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tinter

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Posts posted by tinter


  1. To be honest, I think any implementation would be a waste of time for BIS, they could work on other stuff for all the time it would take to code, implement and debug this. I doubt the end result would prove to have any advantages than any external code editor. If they should do anything it should be to make it easier to work with external tools, like adding a button that opens the mission directory.

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  2. Many problems with performance can be attributed to the CPU. Not because the graphics run on the cpu, but because the AI and scripts running end up so intensive that the CPU is the bottleneck. In MP, the way scripts and ai run is a bit different, but there's also the added synchronization between players to make performance worse. Since arma performance is mainly single threaded, they've explained their reasons before somewhere.

    All in all, this means that the CPU is the main limiting factor, among others. RAM is a big deal, specifically frequency I've heard and graphics matter to the extent of wanting high graphics settings. As far as I know, more players in mp is more strain on the CPU and for many popular public server missions, they have unoptimized scripts running.


  3. I have to say it's really a great job you did on the map, one of the best maps I've ever played. Despite it's size there's just so many interesting locations and so much to do. I especially love the large rivers good for patrol boats and small ones good for zodiacs, almost all the way through. There's really only one spot I know of that is troublesome. At this place on the map http://vgy.me/oTJ18X.pngcoming from both sides of the bridge http://vgy.me/PM1cm1.png a zodiac will get stuck on the ground underneath, if you're going fast enough it'll actually kill you. It seems the engine hitbox is just a little lower for the zodiac and it gets snagged on it. I hope you'll considering doing something about it. Otherwise good luck and Merry Christmas.


  4. I'm trying to create a overlay for a helmet item, but I'm running into problems quickly. I managed to get my dialog to display, but it's fullscreen and obscures the ingame HUD. I also do not have mouse control. I can get around this by using cutRSC, but I'm just wondering if this is intended for dialogs.

    Is there any way to display it sort of underneath under the HUD?

     

    And as a bonus question, what's the best way to control this by an item? A looping script seems to be the only solution.

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