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Posts posted by Cunico
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Trying to find the video, its real old with like 280p quality. I just watched the video that explains it and had no problems. I have a folder in my :P drive called "Bam" and inside the folder is the applications to pack addons. THan I put all my .pbo's in there and signed them like the video said. Does it matter where the .pbo's are? This is my first addon so Not really sure.
Found it:
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hey cunico any chance to make a model like this:Black sunglasse + Tactical Hoods
http://25.media.tumblr.com/tumblr_m6kyucH9sh1rzbblco1_1280.jpg
http://resources1.news.com.au/images/2010/11/18/1225955/934345-australian-soldier.jpg
Those are where We got the Idea's from to make the tactical hoods, minus the shades but Maybe in the future I can make some. I'm really trying to release this headwrap, and ghost recon textures but having some issues with the head wrap... not to mention the bikeys also.
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Oh, I have the KSK already in there. They just aren't wearing those keffiyehs (or kufiyahs, however you want to spell it). I'm waiting on Cunico to make a full headwrap version of his shemagh. I think that'd look a lot better than my kufiyahs. For me, I just can't get the weighting right on them.Almost done, just got some touching up to do than off to textures. Been a bit busy so not much time to work on it, but I will get it done.
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Looks really good!In testing during parachute freefall (do mostly HALOs), there is slight clipping on the right-side. Neck pops through. FYI.
Thanks for the mod. Use all the time.
Thats normal, because we don't have access to the full points of the body thats what happens. We must wait for them to release it. The only way I found around it is to beef up that area.
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Okay ive messed around with this got the scale and invert-ion sorted but when i put it in game its still engulfs the player?Picture? I'm not sure what you mean. it's distorted or way bigger than the player?
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I have made some bikey's for my SHemaghs I have made, but I am getting reports that it doesn't work. How could I possibly be doing this wrong? I followed the 1 and only tutorial on how to do it step by step with no problems, so now I am stuck on how to go about fixing this issue. I would appreciate if someone could help me out with this situation so people can use my mod on their servers.
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Only question about the head wrap: Will it be classed as Glasses or Headgear?Headgear.
---------- Post added at 16:50 ---------- Previous post was at 16:49 ----------
@Cunico:Your signatures aren't working. We have uploaded your serverkey (SPEC4.bikey) to our server but we still get signature kicks.
If you want to test your new signatures, feel free to join our "German Ballerbude Public Server 1".
I guess I will have to look into it. I followed instructions and did it the way everyone told me to, so seems kinda hard to mess up. I guess I will look into it.
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Can you make these with shemaghs as well since the hoods dont clip well with non-caucasian faces.I could just update the pack and put these in it with the shemaghs, I am currently working on the head wrap than I will release all them together.
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Not sure if I release with the current shemaghs or make this a different mod, due to it being Ghost Recon.
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Hey, did we update the damage on the RIfles in any recent updates? I notice the damage is really low on these rifles when shooting an enemy.
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Any news on if you can release the uniforms too? I know we touched on this topic a while back, but it ended shortly after.not sure, will have to check on that and get back to you guys.
anyways, here is a little WIP of the Ghost Recon Face Cover that a few of you requested. This will come in 2 colors. Olive Drab, and Whitish Gray
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Nice mod you did.could you provide us some classnames ? =)
Thanks, and classnames are in the readme file.
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Well what colors would you guys like to see? I'm not familiar with Ghost Recon at all.
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Looks like I would have to make a whole new model to achieve this, which I can. The tactical hoods are to tight for this, and the shemaghs are to baggy.
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@Cunico Any chance you could branch out and do a Ghost Recon retexture for the face shemagh?
what do you mean?
---------- Post added at 15:11 ---------- Previous post was at 15:10 ----------
I googled it but I saw a bunch of different things so not exactly sure what one you are talking about?
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These guys look B.A if I must say. Keep up the good work man.
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ha, prety cool.
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Must just be a bug
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I always export as a .3ds file from 3dsMax. Personal preference, and I don't ever have a problem.
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You will have to run through the scripts. I believe its a "item" though, use what you would normally use when adding goggles to crates. Been awhile since I scripted editor stuff. I'll look more into it.
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good christ gurdy, you should really do something about your max, seems sort of sickas a side note, i am using max daily, be it at home for addon or commercial work, or at the office. And while at my office/work i have a crash once every 3 days on average, i am pushing the scenes up to 20 mil polys, 12k textures, vray
Hmmm where do I got to edit info. maybe its a memory issue.
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Links updated.
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Thanks, much appreciated.
Hidden Identity Pack v1.
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted · Edited by Cunico
I managed to get away from chaos and work on the Mod again so I should be able to release it in a day or so if everything goes ok. Here is a little WIP of the Head Wrap shemagh. I am still working on the clipping around the neck area for this Shemagh and the others trying to fix it as best as I can. This will also come in a variant of other colors as well.