Jump to content

MacRae

Member
  • Content Count

    68
  • Joined

  • Last visited

  • Medals

Everything posted by MacRae

  1. Hey Everyone, Here is my Simple Sitting Script: http://i.imgur.com/qWBNRxM.jpg (272 kB) 1.Download the mod at the link at the bottom of the page. 2.Extract the Chair folder into your mission folder. 3.Create a file called init.sqf and add this into that file. MAC_fnc_switchMove = { private["_object","_anim"]; _object = _this select 0; _anim = _this select 1; _object switchMove _anim; }; 4.Place a Camping Chair on the map. (Found at Tents>Camping Chair) 5.Add this in the initialization: this addAction ["<t color='#0099FF'>Sit Down</t>","Chair\sitdown.sqf"] Now when you get in game, you will new get the option to sit down! (You can change #0099FF in the Init script to change the colour of the the text in game!) Download Link: GameFront http://www.gamefront.com/files/23625426/MacRae%27s+Chair+Script.zip Download Link: MediaFire http://www.mediafire.com/download/w8b6g52kvjgzevi/MacRae%27s_Chair_Script.zip Feedback will be appreciated!
  2. Im Trying to loop an sitting animation because of the fact once the timer runs out the player stands up? Im just wondering is there anyway to add an Initialization script for the script to repeat?
  3. Hey Guys, Im looking for a script.... What i need is to know the scripts so that a Pop-up target falls it stays fallen. i know this script: nopop = true; But that only makes the target static, i want the target to fall and stay fallen! Again i am on a strict time limit here so any help will be appreciated! Thanks ~MacRae~
  4. Hmmm, I could give it a try? If i find out how to do it for you, ill Post it here!
  5. Yeah you can get bak out of the chair once your in it KDK11
  6. Hey man, Thankyou for the feedback, At the moment im not sure why this is happening for you, Because currently i have only used this script on the Camping chairs, (Found at Tents>Camping Chair) And i have tested the script with multiple people joining, and it has worked for me... But i will try and fix your problem for you tonight, Sorry this is happening to you!
  7. But the code - switchMove is a local script, so you need to add MAC_fnc_switchMove = { private["_object","_anim"]; _object = _this select 0; _anim = _this select 1; _object switchMove _anim; into the init.sqf so that everone in multiplayer can see the animation
  8. Awesome, anything you can think of ill sort it out!
  9. No problem man, What do you think of it anything i can improve on?
  10. okay, thanks guys ill upload it there and tell you when the link is updated!
  11. Ahh right i see, Erm do you know a File sharing website that works for you that i can upload it to?
  12. Hey Guys, I have been playing about with some Animations, And im wondering... Why when i use playMove I can no longer use some of the animation??? Is it something I'm doing wrong or am i using the wrong script??? If someone knows the script that is global and can use any Animations please tell me Thanks a lot guys, ~MacRae~
  13. MacRae

    playMove Script Help

    I love you kylania haahaahaa Thanks that worked
  14. MacRae

    playMove Script Help

    Yeah i have tried switchMove, But that only works localy, other players cant see the Animation
  15. MacRae

    Fast Roping

    There is already a Roping script i thought, its just you cant see the ropes?
  16. Hey Guys, Today i have worked out a script that lets you get the option to sit down on a seat and then stand up after it. Yes i know it seems a bit of a stupid script but if anyone is interested and wants the script i can make a download link for you! As proof here is a screenshot of me in game! http://i.imgur.com/qWBNRxM.jpg (272 kB) So yeah leave a comment if you want a download for this script!
  17. Sorry guys ive been away for ages ill get the Script up for you guys ASAP
  18. awesome im glad you are interested, i will make the Download link as soon as possible!
  19. MacRae

    Triggered messages

    oh i see well im sorry but i dont know hot to make that happen :/ if i find out tho you will be first to know!
  20. MacRae

    Triggered messages

    Hey Tom, I don't know if this is what you want but you can do this, Set a trigger down, On Act: hint "write your text here"; Or if you want them Colored do this: OnAct: hint parseText "<t color='#ff0000'>write your text here</t>"; just change the #ff0000 to the color code you want! You must have the activation set to the unit you want it to be activated for tho! :) Hope this helped ~MacRae~
  21. Hey guys, I need to know how to make a trigger, so that when you enter this trigger you get a message saying: Red Flag This is what i put on OnAct: hint "Red Flag"; Can anyone tell me why this is not working? Thanks ~MacRae~
  22. MacRae

    Needing Trigger Help

    Awesome thank Kylania, I got the animation i needed, i will be relasing a cool script i made soon :D
×