mac7
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Everything posted by mac7
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problem with Insurgency define westSoldierClasses
mac7 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
#define westSoldierClasses ["US_Soldier_TL_EP1","US_Soldier_Medic_EP1","US_Soldier_LAT_EP1","US_Soldier_EP1","US_Soldier_GL_EP1","BAF_Soldier_TL_DDPM","BAF_Soldier_Medic_DDPM","BAF_Soldier_AT_DDPM","BAF_Soldier_GL_DDPM","BAF_Soldier_MG_DDPM","US_Delta_Force_TL_EP1","US_Delta_Force_Medic_EP1","US_Delta_Force_MG_EP1","US_Delta_Force_EP1","US_Delta_Force_Night_EP1","USMC_Soldier_TL","USMC_Soldier_Medic","USMC_Soldier_LAT","USMC_Soldier_AR","USMC_Soldier_GL","GER_Soldier_TL_EP1","GER_Soldier_Medic_EP1","GER_Soldier_Scout_EP1","GER_Soldier_EP1","GER_Soldier_MG_EP1","FR_TL","FR_Corpsman","FR_AR","FR_Assault_R","FR_Assault_GL"] i ve changed classnames of soldiers to be #define westSoldierClasses ["OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD", "OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD", "OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD", "OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD", "OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","GOSCERMIKE_RANGERS_MCADD", "OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD"] and changed groups units in mission editor problem is and then nothing (mission doesnt start) -
think my pc is good but game is running slowly
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all mission r blufor ot opfor but i want a mission thats based on independent cuz i cant find any
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WANNA SPAWN AI TANKS FOR counterattack
mac7 replied to mac7's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks all + i found an easy way i put enemy tanks faraway for example tank named mk now trigger on act mk1 setPos markerPos "spawn1";mk1 doMove markerPos "wp1"; spawn1 is point to spawn at wp1 is point to move to repeated many times with mk1_1 ; mk1_2 and works fine hope that can help others -
WANNA SPAWN AI TANKS FOR counterattack
mac7 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I WANT TO MAKE WEST TANKS ATTCK A SITE WHEN WHEN WE GET INTO IT SO NEED SCRIPT TO CREATE THEM WITH WAYPOINT TO MOVE TO THE SITE I FOUND MANY SCRIPTS BUT COULDNT UNDERSTAND CUZ IAM STILL A BEGINNER :butbut: -
WANNA SPAWN AI TANKS FOR counterattack
mac7 replied to mac7's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
'{_x enablesimulation false;} foreach [[tanks] + crew [tanks]] IN THE INT OF LEADER TANK ? hideobject true where to put it ? and what is it supposed to do ? sorry for asking alot but need more information -
iam using this ---------------------------------------------- class CfgMusic { tracks[]={73}; class 73 { name = "73"; Sound[] = {"\Music\73.ogg", db+5, 1.0}; // }; }; class CfgSounds { sounds[] = {cover,radio}; class cover { name = "cover"; sound[] = {"music\cover.ogg", db-20, 1.0}; titles[] = {0, ""};// }; class radio { name = "radio"; sound[] = {"music\radio.ogg", db-10, 1.0}; titles[] = {0, ""};// }; }; -------------------------------------------------- to play music and 2 sounds but one sound which is "cover" works fine and the other one shows this message
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didnt do anything just save the mission and loaded it again
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need trigger actviated when units in/out vehicle
mac7 posted a topic in OFP : MISSION EDITING & SCRIPTING
need trigger actviated when units get in a helicopter another when the get out just want helicopter moves away when units dismount by ropes can i right a script in WP condition so heli starts to move only when units get out ? -
need trigger actviated when units in/out vehicle
mac7 posted a topic in ARMA 2 & OA - QUESTIONS & ANSWERS
need trigger actviated when units get in a helicopter another when the get out just want helicopter moves away when units dismount by ropes can i right a script in WP condition so heli starts to move only when units get out ? -
solved
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Arma 2 Addon request thread
mac7 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I only want the rifle I downloaded the weapons pack from http://forums.bistudio.com/showthread.php?157871-PedagneMOD-Amphibious-pack-at-360° but it tells me something is missing something like "....config,vehicle scope....." -
Arma 2 Addon request thread
mac7 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
beretta arx 160 http://www.armaholic.com/datas/users/pict_16mini_4.jpg just want the rifle -
I want to make something like that but between 2 riverbanks
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is there independent domination for multiplayer
mac7 posted a topic in ARMA 2 & OA - QUESTIONS & ANSWERS
all arma 2 OA Domination Missions are for west or east but i want something for independent -
is there independent domination for multiplayer
mac7 replied to mac7's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
ok thanks alot -
need vehicle camera script for tropic
mac7 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i need vehicle camera script for tropic map i tried to make one but couldnt would be perfect if someone uploaded ex mission intro so i just add the vehicle which will have the camera -
i made outro with no scripts just a soldier moving by waypoint works fine when i olay it as single player but when i make a server to play multiplayer intro doesnt work !! if u can solve it can i also make a simple outro like the intro i made and works when mission ends (with no notebad scripts) if cant can anyone then tell me how to do that with scripts ? thanks
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manna make AI artillery hit marker
mac7 replied to mac7's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
THANKS -
manna make AI artillery hit marker
mac7 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
want to make a mission where AI artilley hitting area (can be marker) when mission starts -
is there a desert map with a canal (not a small canal) like that http://electrictreehouse.com/wp-content/uploads/2011/02/CAP-Desert-Water-Canal.jpg (228 kB) and would be perfect if a one edge of canal is higher than the other one
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need make a mission like omaha beach
mac7 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
HI ALL i wanna make a mission like the omaha beach me and namy soldiers attacking in boats and movinG TO THE BEACH under fire and artillery hitting us too so need help specially with making artillery part also what if i want to make m119 empty and put a soldier in it (as m119 got modern equipped soldier) ? think it would be differenti know iam goona use this moveingunner but sync and other things how will be connected also would be nice to add music waiting for help thanks -
need make a mission like omaha beach
mac7 replied to mac7's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
DIDNT WORK http://www7.0zz0.com/2013/09/12/16/564065973.jpg -
need make a mission like omaha beach
mac7 replied to mac7's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://www7.0zz0.com/2013/09/12/16/564065973.jpg -
need make a mission like omaha beach
mac7 replied to mac7's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
didnt work i did everything http://www7.0zz0.com/2013/09/12/16/564065973.jpg i use arma 2 OA