mac7
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10 GoodAbout mac7
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problem with Insurgency define westSoldierClasses
mac7 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
#define westSoldierClasses ["US_Soldier_TL_EP1","US_Soldier_Medic_EP1","US_Soldier_LAT_EP1","US_Soldier_EP1","US_Soldier_GL_EP1","BAF_Soldier_TL_DDPM","BAF_Soldier_Medic_DDPM","BAF_Soldier_AT_DDPM","BAF_Soldier_GL_DDPM","BAF_Soldier_MG_DDPM","US_Delta_Force_TL_EP1","US_Delta_Force_Medic_EP1","US_Delta_Force_MG_EP1","US_Delta_Force_EP1","US_Delta_Force_Night_EP1","USMC_Soldier_TL","USMC_Soldier_Medic","USMC_Soldier_LAT","USMC_Soldier_AR","USMC_Soldier_GL","GER_Soldier_TL_EP1","GER_Soldier_Medic_EP1","GER_Soldier_Scout_EP1","GER_Soldier_EP1","GER_Soldier_MG_EP1","FR_TL","FR_Corpsman","FR_AR","FR_Assault_R","FR_Assault_GL"] i ve changed classnames of soldiers to be #define westSoldierClasses ["OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD", "OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD", "OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD", "OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD", "OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","GOSCERMIKE_RANGERS_MCADD", "OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD"] and changed groups units in mission editor problem is and then nothing (mission doesnt start) -
think my pc is good but game is running slowly
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all mission r blufor ot opfor but i want a mission thats based on independent cuz i cant find any
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WANNA SPAWN AI TANKS FOR counterattack
mac7 replied to mac7's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks all + i found an easy way i put enemy tanks faraway for example tank named mk now trigger on act mk1 setPos markerPos "spawn1";mk1 doMove markerPos "wp1"; spawn1 is point to spawn at wp1 is point to move to repeated many times with mk1_1 ; mk1_2 and works fine hope that can help others -
WANNA SPAWN AI TANKS FOR counterattack
mac7 replied to mac7's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
'{_x enablesimulation false;} foreach [[tanks] + crew [tanks]] IN THE INT OF LEADER TANK ? hideobject true where to put it ? and what is it supposed to do ? sorry for asking alot but need more information -
WANNA SPAWN AI TANKS FOR counterattack
mac7 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I WANT TO MAKE WEST TANKS ATTCK A SITE WHEN WHEN WE GET INTO IT SO NEED SCRIPT TO CREATE THEM WITH WAYPOINT TO MOVE TO THE SITE I FOUND MANY SCRIPTS BUT COULDNT UNDERSTAND CUZ IAM STILL A BEGINNER :butbut: -
didnt do anything just save the mission and loaded it again
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need trigger actviated when units in/out vehicle
mac7 posted a topic in ARMA 2 & OA - QUESTIONS & ANSWERS
need trigger actviated when units get in a helicopter another when the get out just want helicopter moves away when units dismount by ropes can i right a script in WP condition so heli starts to move only when units get out ? -
need trigger actviated when units in/out vehicle
mac7 posted a topic in OFP : MISSION EDITING & SCRIPTING
need trigger actviated when units get in a helicopter another when the get out just want helicopter moves away when units dismount by ropes can i right a script in WP condition so heli starts to move only when units get out ? -
solved
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iam using this ---------------------------------------------- class CfgMusic { tracks[]={73}; class 73 { name = "73"; Sound[] = {"\Music\73.ogg", db+5, 1.0}; // }; }; class CfgSounds { sounds[] = {cover,radio}; class cover { name = "cover"; sound[] = {"music\cover.ogg", db-20, 1.0}; titles[] = {0, ""};// }; class radio { name = "radio"; sound[] = {"music\radio.ogg", db-10, 1.0}; titles[] = {0, ""};// }; }; -------------------------------------------------- to play music and 2 sounds but one sound which is "cover" works fine and the other one shows this message
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Arma 2 Addon request thread
mac7 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I only want the rifle I downloaded the weapons pack from http://forums.bistudio.com/showthread.php?157871-PedagneMOD-Amphibious-pack-at-360° but it tells me something is missing something like "....config,vehicle scope....." -
Arma 2 Addon request thread
mac7 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
beretta arx 160 http://www.armaholic.com/datas/users/pict_16mini_4.jpg just want the rifle -
I want to make something like that but between 2 riverbanks
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is there independent domination for multiplayer
mac7 replied to mac7's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
ok thanks alot