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samir_dnr

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About samir_dnr

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core_pfieldgroups_3

  • Occupation
    Netw. Admin; Linux Sysadmin; datasec

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    samir_dnr
  1. I would like to start creating a multiplayer mission (Open Source) similar to the sa-matra king of the hill one; I'd like to let it as an open source project, so all user's can help improve it / fix bugs / exploits / etc! Tell me if it is a nice stuff/project to start or nah! As soon as i develop it, ill post new files / etc; feel free to edit it, and, if possible, post what u changed. ;-) PS: *I wanna do something more "hardcore", similar to the Elite difficulty settings; another thing i'd like to code/script is random (dynamic) weather (rain/fog/wind) and 1:1 game hour/local time, so, 1 hour in game = 1 "real" hour; also, full nights, not faster ones; **Some sort of "plugin connector" (that support Linux servers) to a DB (MySQL/MariaDB/PostGreSQL), so user data (UID/money/level/unlocked stuff) can be stored in a DB (exported from the server to a DB); ***Sector Control that does not involve only cities, but, also, high places/mountains, special buildings, crossroads/etc; ****Maybe some extra mods; 3rd party weapons mod (ex: NATO SF and Russian Spetsnaz Weapons); *****Any kind of ideas/comments/tips/critics/curses; ;-) Plz, give some feedback! And if you are interested/wanna help, reply to this! See ya!
  2. Altis version (coop 55 players): I released a new version of Invade, Annex, Occupation + some stuff (Altis map). Please, take a look! All credits for lots of guyz!!! https://docs.google.com/file/d/0B0pe...it?usp=sharing or http://steamcommunity.com/sharedfile.../?id=175801384
  3. samir_dnr

    CO25 Invade and Annex Occupation Mash up

    Altis version (coop 55 players); I released a new version of Invade, Annex, Occupation + some stuff (Altis map), using lots of your stuff. Please, take a look! All credits for you, guyz!!! https://docs.google.com/file/d/0B0peYv86AUN5UmVCLXB0emJJS2c/edit?usp=sharing or http://steamcommunity.com/sharedfiles/filedetails/?id=175801384
  4. Altis version (coop 55 players); I released a new version of Invade, Annex, Occupation + some stuff (Altis map), using lots of your stuff. Please, take a look! All credits for you, guyz!!! https://docs.google.com/file/d/0B0peYv86AUN5UmVCLXB0emJJS2c/edit?usp=sharing or http://steamcommunity.com/sharedfiles/filedetails/?id=175801384
  5. ;-) If you need a hand or two ;-) Just PST! BTW, thank you! :-)
  6. Please test it!!! :-) If you can, add a comment/suggestion/bugfix on this thread/post, plz! Thanks!!! Edited by Linux-BR; Mission Version: 0.10-ALFA Date (YYYY/MM/DD) 2013/08/12 Game version: 0.74.108135 en_US Editor: linux_nano -------------Used mission contents from (without authorization... ...but...) :-------------- ***Jack Williams (Rarek) for Ahoy World! http://www.ahoyworld.co.uk ts.ahoyworld.co.uk:9987 ***BangaBob ***MassAsster ***Linux-BR (me, myself n I) ------Scripts (thanks to everyone/authors!!!): *VAS *sub-radio *EOS *taskmaster *BTC_logistic *BTC_revive *objectGrabber & objectMapper *grenadeStop etc etc etc Thank you all, and hope you enjoy!!! ========================TODO (for you TODO...)================================================ ||||| IF YOU WANNA EDIT/ADD CONTENT, MAKE SURE YOU SET YOUR UI TO ULTRA-MEGA SMALL... ||||| ...SO YOU CAN SEE/CHANGE STUFF LOCATED AT THE EXTREME SIDES OF THE MAP (DARKER/BLACK REGION...) ||||| (UPPER LEFT & BOTTOM LEFT AREAS...) *Better coding/less trash; a script dir for all scripts; music, video, image ones for all the mmedia stuff... **Fix the objectGrabber/mapper script, so we can use extra params (line 59 -> objectGrabber script... ***To code someth so EOS Bastions & markers respaw after XXX minutes... ...persistent stuff... ****If you fix the objectGrabber script, you can erase what i did... ...to create some explosive ammo crate just to have a mission sucess (when they are destroyed)... /sm/secondaryMissions.sqf (take a look at...) ****Add more content (underwater missions/rescue/etc) *****Try to do some magic and create some occupy things... .../sm/occupationMission.sqf ******Design a cooler base!!! *******Add more uniforms, weapons, scopes... ...russian/usa/france/swedish mods... ---------------------------------------------------------------------------------------------- Once and again, thank you all!!! Have fun and play on Veteran!!! xD |=======================================================================| | Heavy metal Rules... ...and so does Debian GNU/Linux!!! | |=======================================================================| https://drive.google.com/folderview?id=0B0peYv86AUN5M1dOQ3UxLUFEVEE&usp=sharing ---------- Post added at 02:52 ---------- Previous post was at 01:58 ---------- Feel free to log into my server and play it! Veteranos-BR server or, search for "linux" as the name @ filters field!
  7. samir_dnr

    CO25 Invade and Annex Occupation Mash up

    Hey MassAsster, mind taking a look @ http://forums.bistudio.com/showthread.php?161438-My-version-of-Invade-Annex-Occupation-new-stuff!!! Please! I am 100% sure u code way better than I do, so, please, if u want to add some stuff to your mission(s), check it out! Used lots of stuffs from u n other folks!!!
  8. yay, i do need to set some "this allowDamage false;" and sometimes "this allowDamage false;" It reports err in the line 62, that is: if (!isNil "_vehicleinit") then {_newObj setVehicleInit format ["%1;",_vehicleinit]}; If i swap it for... if (!isNil "_vehicleinit") then { _sCommand = format ["{(_newObj '%1') allowDamage false;}", _newObj]; [_vehicleinit,"BIS_fnc_spawn",true,true] spawn BIS_fnc_MP; }; Is this ok? ;-) ---------- Post added at 06:05 ---------- Previous post was at 05:30 ---------- Thx Kylania! True rock n roll! xD
  9. Kylania, just to reply... ...before everything, really thx... ...the script "objectMapper.sqf" uses the funcion setVehicleInit... ...which was disabled on Arma3 (sec. reasons...); i am tryin to fix it someway! But, thx anyway! U rock, fella!!!
  10. Thanks, bro! xD True rock n roll!!! Will test it! xD
  11. Hi, sorry to bother the community! i can make a "group" of vehicles/objects/etc MOVE to a random location, but, my mission is like "eternal", so, i need to copy the "group" instead of moving it. I am using the SHK_moveobjects script for it. Anyway i can copy (instead of moving) objects (4 energy transformes, 8 wired fences, 2 halogen lights, all pre-set/designed as a silo) to a random pos? Or, use some sort of (other) script or trigger or marker for it? Thanks!
  12. samir_dnr

    CO25 Invade and Annex Occupation Mash up

    Can you please send me the right/correct link to Download the V6? (both your and armaholic = wrong ones; points to v4 and v5...) I use your mission on my own server, translated to portuguese, with some minor bugfixes/addons ok? If you dont mind. I kept all the (original) credits you used on your mission, so... ;-) Thank you, MassAsster ;-)
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