Holden93
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Everything posted by Holden93
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Thanks :)
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I'll wait then, but is there something wrong in the code? Could you please check it?
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Yup, thanks again for the help!
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Thanks, one question...how do you know all of these things? I mean, I'm studying c++ at school and things like that so I have the basics but it seems like you know the entire .sqf language or whatever its name is :p
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Lol, I didn't think of that, I love you kylania <3
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Yup! When I edited the post I tried this way and the bad ending works, I'll try the good one. EDIT:Ok! Everything is working fine! Thanks :cool:
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I'm creating a mission with 2 mini endings, if the player detonates a charge the mission will end badly, if he doesn't the mission will end in a good way. Anyway I have two triggers, the one that ends the mission in a good way in the condition line has !triggeractivated trigger2 and the one who ends in a bad way has triggeractivated trigger2. The problem is, the mission will end when there will be no enemies on the camp, so on both trigger i set the activation thing to OPFOR and not present, but when I start the mission the trigger with !triggeractivated activates, even if there are enemy on the trigger field. Can you tell me why? If you're not understanding I will upload the mission here, so you can check. Maybe I understood why, it's activated at the mission start because trigger2 was not used/activated, any idea how i can solve this?
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I checked it now, so there's no real way to show the name automatically without writing it? Thanks for the help anyway.
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The gamelogic way, I called one adams, in its init line i wrote this setGroupId ["Adams"] and when i go to the trigger the message doesn't pop up, I tried with global chat and everything works fine but no unit's name yet...
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I'll try, thanks for the help. EDIT:I tried, but sideChat now doesn't appear...
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I know that, the problem is that I'm the squad leader of the group (Actual 1-3) and when a member of the squad talks it's shown Actual 1-3, not the guy's name.
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Thanks for the feedback! I appreciate it! I used sideChat for radio conversation, but I will see what I can do and I'll remove enemy units soon!
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New version with another mission of the campaign!
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New version :) EDIT:I don't know if it's possible in ArmA 3 to put equipment in the briefing, been trying for an hour yet it doesn't work, weird.
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Thanks :) 1. Yep, I meant .sqf, my bad 2. I created "waves" of enemies, once the first wave is defeated you will need to fall back and when you'll be in position they will teleport to your old position, just go where the marker is placed, near the wounded and when the dialog will start the enemies will be in position. EDIT:I forgot to reply on the last part :p yes, they're already on the map, I used "unitName setPos (GetMarkerPos "markername") 3. Good idea, I'll activate the waypoint with a trigger, I'll do it as soon as I can play. Thanks for the tips and let me know if you find something weird!
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A carrier would be nice. ArmA II had the Khe Sahn but you couldn't use it in the editor...