Baconeo
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Posts posted by Baconeo
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Has anyone fixed the L129 so that the silencer actually shows up as it can get a bit confusing for others when firing etc.
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Eric just wondering but do you still plan on releasing that L85 model you had a while back with the grippod on it? If I remember correctly it was quite a nice model!
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The vehicle I was trying to lift with the CH-47 was one of 3CB's Jackal's. After a little testing I've found that the Merlin can lift them but the CH-47 can't.This is a really simple config file change, in DG's Chinook pack he set the maximum mass to 10000 whereas the Chinook in this pack is 2000. If you would like the updated config I can upload it unless DG doesn't want me to.
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Amazing work, can't wait for a release :D
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That's awesome, we can finally get a fully working Apache!
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Are you able to edit Kiory's Parachute Regiment beret as it covers half the screen when you wear it in first person, cheers
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Good question. We've spotted with the VA that the stalker kit is not showing the right armour values.Wait one... we've got super Apollo on the fix now and hopefully he'll quickly figure it out
Sj
Awesome, using CSE makes armour that little bit more important! haha
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Could you possibly take a look at making an L119 pack with different camos (woodland and desert). Lennard had one for Arma 2 but it has not been ported to Arma 3 yet and it is one of my most favorite weapons!
Cheers.
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Will investigate - and come back - I remember it was originally configured to match vanilla some time ago.RHS use custom values I think
Did you ever figure out if the values were lower than they should be?
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The only possible way to do so is using the personal aid kit (full heal option).Note: we are aware of some issues with the basic revive module not activating properly: This is resolved for the next release and should be available soon.
Do you have a fix until the update is out?
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Are you able to add in the the little bunny hop and change the walking animation? Coming from AGM is slightly annoying to not have these and nothing to replace them, thanks!
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@sargken- We are aware of the sound issues and we are trying to fix them on our end..but majority are BI related and wont be fixed until they fix it.@baconide- No i dont have an issue with you re texturing it for private use. If you want to make that skin avaliable to the public please submit it to us so that we can put it in the C130s service menu. As far as releasing a non drop tank version idk just yet..im not gonna promise you that we will.
@N_Icomach- We are working on getting the rotorlib implimented into the flight model as well as the FFV. We did get the Sling load in.
Thanks! When I am putting in my new skins as new vehicles (like you have done with the cargo variant) however for whatever reason I get the U.S. Air Force text overwrite the skin no matter what. If I replace your original textures it won't do that for the main version but still on the cargo. Do you know why this is? Thanks again :)
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Are you going to be adding sling loading to the CH-47 Thanks :)
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Hi there, do you have any problems with me retexturing your C130J to RAF textures? If you don't would it be possible for you to release a version with no drop tanks? Thanks!
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Baconide - From what height you make the drop?1000m
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When I drop items from C130J Cargo the parachute does not deploy until the last second/as the vehicle or whatever hits the grounds. Is there a reason for this?
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What script or config file do you store the .p3d to use for each LR radio? If you are OK with it I would like to attempt to put in different .p3d's for each LRR so we can have multiple for different ranks in the realism unit I am in. Cheers.
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Good to hear :DGot a PM about the L85s... I'll see about adjusting the stock so it doesn't clip so much into the shoulder, but sometimes its a hit or miss with various gear but I'll try a "best fit" and see how that goes.
---------- Post added at 17:05 ---------- Previous post was at 16:49 ----------
Okay re-adjusted:
http://562.50megs.com/Arma3/wip439.jpg
I'm not to thrilled about moving it anymore as it seems a "best fit" for the weapon vice Kiory's model. It' s not jammed in the shoulder so it's a better looking adjustment.
Plans are to wait and see about feedback from RC40 and if not that much or none, I'll upload the fixed L85s
I can't seem to find that L85 in your picture in your pack? Is it included or a private model? Thanks :)
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I ran without TFR and it did still not work unfortunately. Very confused as to why it will not work.
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First you're going to need an actual unit called range. Then you can shorten that to just one line like this:range globalChat format ["|Rifle Range 2|\nTargets: %1\nHit: %2", _inc, _score];
\n makes a new line, so it should make things look a little nicer
I put that into my script, had an AI unit named range as well as trying it naming myself range and yet it does not show up. I made sure I was running the map as a server as otherwise the chat wouldn't work. I am not entirely sure where to go from here.
AGM disables "radio" for AI units which means they won't be able to use sideChat etc.You can do this in init.sqf to fix it
true spawn { sleep 3; enableRadio true; };
Cheers, added that in but unfortunately it does not work as in my script doing what I wanted.
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No, you don't have to include the "_", I was just making sure you didn't have "range" as an object, but I think what you need is something like this:range globalChat formatText ["%1",tScore]; //OR, as I don't know the difference between the two myself range globalChat format ["%1",tScore];
Unfortunately that did not work, is there something I could be missing? I am running AGM and TFR but I would not have thought that they would interfere. This is how the score segment of my code is looking at the moment.
tScore = format ["Rifle Range 2 - Targets: %1 Hit: %2", _inc, _score]; range globalChat format ["%1",tScore];
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According to the wiki page the globalChat command is "sent" by a particular unit, meaning that whatever is before the globalChat command has to be a unit, i.e.:_unit globalChat tScore;
Sorry I should have explained, range is a unit. Do I have to include the _ even if the units name is simply "range"?
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Are you saying you can't do sidechat because you don't know how? place a unit in the editor far, far away and give him a nameThen use UNITNAME sideChat "YOURTEXTHERE";
Alternatively, you can use systemChat "YOURTEXTHERE" without needing a unit (message shows up in gray)
EDIT: Double alternatively, in case you didn't know about the format command (click this)
text1 = "Dreaded"; text2 = "Entity"; myText = format["My name is %1%2", text1, text2];
The variable "myText" will be equal to "My name is DreadedEntity" after this code is run.
How can I display the formatText in globalChat? As currently it will not display. So in your example myText. I was trying this "range globalChat tScore; " but this did not work.
Lockheed C-130
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Do you plan on doing a version without the drop tanks? For us Brits that would be ideal, very nice work on those though!