Jump to content

Cunico

Member
  • Content Count

    229
  • Joined

  • Last visited

  • Medals

Posts posted by Cunico


  1. The problem is those Asian / Persian heads have a different shape than the Caucasian heads in the game, much like how in ArmA2 the African faces were the same way. Clipping was caused because much of the headgear and such was made based on the Caucasian head model. I'm not sure what these were modeled on.. but they were most likely modeled on da12thmonkey's A3 Head Mesh example which to my knowledge is the Caucasian face.

    Yeah they were. All the fine tweeks I had to do in game. It seems when I tried to model to one head it would mess up on another, so it was really a crappy ordeal. Works good on the default head.


  2. Question, I have shemaghs but instead of inheriting from the goggles I would like them to inherit from NVG. How and what should the config look like for this?

    Here is my config:

    class CfgPatches

    {

    class shemagh_neckD

    {

    units[] = {};

    weapons[] = {};

    requiredVersion = 0.1;

    requiredAddons[] = {};

    };

    };

    class CfgGlasses

    {

    class None;

    class shemagh_neckD: None

    {

    displayname = "Neck Shemagh - Desert";

    model = "\spec4_shemaghs\shemagh_neckD.p3d";

    picture = "\spec4_shemaghs\UI\neckDicon.paa";

    identityTypes[] = {"NoGlasses",0,"G_NATO_default",0,"G_NATO_casual",0,"G_NATO_pilot",0,"G_NATO_recon",0,"G_NATO_SF",0,"G_NATO_sniper",0,"G_NATO_diver",0,"G_IRAN_default",0,"G_IRAN_diver",0,"G_GUERIL_default",0,"G_HAF_default",0,"G_CIVIL_female",0,"G_CIVIL_male",0};

    };

    class shemagh_neckOD: shemagh_neckD

    {

    displayname = "Neck Shemagh - OD";

    model = "\spec4_shemaghs\shemagh_neckOD.p3d";

    };

    };

    //};


  3. You must weight the parts you changed. Make sure you add them to the correct points, or else you will have this problem. If you attach to the wrong areas you will also have this problem. Example, if you attached the left arm to "spine2" whenever character moves his lower back his left arm could distort and cause visible problems.


  4. Trying to put to members in the model.cfg but not sure how to do that. Any help?

    ---------- Post added at 11:05 ---------- Previous post was at 10:16 ----------

    Let me clear up what I am trying to do. I have "1" .p3d model with a texture...I duplicated that same model and textured it differently,but when I go in game one is floating and tthe other isn't as if it doesn't have a model.cfg. So, this is all thats keeping me from releasing these addons but its a pain in the butttt. Thansk for the help in advance.

×