

oatemeal
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Jebus - Just Editor Based Unit Spawning
oatemeal replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Not sure if anyone can help me out but I have an odd issue, I've tried setting up trigger spawning for an ambush mission. It seems to work in theory but it seems to be intermittent where sometimes the units don't spawn until the trigger is done, other times they all spawn at the start and the trigger doesn't work and then finally other times some of them spawn on trigger and others spawn on mission start. There seems to be no consistency as to why it does or doesn't work. Any advice? -
Mod no longer wants to start, when trying to launch Arma I get the error : Include file lop_c_faction_veeh\isis_vehicles.hpp not found.
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RHS Escalation (AFRF and USAF)
oatemeal replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hitting max upload speed of 1.2MB!- 16574 replies
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Bornholm, Denmark [Terrain]
oatemeal replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congrats on the release! -
Bornholm, Denmark [Terrain WIP]
oatemeal replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The island area covers about 400km2. Altis in comparison is 270km2. -
RHS: Armed Forces of the Russian Federation A3 WIP Thread
oatemeal replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
They have merged the US and the Russians into one mod to make RHS: Escalation which is what has been entered into MANW, as far as I know there will definitely be a US faction in initial release, if it is as fleshed out as the Russian faction initially remains to be seen. On the subject of when it will be released, when they were asked if they would be making a US teaser like the Russian one released they said that there would not be enough time before release to get one made, too me that says early October not late but that's still just guessing :) -
Survey/Poll: IceBreakr's maps - what would you like to see first in A3?
oatemeal replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Out of curiosity which would be the islands that are combined in the super map IBIS World? Or is that still undecided. -
The Eridanus Insurrection - An Arma 3 Total Modication
oatemeal replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh boy!! I love me some drARMA!!! -
Burnes Armories Tanks and Deployment Vehicles
oatemeal replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
The charlie tanks are looking great! Why don't you want things to be too British we're amazing ;) Also your accent... I cant place it I get a hint of Cardiff from it? -
Try something like this, ["english", "English"] call acre_api_fnc_babelAddLanguageType; ["german", "Deutsch"] call acre_api_fnc_babelAddLanguageType; if (side player == west) then { ["english"] call acre_api_fnc_babelSetSpokenLanguages;}; if (side player == east) then { ["german"] call acre_api_fnc_babelSetSpokenLanguages;}; if (side player == resistance) then { ["english", "german"] call acre_api_fnc_babelSetSpokenLanguages;}; This will make the West speak English, East speak German, and Indies speak both which they can swap between using their left windows key. The reason your code did not work is because you are defining the names of the languages in that code not telling them what they can speak.
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
oatemeal replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Please excuse my ignorance, but how can the Thirsk crash to desktop issue be an engine problem when it does not happen with A3MP? -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
oatemeal replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
1 days 22 hours 6 minutes 37 seconds -
Authentic Gameplay Modification
oatemeal replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I really really really don't like the ARMA fatigue system, would I be able to just put the AGM_Fatigue.pbo from .92 into my .93 folder and it would work? Is it also possible to run it as a separate .pbo so I can continue to update AGM normally when new versions come out? -
RHS: Armed Forces of the Russian Federation A3 WIP Thread
oatemeal replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I guess it depends on the terrain the vehicle is operating, in a dry desert environment I would imagine it only gets dusty as previously stated, where as with a muddy European woodland after a night of rain you will get mud all over the place.... You could go for an easy medium, make the vehicles look "used" not so much like they are covered in dirt... but I guess I don't know, some faded paint/scratches just make it look like it's been in service for a year or two? -
Authentic Gameplay Modification
oatemeal replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Had a quick look through the github issue log but couldn't find anything regarding vehicle crew taking excessive damage. A few times my group have been using vehicles like IFV's and we are taking damage and needing to get out and bandage from 5.56 fire. Not sure if something with the ballistics has skewed with bullet penetration on vehicles? Apart from that loving the mod! I'm sure its been requested but any chance of ammo cook off on vehicles and ammo boxes or even dependant on vehicle cargo? Looking forward to 0.9.3!!