tinter
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Posts posted by tinter
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What are the biggest problems you have with making this work for dedicated servers?
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I managed to test some more and it's not EBS.
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Is it possible to test this new system in SP?
---------- Post added at 18:03 ---------- Previous post was at 17:38 ----------
Ok I crashed a few cars, and now realize I really like this new system. It could do with some better buttons, since the text cuts off.
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Is it known that tpw_ebs will mess with mortar aiming? I've tried to order artillery fire through the support module and it never arrived, probably because it missed. I've also tried to shoot various mortars and they missed with several hundred meters. I'm sure it's a mod doing this, and I believe it might be EBS.
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Talking about VBS2 and Arma 3 is kind of missing the point since Arma 3 is not a simulator. I'm all for making the medical system better since right now it's really boring, but BIS is not gonna make it like VBS2.
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Is it a bad idea to make a new thread asking specifically about the playScriptedMission command?
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Can't wait until the suppressor sounds get changed, they're a joke right now.
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Is there somewhere I could get more information on how to use the playScriptedMission command?
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I'm really hoping that someone will reupload this, because 4shared is asking for me to make an account.
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Couldn't get it to work, not really sure how the correct way to run it is.
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Does this mean if a Zamak or a transport chopper spawns, it will have units inside?
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Do you know if it could somehow be possible through an addon?
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I got the idea of loading another map when the player reaches the border of the current one, however the problem starts already when it doesn't seem possible to load another map while ingame. I hope to be proven wrong, but to my understanding you can't do it through scripting and I doubt even through an addon.
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I tried it out for Altis too, it works but gets stuck easily. You can jumpstart it with "vehicle player setvelocity [x,y,0]".
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You should tell the thread what you did to get it working.
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Checking this thread daily. Dying to get my hands on this.
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Just awesome, really hope to see it finished.
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This would be so great for my mission if it worked in multiplayer.
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I know a quick name to get new names is copy a marker called "Eos" and paste it so it becomes "Eos_2", paste it again it becomes "Eos_3".
Also I love the idea of covering all of Altis, I did it myself for Stratis, of course it's a tad smaller.
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Haven't heard of them before. I'm still fairly new to creating mission and I just opted for the modules since it's easier for me to keep track of it all when it's something visual. I'll use this then.
Thanks for saving the day Kylania.
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If I use the create task module and put in 'tsk1' in the Task ID field, it seems that it doesn't actually get tsk1 as it's ID. So using taskstate tsk1 doesn't actually do anything. This is a problem since I'm making a mission which has random tasks and I need to detect when the tasks have been completed. I would just use a trigger with the condition "!(taskstate tsk1 == "Created") && !(taskstate tsk2 == "Created")", but since they don't have any ID I can't do it that way.
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It's a know fault with the G36 how the trunion holding the barrel gets heated and starts to become soft. This is due to it being made of polymer. This is just a g36 thing and it doesn't happen with most other rifles.
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It all works, thanks for the help.
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It would only happen once right? If I were to load a mp save it wouldn't remove their gear again, would it?
Advanced Cockpit Interaction
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
I dunno what the rules are on bumping threads, but I'll take a chance. Any updates?