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hem

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Everything posted by hem

  1. hem

    Max Poly Count?

    As fare as I know it's around 30 k but i'am not sure... But if you are doing a large carrier I would suggest splitting the model up and then putting them together in proxys, it works really well. Thanks, Hem.
  2. hem

    Reign Of Jurassic Mod

    wow, two dino mods in less than 24 hours :o I agree with ProfTournesol, teaming up would of-course increase to productivity. Also great animation work & Model, really realistic movement. Thanks, Hem.
  3. hem

    Jurassic Arma

    Really nice work, the animations are really well done. Can't wait to see where this go from here!
  4. Hello, We apologise for the lack of updates via this thread but I'll give you a quick update on what's going on... If you didn't know already our server was online for around a month as more of a public testing thing, although the server is currently down in till our next larger update is released (soon). In the update there is a complete map change thanks to falcos and the original creators of applegate for giving us permission to make it fully work in arma 3 and to finish it, apart from the map change there is also a new economy system built from scratch (thanks to steaker & Delgado) which will include jobs, business and much more. More new cars will be added and much much more. Our new Ferrara LP-102 Fire Truck: Development video from 2 weeks ago: Come and join in the fun at: http://arma3-life.com/ Thanks to the people who have been supporting the community and staff.
  5. Hello, I have looked through the Arma 3 templates/ examples for weapons although they are only larger weapons... no pistols. I have been trying to look and I can't find any tutorials or templates, only for larger weapons. I have my pistol model as a larger weapon in game but of course I want him to hold it as a pistol. If someone could lead me in the right direction to get it as a pistol that would be great. Thanks, Hem.
  6. Yes, correctly spelt and everything.
  7. Lifeman, I didn't lie.
  8. Hello, I've seen this thread hasn't been updated in awhile so I guess I'll do it :) New Development videos: Alpha Update Number 1 - Alpha Update Number 2 - http://www.youtube.com/watch?v=8pq6Mppffu4 Thanks, Hem.
  9. Hello, I think every single person who has ever owned/played on ArmA 2 has experienced the so called 'Bridge Bug' in the many maps that use the bridge (Chernarus, Emita City ect...) and may a vehicle has been lost due to it. I'm not 100% sure what is actually causing the bug, maybe some kind of Geometry or Collision bug? I have thought of a solution to not completely fix this bug, but to some what over come it. The idea was to create a platform to go over the bridge, so you wouldn't be driving on the surface of the bridge only the more stable surface of the platform. Current Workings: Test 1 - This was the first day I came up with the idea and about 10 mins later I create this. - Create a very basic version on the platform with unfinished texture and not smoothed out. Video: https://www.youtube.com/watch?v=0w-MjdbiZHc&feature=c4-overview&list=UUe_yREfLcaLvsBMMiVOtSDA Test 2 - About a week later I came back to the project. - Fine tuned the platform - Fixed the road type (Doesn't reduce your speed anymore) - Made it invisible (transparent) so you can't see it - Fixed some minor mistakes in the config Video: https://www.youtube.com/watch?v=KJLck9o0wug&feature=c4-overview&list=UUe_yREfLcaLvsBMMiVOtSDA I want to thank DayZ Aftermath community and Development team for supporting and helping me with this project. Thanks, Hem.
  10. Hello, I'am currently having a Issue when exporting my model out of blender as a .p3d. When I export it does nothing and comes up with the following errors: I/O error:float() argument must be a string or a number and I/O error: Operator bpy.ops.object.mode_set.poll () failed.conext is ncorrect. My model is all joined up and I have the right directory for the script.exe, I have tried restarting blender, restarting my computer numerous times but still it doesn't work? It would be great if I could get a fast response. Thanks, Hem.
  11. Amazing work guy's, you've added some really nice feature's to this. Hopefully this is the first of many more Arma 3 Plane Addon's! But they've got some work to do to follow up from this bad boy! A create a video showing off this beast! Enjoy! http://www.youtube.com/watch?v=-Xo1Nd6XjCk&feature=c4-overview&list=UUe_yREfLcaLvsBMMiVOtSDA Thank's.
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