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Eraknelo

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Everything posted by Eraknelo

  1. Hey people, I have searched just about everywhere. Used 2 different editors (Paint.NET, Photoshop CS6). Used 2 different file formats (.PNG, .TGA). Added alpha channel in Photoshop, with different transparency levels (black to white). But, I can't for the life of me get my image in my action menu to show any kind of color. No matter what color/size/image I use, it's Always this dark-grayish. Here's my addAction code: _object addAction ["<img image='scripts\images\pick_up.paa' /><t color='#00FF00'>Pick Up</t>", "scripts\building\object_action.sqf", [_object, "pick-up"], 999, false, false, "", "vehicle _this == _this"]; Anyone have any clue what I'm doing on? Thanks in advance, - Eraknelo
  2. I've been trying for a couple of days now to spawn in a Blufor UAV, so that any UAV Operator on the Blufor team can actually operate it. I've tried the regular createVehicle as well as the BIS_fnc_spawnVehicle where you can say EAST or WEST. I've also tried doing assignTeam = "BLUE" in the initialization field of a UAV that's spawned in under "Empty" in the editor, but no luck. Is this a bug, or am I doing something wrong?
  3. Hey guys, I've searched on Google, as well as this forum, and only found this topic of Arma 2 from 2010/2011: http://forums.bistudio.com/showthread.php?111909-error-in-scripts-causes-crash-to-desktop&highlight=showscripterrors+crash Now, I recently got EXACTLY this problem in Arma 3... It is INFURIATING, like, it's driving me nuts... It's either, NO debugging, or crashing to desktop -> go to .rpt, scroll down -> decipher the weird way it writes scripts errors -> edit code -> start up game -> try again -> rinse and repeat. I'm about to re-install my game, to see if that works, but I was wondering if anyone else has this problem, and possibly knows of a solution... Thanks in advance, - Eraknelo EDIT: To add to this, currently, (I think this is not just with me...), when you open the credits on Arma 3, it gives you this error: As you can see, this is the dialog that should show when a script error occurs, and that works just fine... So, I can't for the life of me figure out why the hell this is happening... I also have ACRE enabled (also happens when disabled, btw), and that also shows an error when playing single player, and spawning a vehicle. Something about acre_racks, I believe. But again, no crash to desktop. ONLY in scripts that are bound to a mission.
  4. Shameless bump? Still completely pissed off :D Edit What the hell?! It's suddenly fine! Sorry for the useless bump then :\ This is so weird.
  5. Could you elaborate on this DXT you are talking about?
  6. Tried that, no effect D: Ever played the Wasteland mod? It has ugly orange icons next to the action. In Arma 3 as well, I believe.
  7. (unitBackpack player) addMagazineCargo ["30Rnd_45ACP_Mag_SMG_01",8]; This puts the magazine "30Rnd_45ACP_Mag_SMG_01" into the player's backpack. I am not sure if there's a way to do specifically vest...
  8. I have no clue what you are trying to say here :S What are you using? (links) What are you trying to do? How are you doing it?
  9. Just a wild guess here, but stuff1 and stuff2 probably take time, so they have to wait for eachother to finish, before continuing. So, they need to happen simultaniously.
  10. Nice! That works perfectly! I was going to check every single model name, but this is quite a lot easier >.> Thank all of you guys :D
  11. Thanks, I'll check it out in a bit. I could not have guessed you need to create vehicle crew :| The U in UAV does in the end stand for "Unmanned" :D Could you enlighten us? :O I think I was struggling with that before as well.
  12. Eraknelo

    UAV Terminal Classname?

    FINALLY! I've been searching like mad for this one. Now I can finally create my AA AT Pilot Driver UAV Operator abomination. Thanks DarkDruid! You guys gonna put this info on the wiki any time soon?
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