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10 GoodAbout snowba11
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Private First Class
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Biography
Your friendly neighborhood pessimist
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Snowi3a11
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Would love to see the General in the future Other than that, very impressive work so far.
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Looking positively fabulous in that armor!
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IIRC, didn't Drake say he decided against using CQC sights for the weapons since most have integrated optics and they do fine in CQC without any external sights? I'd prefer them to stay as close to their original designs as possible, since I find they look perfect without any holo-sight crap and whatnot. Suppose it's Drake choice in the long run, though.
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Operation Trebuchet - Total conversion mod for Arma 3
snowba11 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Removed "-Army and Marine Pilots (replaced by Airmen and Naval Aviators)" To be honest, this worried me the initial time I read it, but since the Marine pilot BDU is still in, I have no reason to worry anymore. Other then that, the update is looking good, no true issues as of yet, possibly the Genet's physics, but it does say it's a WIP. Oh and you making the SRS99 somehow more overkill than before, heh. -
From what my friends are telling me, it's an unmanned turret AFAIK, so it's small for that reason I personally hate the turret; I like the T-90AM way more in terms of looks, but w/e
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That sounds brilliant, can't wait to see them in all their HD glory! Good luck, man.
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Star Wars: A New Order - FHS Star Wars Total Modification
snowba11 replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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Thought I'd pop in and say that this mod is well done and adds quite some content, took a while to check through it all in the VA! Love a lot of it, can't wait to use it with friends and such. Great job, man. I was wondering if you've seen the "Death From Above" patch from Andrew Bawidamann? It's a patch I use personally this guy made and would love to know if I could ever see it in Arma? I did notice you had other pinup patches he helped design as well, which was cool. http://puu.sh/hMzV0/9b0e6e8b90.jpg (321 kB)
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Operation Trebuchet - Total conversion mod for Arma 3
snowba11 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good to see an agreement on this, at least. -
Operation Trebuchet - Total conversion mod for Arma 3
snowba11 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you truly want to discuss it, it'd be wise as to take it into PM. Last thing I want is yet another civil war with the mod as with what happened with TEI. Am I the one to discuss it with you? No, but I'm sure Op3r8r or Ioan would be happy to debate with you. I'm just saying that if there's a divide, it will open at one point or another. -
Operation Trebuchet - Total conversion mod for Arma 3
snowba11 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1. I'd say he isn't being as much as rude as he is concerned. 5. Isn't it somewhat rude to insult his attempt to help the mod by calling it nothing more than "nerd rage"? Could he have toned it down and worded it better? Yes. Could you? Yes. 7. I do believe it is needed, as it's going to be an issue eventually with the mod and I can sense the community being divided by it. The subject will have to come up, IMO, unless the devs settle it by saying how deep they'll be going into 343I "lore"...and how it'll mix with Bungie lore. Just something to avoid the "who has better lore" war. Again, I don't see him acting crazy, just someone who wants to help because he's worried. I'm worried about some things, and I have friends who play this mod who are worried. Just my two cents, I suppose. -
Sweet /o/ And about the needler shotgun, I'd say it's too much work with little payback, since shotguns are already redundant in Arma, thanks to the range of engagements and faster firing weapons that can out-preform them in CQC. The idea to have needler projectiles be lock-on required sounds clever, though. IMO if he can modify the damage of each projectile, he can somewhat address the issue of being "OP". Besides, I don't know what Drake is going for damage-wise; is he going for the console area style gun damage so they're balanced, or is he going to make it like it seems in live-action trailers and whatnot where having a huge needle hit you with no shield hurts?
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Would personally love to see McRuppertle help this mod if he's up for it, since he's such an amazing modder when it comes to custom animations
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Ah, can't wait to see!
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Looking very nice! Any idea how you intend to implement the overheating reload, or will you just make it a simple reload animation?