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tinter

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Everything posted by tinter

  1. Oh I thought that was a seperate fix, so just to be sure we're on the same page here. Now the big aircraft like the tu95ms won't be stuck on the runway unable to gain speed?
  2. I've updated the armament, and made the auto autopilot script inert, because IMO it was annoying having control taken away when flying at low altitudes, and with John_Spartan's helpful tips, I've implemented the stuff I could understand. Link has the newest version, use this one or scroll up if you prefer. It's all the same. ftp://83.89.37.138/su27b.zip ---------- Post added at 12:53 ---------- Previous post was at 12:52 ---------- For the record entering works fine for the SU27. Also, on some of the bigger aircraft, it seems they're stuck in the ground, I'll have to take a look at that. It's a bit of a shame I'm going on vacation next week, I just found something to keep me occupied.
  3. Do you know anything about get in points(Might not be the proper name :p)? I find for some planes I can't enter them with the context menu. ---------- Post added at 12:36 ---------- Previous post was at 12:30 ---------- Also another thing that should probably be changed for every plane you're editing provided you want to use them with Arma 3. For the military planes, I.E. not civilian, they use the old Arma 2 pilots for the crew. This is simply fixed. Depending on whether you're editing a blufor or opfor plane, search for either "RU_Soldier_Pilot" "$STR_USMC_PILOT" And replace with either O_Pilot_F B_Pilot_F
  4. tinter

    Fast Ropes for Helicopters?

    The problem is that in more situations than not, landing to allow all troops out is the better alternative. Fast roping is too dangerous when there's enemies around as they can shoot at the helicopter. Of course there are probably some people who'd make a mission where fast roping is the superior way of entering, but I don't think it'd have a big enough benefit for the community as a whole for BIS to include it in the vanilla game. If they can give us the tools, I'm sure some modders can figure it out.
  5. I think it's some animation problem, pretty much nothing on it animates. Also, I'm guessing for many things, the lock on warning system doesn't work. Hopefully this'll be helpful. // This adds a sound when a missile is heading your way. soundIncommingMissile[] = {"\A3\Sounds_F\weapons\Rockets\locked_3",0.1,1.5}; //This will fix the echo when in the cockpit. attenuationEffectType = "HeliAttenuation"; //This is all for detection of that. LockDetectionSystem = 8; incomingMissileDetectionSystem = 16; radarType = 4; All go in the config.cpp under the class CfgVehicles. I put it at the place with all the other variables.
  6. Added weapons, sounds, radar and lock on sounds to the SU27B. ftp://83.89.37.138/su27b.zip Couldn't find a good site to upload to.
  7. I've seen a bunch of mods in development adding ships and I'm actively following them. I've thought for a long while that the naval aspect in Arma 3 felt a bit lacking.
  8. Managed to add sounds and weapons to the SU-35+E, sadly no models for the weapons, but I'm trying my hardest. Would anybody know why the landing gear can't retract? Well it does retract, but the animation doesn't play and it looks like it's extended even though it isn't.
  9. Textures covered in wax? The AH-6 is an orgy of waxed metal.
  10. Never used the sectir modules. Would it be possible to place all the sectors and just delete random ones instead?
  11. tinter

    Blastcore A3

    It's almost before I can't wait, but here I am.
  12. So since I can't find out how to enter many of the aircraft, I've taken it upon myself to change the pilots assigned to use A3 pilots. ---------- Post added at 11:23 ---------- Previous post was at 11:20 ---------- And weapons too.
  13. I believe it is actually possible to change the settings from ingame, atleast I recall TPW saying you can do that.
  14. But other problems could be fixed with editing the config? Is there any tutorial on how to do this?
  15. I guess all these problems with "laddr down", guns not working since they're using arma 2 ones and pilots not sitting in their seat but on top of the aircraft, can be fixed with config editing?
  16. tinter

    JSRS2.0 WIP Thread

    Have you changed the suppressor sounds yet? They're simply the worst.
  17. In what context are you running this? You could always name the unit and run "removeuniform unit" from a script instead.
  18. tinter

    Anime Mod for Arma 3

    I might very well try to convince my group to use this mod, just because it exists. As a piece of criticism, it seems that for the hello kitty clad soldiers, you have made even their radios pink. I'm not sure if this is intended, but I thought I'd tell you just in case.
  19. There's a command called SetVelocity. If you fiddle with that, you might find something that works. http://community.bistudio.com/wiki/setVelocity
  20. Also I'm getting more than a few undefined variables, I'll get pics of them as I spot them. ---------- Post added at 17:04 ---------- Previous post was at 17:02 ---------- http://i.imgur.com/8Ul0Wo8.png
  21. I think for TPW_CARS, it would be cool if you set the fuel of the cars to be random.
  22. You could check the damage of the engine instead of the whole vehicle.
  23. If you look back to my original post, I mentioned that. My point was that you could do it, but it would be much more welcome if you didn't have a dependency for an object that doesn't exist.
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