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NotASemiPro

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About NotASemiPro

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  1. It works! Thank you for all of the help.
  2. I found out that when I and another player trigger this script, we see different items in the box, and they can't pickup what is in the gear. Is there any way to bypass this? Edit: Here is the edited code: //clears ammo crate _crate = _this select 0; clearMagazineCargo _crate; clearWeaponCargo _crate; //generates random number _number = round(random 100); //if the number is zero, then it adds one if (_number == 0) then {_number = _number + 1}; //Based on the random number, it adds weapons to the crate if ((_number > 0) && (_number < 21)) then {_crate addWeaponCargo ["M16A2",1]; _crate addMagazineCargo ["30Rnd_556x45_Stanag",3];}; if ((_number > 20) && (_number < 31)) then {_crate addWeaponCargo ["M16A4",1]; _crate addMAgazineCargo ["30Rnd_556x45_Stanag",3];}; if ((_number > 30) && (_number < 41)) then {_crate addWeaponCargo ["M4A1_HWS_GL_CAMO",1]; _crate addMagazineCargo ["30Rnd_556x45_Stanag",3];}; if ((_number > 40) && (_number < 51)) then {_crate addWeaponCargo ["M8_SHARPSHOOTER",1]; _crate addMagazineCargo ["30Rnd_556x45_G36",3]}; if ((_number > 50) && (_number < 59)) then {_crate addWeaponCargo ["M24",1]; _crate addMagazineCargo ["5Rnd_762x51_M24",2]}; if ((_number > 58) && (_number < 81)) then {_crate addWeaponCargo ["AK_47_S",1]; _crate addMagazineCargo ["30Rnd_545x39_AK",4]}; if ((_number > 80) && (_number < 101)) then {_crate addMagazineCargo ["15Rnd_9x19_M9",2]}; //We will use the same method to add items/mags to the crate. _number2 = round(random 7); //if the number is zero, then it adds one if (_number2 == 0) then {_number2 = _number2 + 1;}; if (_number2 == 1) then {_crate addWeaponCargo ["Binocular",1];}; if (_number2 == 2) then {_crate addWeaponCargo ["ItemMap",1];}; if (_number2 == 3) then {_crate addWeaponCargo ["ItemGPS",1];}; if (_number2 == 4) then {_crate addWeaponCargo ["ItemRadio",1]; addWeaponeCargo ["NVGoggles",1];}; if (_number2 == 5) then {_crate addMagazineCargo ["20Rnd_762x51_DMR",3]}; if (_number2 == 6) then {_crate addMagazineCargo ["5Rnd_127x108_KSVK",3];}; if (_number2 == 7) then {_crate addWeaponCargo ["Binocular",1]; _crate addWeaponCargo ["ItemMap",1]; _crate addWeaponCargo ["ItemGPS",1]; _crate addWeaponCargo ["ItemRadio",1]; _crate addWeaponeCargo ["NVGoggles",1]; _crate addMagazineCargo ["5Rnd_127x108_KSVK",3]; _crate addMagazineCargo ["20Rnd_762x51_DMR",3]};
  3. Haha, thanks! I thought I checked the wiki already. I guess I skipped over that part.
  4. Hi, I have searched all over the web and can't find out what is wrong with a script I wrote. I am trying to spawn random guns and items in an Ammo Crate for a mission I am making. When I preview the mission, the crate is emptied, but no weapons are added. Thanks! //clears ammo crate _crate = _this select 0; clearMagazineCargo _crate; clearWeaponCargo _crate; //generates random number _number = round(random 100); //if the number is zero, then it adds one if (_number == 0) then {_number = _number + 1}; //Based on the random number, it adds weapons to the crate if ((_number > 0) && (_number < 21)) then {addWeaponCargo ["M16A2",1]; addMagazineCargo ["30Rnd_556x45_Stanag",3];}; if ((_number > 20) && (_number < 31)) then {addWeaponCargo ["M16A4",1]; addMAgazineCargo ["30Rnd_556x45_Stanag",3];}; if ((_number > 30) && (_number < 41)) then {addWeaponCargo ["M4A1_HWS_GL_CAMO",1]; addMagazineCargo ["30Rnd_556x45_Stanag",3];}; if ((_number > 40) && (_number < 51)) then {addWeaponCargo ["M8_SHARPSHOOTER",1] addMagazineCargo ["30Rnd_556x45_G36",3]}; if ((_number > 50) && (_number < 59)) then {addWeaponCargo ["M24",1] addMagazineCargo ["5Rnd_762x51_M24",2]}; if ((_number > 58) && (_number < 81)) then {addWeaponCargo ["AK_47_S",1] addMagazineCargo ["30Rnd_762x39_AK4",4]}; if ((_number > 80) && (_number < 101)) then {addMagazineCargo ["15Rnd_9x19_M9",2]}; //Same method for adding items _number2 = round(random 7); //if the number is zero, then it adds one if (_number2 == 0) then {_number2 = _number2 + 1;}; if (_number == 1) then {addWeaponCargo ["Binocular",1];}; if (_number == 2) then {addWeaponCargo ["ItemMap",1];}; if (_number == 3) then {addWeaponCargo ["ItemGPS",1];}; if (_number == 4) then {addWeaponCargo ["ItemRadio",1]; addWeaponeCargo ["NVGoggles",1];}; if (_number == 5) then {addMagazineCargo ["20Rnd_762x51_DMR",3]}; if (_number == 6) then {addMagazineCargo ["5Rnd_127x108_KSVK",3];}; if (_number == 7) then {addWeaponCargo ["Binocular",1]; addWeaponCargo ["ItemMap",1]; addWeaponCargo ["ItemGPS",1]; addWeaponCargo ["ItemRadio",1]; addWeaponeCargo ["NVGoggles",1]; addMAgazineCargo ["5Rnd_127x108_KSVK",3];};
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