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Baconeo

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Posts posted by Baconeo


  1. The vehicle I was trying to lift with the CH-47 was one of 3CB's Jackal's. After a little testing I've found that the Merlin can lift them but the CH-47 can't.

    This is a really simple config file change, in DG's Chinook pack he set the maximum mass to 10000 whereas the Chinook in this pack is 2000. If you would like the updated config I can upload it unless DG doesn't want me to.


  2. @sargken- We are aware of the sound issues and we are trying to fix them on our end..but majority are BI related and wont be fixed until they fix it.

    @baconide- No i dont have an issue with you re texturing it for private use. If you want to make that skin avaliable to the public please submit it to us so that we can put it in the C130s service menu. As far as releasing a non drop tank version idk just yet..im not gonna promise you that we will.

    @N_Icomach- We are working on getting the rotorlib implimented into the flight model as well as the FFV. We did get the Sling load in.

    Thanks! When I am putting in my new skins as new vehicles (like you have done with the cargo variant) however for whatever reason I get the U.S. Air Force text overwrite the skin no matter what. If I replace your original textures it won't do that for the main version but still on the cargo. Do you know why this is? Thanks again :)


  3. Good to hear :D

    Got a PM about the L85s... I'll see about adjusting the stock so it doesn't clip so much into the shoulder, but sometimes its a hit or miss with various gear but I'll try a "best fit" and see how that goes.

    ---------- Post added at 17:05 ---------- Previous post was at 16:49 ----------

    Okay re-adjusted:

    http://562.50megs.com/Arma3/wip439.jpg

    I'm not to thrilled about moving it anymore as it seems a "best fit" for the weapon vice Kiory's model. It' s not jammed in the shoulder so it's a better looking adjustment.

    Plans are to wait and see about feedback from RC40 and if not that much or none, I'll upload the fixed L85s

    I can't seem to find that L85 in your picture in your pack? Is it included or a private model? Thanks :)


  4. First you're going to need an actual unit called range. Then you can shorten that to just one line like this:

    range globalChat format ["|Rifle Range 2|\nTargets: %1\nHit: %2", _inc, _score];

    \n makes a new line, so it should make things look a little nicer

    I put that into my script, had an AI unit named range as well as trying it naming myself range and yet it does not show up. I made sure I was running the map as a server as otherwise the chat wouldn't work. I am not entirely sure where to go from here.

    AGM disables "radio" for AI units which means they won't be able to use sideChat etc.

    You can do this in init.sqf to fix it

    true spawn {
     sleep 3;
     enableRadio true;
    };
    

    Cheers, added that in but unfortunately it does not work as in my script doing what I wanted.


  5. No, you don't have to include the "_", I was just making sure you didn't have "range" as an object, but I think what you need is something like this:

    range globalChat formatText ["%1",tScore];
    
    //OR, as I don't know the difference between the two myself
    
    range globalChat format ["%1",tScore];
    

    Unfortunately that did not work, is there something I could be missing? I am running AGM and TFR but I would not have thought that they would interfere. This is how the score segment of my code is looking at the moment.

    				tScore = format ["Rifle Range 2 - Targets: %1 Hit: %2", _inc, _score];
    			range globalChat format ["%1",tScore];  


  6. Are you saying you can't do sidechat because you don't know how? place a unit in the editor far, far away and give him a name

    Then use UNITNAME sideChat "YOURTEXTHERE";

    Alternatively, you can use systemChat "YOURTEXTHERE" without needing a unit (message shows up in gray)

    EDIT: Double alternatively, in case you didn't know about the format command (click this)

    text1 = "Dreaded";
    text2 = "Entity";
    myText = format["My name is %1%2", text1, text2];

    The variable "myText" will be equal to "My name is DreadedEntity" after this code is run.

    How can I display the formatText in globalChat? As currently it will not display. So in your example myText. I was trying this "range globalChat tScore; " but this did not work.

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