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Everything posted by Spaceman0372
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Any chance of modeling an actual Elcan Specter DR? I know the game has the ARCO but its so bland compare to a sprecter. Pic for reference: http://s684.photobucket.com/user/JSK_2009/media/ElcanB.jpg.html
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NSW Units & Gear (Retex.)
Spaceman0372 replied to HorbeySpector's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great units Thomas! For a future update possibly change the classnames of the AOR1 Atl uniforms to differentiate between the black combat shirt and the desert/khaki one. In multiplayer, when using the virtual ammo crate, only the black combat shirt shows up in the crate. Congrats on the release buddy! Looking forward to any future projects :D -
NSW Units & Gear (Retex.)
Spaceman0372 replied to HorbeySpector's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You are now my favorite human on these forums. :D -
NSW Units & Gear (Retex.)
Spaceman0372 replied to HorbeySpector's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Are you just texturing the regular combat shirts or are there going to be the sleeves rolled variant too? Great work so far. Looking ward to release! -
NSW Units & Gear (Retex.)
Spaceman0372 replied to HorbeySpector's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Perhaps add an AOR1 uniform with brown combat shirt. Like this: -
Make sure the folders are set up like this; ArmA 3/@mk18/addons<---(the individual pbo files go in here)
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Spaceman0372 replied to Placebo's topic in ARMA 3 - GENERAL
Checkin' them corners. http://imgur.com/9xNKP5j -
Sometimes it conflicts with other weapon addons. It worked for me, then I downloaded the Russians with AK107's and then it stopped. After a while I left only the FHQ and mk18 addons in along with some units and it worked just fine. I guess it just gets jealous of the other weapons!
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I know how an ACOG works but BIS had the sighting right for the other optics set for 300m. Thats what myself and most people I know keeps ours set at on deployments because its the perfect middle. Most engagements happen 350m+ and if you need, you have the CQB sight up top. Its just difficult to use in the game set for 100m because the aimbot AI start firing from 500m+ away and before I know it, I have to raise high enough that the enemy isnt even in the sight at all.
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I also noticed that the acogs ingame are sighted for 100m and I can't adjust them at all. Is there anything that can be done about this?
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Just an idea for a future (no pun intended) version!
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How would you go about adding this to your inventory? Would it take up the slot for glasses/goggles or do you have to script them to your troop? Great work gents, been waiting for something like this for a long time!
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Me and my guys have waited many moons for a proper Block II....Thank you Ardy for all your hard work.
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Out of curiosity, how did you make this?
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Any chance of modeling a more modern ACOG like this? I know nothing about modeling or anything but for this couldn't you take the reticule from the ARCO in game and use it in these? I know alot of people would like to see the good ol' chevron reticule and the ACOG model in the accessory pack is very outdated and it would be almost non-existent in 2035.
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Any hints at what weapons will be included? Possibility of a SOPMOD Block II or a Mk 48?
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ARMA 3 Addon Request Thread
Spaceman0372 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Seeing as it has yet to be in any ArmA games, I'd like to see a tactical AK47 if anyone is up for it. (reference pic: http://imgur.com/oTPUSqQ) -
Looks great! They only thing i can suggest is to make the stock model a bit bigger. Kinda like this http://imgur.com/oTPUSqQ
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Spaceman0372 replied to Placebo's topic in ARMA 3 - GENERAL
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Australian SOTG - Commandos
Spaceman0372 replied to sabre's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great work Sabre! any chance of a quick config to get the weapons to function in A3? Not talking about reworking them to use the attachment system but just get the weapon in the box accessible the way they are. -
WIP - M4A1 with Block II Components
Spaceman0372 replied to Assifuah's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The Block II I had issued isn't just the rifle, its a full kit with a large amount of accessories and we are free to swap for other parts as long as we hold on to the original gear to turn in when we turn in the weapon. Most of the guys here have our issued Tango Down grips mounted too. IIRC there is an image floating around that has the full accessory kit pictured. -
WIP - M4A1 with Block II Components
Spaceman0372 replied to Assifuah's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great work man the MOE looks amazing! -
There was a addon for ArmA 2 that allowed the cases to stay on the ground so I am sure its possible to rework some things with the new engine! Also if you don't mind my asking, any update on the status of the Mk18 Mod 1's?
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WIP - M4A1 with Block II Components
Spaceman0372 replied to Assifuah's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You are correct. I was just using it as a reference to show the bolts attaching the rail to the receiver on the DD RIS II. -
WIP - M4A1 with Block II Components
Spaceman0372 replied to Assifuah's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I don't know if it is too late for this seeing as you are starting textures but there is a set of bolts attaching the rail system to the upper receiver. http://imgur.com/WxvZTDU I know my issued Block II inside and out and if you need help with features, optics or anything else I'd be more than happy to help you out as a consultant. Sadly I have no modeling or texturing skills but keep up the great work and let me know if I can help in any way! :D