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samir_dnr

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Everything posted by samir_dnr

  1. I would like to start creating a multiplayer mission (Open Source) similar to the sa-matra king of the hill one; I'd like to let it as an open source project, so all user's can help improve it / fix bugs / exploits / etc! Tell me if it is a nice stuff/project to start or nah! As soon as i develop it, ill post new files / etc; feel free to edit it, and, if possible, post what u changed. ;-) PS: *I wanna do something more "hardcore", similar to the Elite difficulty settings; another thing i'd like to code/script is random (dynamic) weather (rain/fog/wind) and 1:1 game hour/local time, so, 1 hour in game = 1 "real" hour; also, full nights, not faster ones; **Some sort of "plugin connector" (that support Linux servers) to a DB (MySQL/MariaDB/PostGreSQL), so user data (UID/money/level/unlocked stuff) can be stored in a DB (exported from the server to a DB); ***Sector Control that does not involve only cities, but, also, high places/mountains, special buildings, crossroads/etc; ****Maybe some extra mods; 3rd party weapons mod (ex: NATO SF and Russian Spetsnaz Weapons); *****Any kind of ideas/comments/tips/critics/curses; ;-) Plz, give some feedback! And if you are interested/wanna help, reply to this! See ya!
  2. Altis version (coop 55 players): I released a new version of Invade, Annex, Occupation + some stuff (Altis map). Please, take a look! All credits for lots of guyz!!! https://docs.google.com/file/d/0B0pe...it?usp=sharing or http://steamcommunity.com/sharedfile.../?id=175801384
  3. Please test it!!! :-) If you can, add a comment/suggestion/bugfix on this thread/post, plz! Thanks!!! Edited by Linux-BR; Mission Version: 0.10-ALFA Date (YYYY/MM/DD) 2013/08/12 Game version: 0.74.108135 en_US Editor: linux_nano -------------Used mission contents from (without authorization... ...but...) :-------------- ***Jack Williams (Rarek) for Ahoy World! http://www.ahoyworld.co.uk ts.ahoyworld.co.uk:9987 ***BangaBob ***MassAsster ***Linux-BR (me, myself n I) ------Scripts (thanks to everyone/authors!!!): *VAS *sub-radio *EOS *taskmaster *BTC_logistic *BTC_revive *objectGrabber & objectMapper *grenadeStop etc etc etc Thank you all, and hope you enjoy!!! ========================TODO (for you TODO...)================================================ ||||| IF YOU WANNA EDIT/ADD CONTENT, MAKE SURE YOU SET YOUR UI TO ULTRA-MEGA SMALL... ||||| ...SO YOU CAN SEE/CHANGE STUFF LOCATED AT THE EXTREME SIDES OF THE MAP (DARKER/BLACK REGION...) ||||| (UPPER LEFT & BOTTOM LEFT AREAS...) *Better coding/less trash; a script dir for all scripts; music, video, image ones for all the mmedia stuff... **Fix the objectGrabber/mapper script, so we can use extra params (line 59 -> objectGrabber script... ***To code someth so EOS Bastions & markers respaw after XXX minutes... ...persistent stuff... ****If you fix the objectGrabber script, you can erase what i did... ...to create some explosive ammo crate just to have a mission sucess (when they are destroyed)... /sm/secondaryMissions.sqf (take a look at...) ****Add more content (underwater missions/rescue/etc) *****Try to do some magic and create some occupy things... .../sm/occupationMission.sqf ******Design a cooler base!!! *******Add more uniforms, weapons, scopes... ...russian/usa/france/swedish mods... ---------------------------------------------------------------------------------------------- Once and again, thank you all!!! Have fun and play on Veteran!!! xD |=======================================================================| | Heavy metal Rules... ...and so does Debian GNU/Linux!!! | |=======================================================================| https://drive.google.com/folderview?id=0B0peYv86AUN5M1dOQ3UxLUFEVEE&usp=sharing ---------- Post added at 02:52 ---------- Previous post was at 01:58 ---------- Feel free to log into my server and play it! Veteranos-BR server or, search for "linux" as the name @ filters field!
  4. samir_dnr

    CO25 Invade and Annex Occupation Mash up

    Altis version (coop 55 players); I released a new version of Invade, Annex, Occupation + some stuff (Altis map), using lots of your stuff. Please, take a look! All credits for you, guyz!!! https://docs.google.com/file/d/0B0peYv86AUN5UmVCLXB0emJJS2c/edit?usp=sharing or http://steamcommunity.com/sharedfiles/filedetails/?id=175801384
  5. Altis version (coop 55 players); I released a new version of Invade, Annex, Occupation + some stuff (Altis map), using lots of your stuff. Please, take a look! All credits for you, guyz!!! https://docs.google.com/file/d/0B0peYv86AUN5UmVCLXB0emJJS2c/edit?usp=sharing or http://steamcommunity.com/sharedfiles/filedetails/?id=175801384
  6. ;-) If you need a hand or two ;-) Just PST! BTW, thank you! :-)
  7. samir_dnr

    CO25 Invade and Annex Occupation Mash up

    Hey MassAsster, mind taking a look @ http://forums.bistudio.com/showthread.php?161438-My-version-of-Invade-Annex-Occupation-new-stuff!!! Please! I am 100% sure u code way better than I do, so, please, if u want to add some stuff to your mission(s), check it out! Used lots of stuffs from u n other folks!!!
  8. yay, i do need to set some "this allowDamage false;" and sometimes "this allowDamage false;" It reports err in the line 62, that is: if (!isNil "_vehicleinit") then {_newObj setVehicleInit format ["%1;",_vehicleinit]}; If i swap it for... if (!isNil "_vehicleinit") then { _sCommand = format ["{(_newObj '%1') allowDamage false;}", _newObj]; [_vehicleinit,"BIS_fnc_spawn",true,true] spawn BIS_fnc_MP; }; Is this ok? ;-) ---------- Post added at 06:05 ---------- Previous post was at 05:30 ---------- Thx Kylania! True rock n roll! xD
  9. Hi, sorry to bother the community! i can make a "group" of vehicles/objects/etc MOVE to a random location, but, my mission is like "eternal", so, i need to copy the "group" instead of moving it. I am using the SHK_moveobjects script for it. Anyway i can copy (instead of moving) objects (4 energy transformes, 8 wired fences, 2 halogen lights, all pre-set/designed as a silo) to a random pos? Or, use some sort of (other) script or trigger or marker for it? Thanks!
  10. Kylania, just to reply... ...before everything, really thx... ...the script "objectMapper.sqf" uses the funcion setVehicleInit... ...which was disabled on Arma3 (sec. reasons...); i am tryin to fix it someway! But, thx anyway! U rock, fella!!!
  11. Thanks, bro! xD True rock n roll!!! Will test it! xD
  12. samir_dnr

    CO25 Invade and Annex Occupation Mash up

    Can you please send me the right/correct link to Download the V6? (both your and armaholic = wrong ones; points to v4 and v5...) I use your mission on my own server, translated to portuguese, with some minor bugfixes/addons ok? If you dont mind. I kept all the (original) credits you used on your mission, so... ;-) Thank you, MassAsster ;-)
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