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Everything posted by Spaceman0372
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Binkowski's WIP thread
Spaceman0372 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hey bink what ever happened to those 75th rangers you started a while back? i last heard it was a private beta and then i havent seen anything since :'( -
75th Ranger Regiment
Spaceman0372 replied to Rhodesy77's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i second this! -
75th Ranger Regiment
Spaceman0372 replied to Rhodesy77's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
any news? sorry to be pushy but these are the best damn units ive seen in a long time :D -
WIP: Stuff you are working on 2!
Spaceman0372 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@Fox: its that your ciras or jonny's with new textures? it looks really good :D -
What's next after Arrowhead?
Spaceman0372 replied to Michael Withstand's topic in ARMA 2 & OA - SUGGESTIONS
it wont be a real place but it would be based off one. so my vote is iraq or somalia -
75th Ranger Regiment
Spaceman0372 replied to Rhodesy77's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
may i be a beta tester? :cool: -
75th Ranger Regiment
Spaceman0372 replied to Rhodesy77's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
im so pumped for these. arma needs some authentic ranger units :D -
75th Ranger Regiment
Spaceman0372 replied to Rhodesy77's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
when i was in Kunar with the 1st MSOB/ B Company during Feb-April of 2010, we always had the NODs themselves on the mounting arm or just have the arm itself on our hemlets because at some point when we went out we came across pitch black houses with a tunnel system in the back or we searched caves. so i guess it is just a mission oriented convenience. the SEAL team we worked with did the same too -
75th Ranger Regiment
Spaceman0372 replied to Rhodesy77's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
SF guys where them up all the time, including rangers. -
Binkowski's WIP thread
Spaceman0372 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
could do both... the only real difference is the vest model and helmet. might as well finish the marsocs because the SPC is already modeled -
Binkowski's WIP thread
Spaceman0372 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
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Binkowski's WIP thread
Spaceman0372 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i vote MARSOC because the old marsoc units lack individuality and kind of blend together. they are cool and good but they would look good with a retextured ciras and the mich helmets that the tf86 seals have (and oakley gloves <3) -
Arma 2 Addon request thread
Spaceman0372 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
can someone make an addon for the different light machine guns? people are always making 1,000 different variants of the m4 and m16 but some variations in the SAW and Mk48 mod 1 would be pretty awesome. like a mk48 with an elcan, foregrip and the collapsible stocks they have on the m249s now would be a sick addon -
Binkowski's WIP thread
Spaceman0372 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
looking rad bink! my only suggestion is that the marpat is missing the small bits of tan in the pattern. and the texture looks shiny for some reason, probably because its a WIP but it looks great so far -
WIP: Stuff you are working on 2!
Spaceman0372 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
all these addons in progress are looking pretty shaweeeeet! -
REAL WARFARE SOUNDMOD by AK
Spaceman0372 replied to konrad1's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
estimated release date? -
PlaymakerStudios: 75th Rangers
Spaceman0372 replied to Nixo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
should throw in some units with UCP -
Undead Mod and Arrowhead?
Spaceman0372 replied to XSnoopie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
sorry but you cant. it uses the character models from arma 2 -
6 DLC Suggestions (incl. USMC) POLL
Spaceman0372 replied to instagoat's topic in ARMA 2 & OA - SUGGESTIONS
should be a 75th ranger regiment DLC moving through the mountains of takistan -
ACE 1.6 (Advanced Combat Enviroment) for OA/CO
Spaceman0372 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
for some reason my character is different in multiplayer then it is in singleplayer. my character is white and has sunglasses and a beard but when on multiplayer, my guy is a default unit and im usually black for some reason. this only started happening with ACE 1.6 stable. help? -
can someone give me a tutorial on how to create replacement packs or could you configure one for me?
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[OA]Tier One Operators V3.x (now with heavies!)
Spaceman0372 replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
:( im gonna ask around to see if anyone is up to it then -
[OA]Tier One Operators V3.x (now with heavies!)
Spaceman0372 replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@McNools: would it be possible for you to make a replacement file so the Tier 1 lights replace the normal army infantry and the ACU heavies replace the special forces? it would be amazing to go into domination and seeing a large scale SOF offensive like at the beginning of the war in afghanistan -
lol i was talking about just changing the overall ground texture of the map to different more desertish ground texture now that the buildings are in place and the satellite image isnt needed that much. just trying to help out with what i experienced in vigilant resolve and phantom fury :)
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the map is great but the ground textures seem a really green for fallujah. the ground is really a very dull tan sand and dirt combo. just google earth fallujah or just type in on google "fallujah satellite image". now that the buildings are in place maybe you could change the ground texture so when flying we cant see the satellite image of the buildings that are part of the texture.