-
Content Count
229 -
Joined
-
Last visited
-
Medals
Posts posted by Cunico
-
-
Question, I have shemaghs but instead of inheriting from the goggles I would like them to inherit from NVG. How and what should the config look like for this?
Here is my config:
class CfgPatches
{
class shemagh_neckD
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {};
};
};
class CfgGlasses
{
class None;
class shemagh_neckD: None
{
displayname = "Neck Shemagh - Desert";
model = "\spec4_shemaghs\shemagh_neckD.p3d";
picture = "\spec4_shemaghs\UI\neckDicon.paa";
identityTypes[] = {"NoGlasses",0,"G_NATO_default",0,"G_NATO_casual",0,"G_NATO_pilot",0,"G_NATO_recon",0,"G_NATO_SF",0,"G_NATO_sniper",0,"G_NATO_diver",0,"G_IRAN_default",0,"G_IRAN_diver",0,"G_GUERIL_default",0,"G_HAF_default",0,"G_CIVIL_female",0,"G_CIVIL_male",0};
};
class shemagh_neckOD: shemagh_neckD
{
displayname = "Neck Shemagh - OD";
model = "\spec4_shemaghs\shemagh_neckOD.p3d";
};
};
//};
-
Yeah, I can check into that. Can't believe I didn't think of that in the first place. Thanks for the heads up.
-
If the clipping your talking about is on the back of the neck I can't fix that. Even the balaclavas have the same clipping issue that was released earlier.
-
Yeah, Sabres is just as good as His. If you must have them you could always use those =)
-
Question, what program are you using to model? I have been using 3dsMax but it's really starting to piss me off with the crashes and such. Is this blender?
-
You, sir, have won the interwebs.Please, in favor for the whole arma community, release the units too. It just looks so rad.
LOL, You will have to get with Maddox about that.
-
Quick question, are the face wraps linked to the named selection of Face_Jawbone? That will make them animate with the face movements and such.No, but will do for the update. Might be including some sunglasses...still up in the air though.
-
You will find them under goggles. They can be used with helmets but not goggles.
-
Is this the same as the shemagh addon by whyteout?LOL, thats me but due to the hacking incident I was never able to get back into my account so I had to do a merge with this one.
-
Glad you like it, hope everyone does.
-
Programs for modelling: Blender, or 3dsMax would be my recommendation.
Reskinning: Adobe Photoshop cs6,cs5,cs4 etc.
-
You must weight the parts you changed. Make sure you add them to the correct points, or else you will have this problem. If you attach to the wrong areas you will also have this problem. Example, if you attached the left arm to "spine2" whenever character moves his lower back his left arm could distort and cause visible problems.
-
yeah, you could always turn it to a grayscale in photoshop. That will remove all the color but keep the actual texture.
-
Thanks, and You're welcome.
-
nobody actually responds to any of these so what's the pointThere is a lot of point to it. I know I come on here a lot to get ideas from what people would like to see. I don't ever post but I check the stuff out, I'm sure other modders do too.
-
Stalker, you did a great job. Looks real good.
-
Thanks Gnat, I eventually figured it out but I will use this for future reference. Much appreciated.
-
updated, sorry about that.
-
-
Thanks Maddox for the textures, and everybody who patiently waited for these. Hope everybody enjoys these addons.Armaholic Link:
*Updated to Version 3
Download Media Fire: http://www.mediafire.com/download/jdn7f1oely7tc5l/%40HiddenIdentityPackv3.zip
-
Trying to put to members in the model.cfg but not sure how to do that. Any help?
---------- Post added at 11:05 ---------- Previous post was at 10:16 ----------
Let me clear up what I am trying to do. I have "1" .p3d model with a texture...I duplicated that same model and textured it differently,but when I go in game one is floating and tthe other isn't as if it doesn't have a model.cfg. So, this is all thats keeping me from releasing these addons but its a pain in the butttt. Thansk for the help in advance.
-
Yes, these would take up the goggles slot. So you can wear helmets and such with it look even more B>A.
-
Hmm I will have to check into that.
---------- Post added at 15:00 ---------- Previous post was at 14:28 ----------
yeah, I also forgot to mention about the clipping that is what takes the longest is making sure there is none.
-
It would be the same as reskinning uniforms. In that case there are plenty of tutorials on here that can help you with that. Stiltman has a guide and so does scarecrow. Just google "retexture Arma 3".
Hidden Identity Pack v1.
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Yeah they were. All the fine tweeks I had to do in game. It seems when I tried to model to one head it would mess up on another, so it was really a crappy ordeal. Works good on the default head.