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sudslv

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Everything posted by sudslv

  1. Hi im making a Vehicle flip script which is executed in GUI on button click. I cant figure out how to "locate" nearby vehicles. flip script: // Flip vehicle 0.5m above ground. _veh setpos [getpos _veh select 0, getpos _veh select 1, 0.5];
  2. try replacing "crew" with "passenger"
  3. sudslv

    First person death

    Well, in "domination" map there is this feature: when you die, you will go into spectator mode so you can look into its files and see how they do it. most likely it has something do with event handlers.
  4. sudslv

    First person death

    something with this.
  5. I didn't quite understand what is your problem. So you are trying to make something like "Vehicle service" point? if yes, then its already included in arma 2 editor, in warfare (i think). You can later manipulate it with scripts.
  6. all people need to specify what they are talking about.
  7. sorry but are you talking about "Wasteland" map or what? originally in arma you cant interact with objects unless scripted to.
  8. people need to learn more about arma 2 scripting before they post questions that require moderate knowledge of .sqf syntax. its very hard to explain something then.
  9. Id suggest you to move to GUI, its a very easy to learn and use but its your choice if you prefer Action Menu.
  10. http://community.bistudio.com/wiki/ArmA_2:_Event_Handlers#MPRespawn i believe this.
  11. i want to make something simmilar as skill system but when player kills other players (all are independent). got any script snippet to help me out? and isnt "IND"(Independent) a Faction and "GUE"(Guerillas) SubFaction?
  12. So we are supposed to just imagine out your script and then fix it? and you should post this into island life forums.
  13. I want to make something similar to this, so if you come up with anything please share :)
  14. behavior as careless would be better as if they encounter enemy without ammo, they will either try to "surrender" or drive somewere far away. shorter aswell: tank1 setBehaviour "CARELESS";
  15. what is the difference between this long script and this easy version? to make it spawn randomly in some area just increase radius of marker.
  16. can you post the link to .pbo file? i want to take a look.
  17. it is complicated .SQF script/scripts and you should learn .SQF syntax and then ask this this again.
  18. Hi i want to create a player model choosing system wich is activated by GUI OnButtonClick. i know how to create basic GUI but i dont quite understand how to make the CreateUnit works. i want to make that script will create unit for example "Soldier_Medic_PMC" somewere (not important where), SelectPlayer the newly created unit and delete the old player unit and this needs to work in multiplayer and very important is that this model will stay with player after respawns. As well the player could access the GUI to later change the model again. Yet i tried it using addaction: _caller = this select 1; _id = this select 2; _unitt = createUnit ["TK_Aziz_EP1", getPos _caller]; _caller SelectPlayer _unitt _caller removeaction _id; but it doesnt work. any help would be appreciated. ---------- Post added at 19:12 ---------- Previous post was at 19:10 ---------- I want to make this because for example "Soldier_Medic_PMC" has the ability to heal wounded players.
  19. Tested -> works thanks again.
  20. well im not sure how your stat save works? it is some sqf script that saves all user data or it is a mySQL database? (im not that good when it comes to mySQL).
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