Jump to content

Eraknelo

Member
  • Content Count

    12
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Eraknelo

  • Rank
    Private First Class
  1. Shameless bump? Still completely pissed off :D Edit What the hell?! It's suddenly fine! Sorry for the useless bump then :\ This is so weird.
  2. Hey guys, I've searched on Google, as well as this forum, and only found this topic of Arma 2 from 2010/2011: http://forums.bistudio.com/showthread.php?111909-error-in-scripts-causes-crash-to-desktop&highlight=showscripterrors+crash Now, I recently got EXACTLY this problem in Arma 3... It is INFURIATING, like, it's driving me nuts... It's either, NO debugging, or crashing to desktop -> go to .rpt, scroll down -> decipher the weird way it writes scripts errors -> edit code -> start up game -> try again -> rinse and repeat. I'm about to re-install my game, to see if that works, but I was wondering if anyone else has this problem, and possibly knows of a solution... Thanks in advance, - Eraknelo EDIT: To add to this, currently, (I think this is not just with me...), when you open the credits on Arma 3, it gives you this error: As you can see, this is the dialog that should show when a script error occurs, and that works just fine... So, I can't for the life of me figure out why the hell this is happening... I also have ACRE enabled (also happens when disabled, btw), and that also shows an error when playing single player, and spawning a vehicle. Something about acre_racks, I believe. But again, no crash to desktop. ONLY in scripts that are bound to a mission.
  3. Could you elaborate on this DXT you are talking about?
  4. Tried that, no effect D: Ever played the Wasteland mod? It has ugly orange icons next to the action. In Arma 3 as well, I believe.
  5. (unitBackpack player) addMagazineCargo ["30Rnd_45ACP_Mag_SMG_01",8]; This puts the magazine "30Rnd_45ACP_Mag_SMG_01" into the player's backpack. I am not sure if there's a way to do specifically vest...
  6. I have no clue what you are trying to say here :S What are you using? (links) What are you trying to do? How are you doing it?
  7. Just a wild guess here, but stuff1 and stuff2 probably take time, so they have to wait for eachother to finish, before continuing. So, they need to happen simultaniously.
  8. Hey people, I have searched just about everywhere. Used 2 different editors (Paint.NET, Photoshop CS6). Used 2 different file formats (.PNG, .TGA). Added alpha channel in Photoshop, with different transparency levels (black to white). But, I can't for the life of me get my image in my action menu to show any kind of color. No matter what color/size/image I use, it's Always this dark-grayish. Here's my addAction code: _object addAction ["<img image='scripts\images\pick_up.paa' /><t color='#00FF00'>Pick Up</t>", "scripts\building\object_action.sqf", [_object, "pick-up"], 999, false, false, "", "vehicle _this == _this"]; Anyone have any clue what I'm doing on? Thanks in advance, - Eraknelo
  9. Nice! That works perfectly! I was going to check every single model name, but this is quite a lot easier >.> Thank all of you guys :D
  10. Thanks, I'll check it out in a bit. I could not have guessed you need to create vehicle crew :| The U in UAV does in the end stand for "Unmanned" :D Could you enlighten us? :O I think I was struggling with that before as well.
  11. I've been trying for a couple of days now to spawn in a Blufor UAV, so that any UAV Operator on the Blufor team can actually operate it. I've tried the regular createVehicle as well as the BIS_fnc_spawnVehicle where you can say EAST or WEST. I've also tried doing assignTeam = "BLUE" in the initialization field of a UAV that's spawned in under "Empty" in the editor, but no luck. Is this a bug, or am I doing something wrong?
  12. Eraknelo

    UAV Terminal Classname?

    FINALLY! I've been searching like mad for this one. Now I can finally create my AA AT Pilot Driver UAV Operator abomination. Thanks DarkDruid! You guys gonna put this info on the wiki any time soon?
×