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Aries015

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About Aries015

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  1. ok cool, its working now. Thanks! ---------- Post added at 00:52 ---------- Previous post was at 23:14 ---------- I actually have one last question, how would I go about spawning infantry with a trigger? I found a way to do it with arma 2, but it seems to be different in arma 3...
  2. So I'm working on a few missions to eventually throw into a campaign to play with my buddies. Now, I have a task to clear out 3 different locations. There are 3 triggers in each area that activate when the OPFOR in the area is eliminated, while also having this: camp2=true; publicvariable "camp2" (the number changes for each camp. there are 3) . Everything works out great. Now, I go to create another trigger (whose condition is as follows: camp1=true; camp2=true; camp3=true ) which according to an ARMA 2 post i found, says that will complete the objective. It doesn't for me, so I'm kinda stumped... I don't know if it's just Arma 3 or I'm doing something wrong. Any help would be greatly appreciated! Thanks
  3. Ok thank you, removing AiA_DeactivateA3Models.pbo worked perfectly. However, since I'm running the mod from the SIX launcher, how would I go about altering the modline to add custom units?
  4. Hey, having an issue with this mod. It worked perfectly fine in the past, perhaps it's the new beta update and everything, but for some reason whenever I try to load any unit from Arma 2 (i.e. basic USMC rifleman) The model is replaced by an arma 3 rifleman with nothing but multicam pants and a screwed up texture of a jacket, and NODs. The M16 rifle is there (arma 2 version) but its just the model thats not working right.. I don't know if this has come up before, but does anyone know why this is? Any help would be greatly appreciated, thank you.
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