cold Evil's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Multiplayer and when the explosive is set off. To destroy a radio tower. Cause one charge is not doing it. :) -
Trigger condition set when explotion accur
Cold Evil posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi I'm trying to make a trigger to be activated when a planted explosion is set of. Am i on the right track when i type it like this? Condition: count ?explotionA? > 1 || count ?explotionB? > 1 OnAcc: ([5232, 5012] nearestObject 32012) setDamage 1;