Baconeo
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Posts posted by Baconeo
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Any plans to use the weapon in holster tech currently on the dev branch with your new kit?
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@Baconide hey where can I find that script?It's an in-house thing I developed because ohally's T10's did not work the way we wanted - his works by pressing a button to eject you from the plane and gives you the parachute that way - whereas the script I developed gives you the backpack parachute (main thing we wanted so members have to visibly check others have their chutes) and opens it for you but I don't plan on releasing, sorry.
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Are there any plans to include the T10 from A2 with the function that opens it on exit from the vehicle? We currently do ours via a script which works relatively well but you can never beat the ACE team touch!
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Sorry for the late reply.But yes we do have plans, but the thing is the way we got the trenches designed it will be hard for other people to make a map.
The reason is that we plan to place the trenches in the map so you actually need to know how the map editor work to make a map your self.
and I don't think there is a better way to do it unless some one has a suggestion I would love to hear that! :D
My personal thinking would be an I44 approach, you actually make custom maps (a lot of work I know) that represent different battlegrounds of WW1 like Somme, Verdun etc. I remember seeing in an A2 WW1 mod (can't remember which) that they had a basic map started.
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Excited to hear your A3 news! Looking forward to V2.7, hopefully we have it before 6th June for the anniversary of Operation Neptune.
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Awesome mod! I am excited to see the Brits when you get working on them and their Enfields. Any plans to actually make a trench map?
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Have you got any plans to include an arctic camo (if it full white counts as a camo)?
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For the SB 3-12x50 what range do the mil dots translate to in when in increased zoom and non increased zoom? Been trying to do it by eye but it is sort of hard haha. Thanks!
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Have you got any plans to add in a fire and forget AT4 or LAW 80 with the new ace disposable system?
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;2937656']I use Virtual Arsenal from MCC to change my loadout' date=' shouldn´t it be visible there? Or I really need to call debug console and spawn with those classnames? Thanks for the link (and Hope it is integrated to the mod to help the masses)Cheers![/quote']
Not sure about virtual arsenal but I know it is in Zeus when loading items into a box, it is simply called LLM Mk3 in Zeus (there are two as one is ir and the other is flashlight that is on initially)
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;2937480']I see this post of yours' date=' but there´s no link for such optional PBO there... =)where´s that?
cheers![/quote']
A link would probably help! As mentioned in my post use those classnames to spawn the MRT compatible version and here is the link: https://www.dropbox.com/s/dqo7zbfrdji9m8h/llm_mrt.pbo?dl=0
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Any plans to use the L110 from the newly released HLC pack wither their fancy reloads etc?
;2937184']Not dependent' date=' but [u']optional[/u] ACE3 configs are always welcome... and I hope to see the MRT functions to make the LLM-03 able to switch between laser and flashlight functions!Check the previous page and I already did it.
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Any plans to now integrate with ace 3's disposable system? Also any new updates in regards to M72 or Javelin? Cheers!
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Any plans to include a RHS style walk inside the cargo bay and walk out of doors while the plane is moving? Also would it be possible to remove the droptanks on the wings? Awesome work so far :)
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Cheers, as mentioned above MRT Functions (http://forums.bistudio.com/showthread.php?181338-MRT-Accessory-Functions) is required to make this work as well as this weapons pack.
Class names:
mrt_BAF_LLM_Flashlight
mrt_BAF_LLM_IR
Depending on what is put into the box will determine what is enabled initially, enjoy!
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3CB guys, are you ok with me posting a small config I made to utilize MRT Functions so that the LLM Mk3 is built into one attachment that can switch between both IR laser and Flashlight?
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Yep we spotted that after launch... I think it's in the mix for a fix, but again probably not till after Equipment drops as it's not a Gameplay killerAny WIP pictures to share of the equipment? :)
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Awesome work!
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Is it supposed to be a feature that 3D scopes cannot be used with night vision (I assume it is)?
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Have you considered making MRT a requirement thus allowing one LLM that utilizes both IR and flashlight functions in one? Also I know that Warden_1 has some decent L119 models in his NORAF pack he is building so there may be potential for collaboration? (http://forums.bistudio.com/showthread.php?180291-NORAF-WIP-Thread)
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Awesome work guys, loving the release!
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One other question, is an L119 being included in this pack as well?
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Ah amazing, I am sitting here pressing F5 just waiting for this to drop haha.
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Are you planning on including the LRR in the weapons pack?
3CB BAF Weapons
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Any plans to use the updated animations Kiory made for the L85? If you need the source files I believe I have them.