Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

pvtcherry

Member
  • Content Count

    5
  • Joined

  • Last visited

  • Medals

Everything posted by pvtcherry

  1. hey guys, so i am using BIS_fnc_ambientAnim to fill my FOB with life. the problem is that when i start the mission on a dedicated server or when i host myself the soldiers won't be at the same positions i placed them in the editor before. it's like a soldier who is repairing a vehicle will be 20 meters away from the vehicles pointing at the opposite direction in multiplayer.
  2. I also tried with switchMove and playMove. could't get them to work even in singleplayer... sometimes arma is a b*tch :-)
  3. thanks for the advise . i will give it a try and let u now about the outcome
  4. pvtcherry

    CreateUnit Init

    hey guys, so i wanted to create a new mission in the eden editor. my intention was to spawn an enemy with createunit. it works but the problem is i cant figure out how to activate my script wich leads the spawned enemy to shoot at an certain object.---- null=this spawn {_this dotarget t1 ;sleep 2;while {alive t1 and alive _this} do {sleep 0.3; gl action ["useweapon",vehicle _this,_this,0]; }} ---- this is the script wich I add to the init file of the enemy. and this is my create unit script: "uns_nva3mg" createUnit [getMarkerPos "Spawn",chef, "lal=this;"]; both work speratly but when i try to mix them together it gives me errors. my idea was like this: "uns_nva3mg" createUnit [getMarkerPos "Spawn",chef, "lal=this;null=this spawn {lal dotarget t1 ;sleep 2;while {alive t1 and alive lal} do {sleep 0.3; gl action ["useweapon",vehicle lal,lal,0]; "]; }} thank you for your answers
  5. pvtcherry

    CreateUnit Init

    im sorry for any circumstances. as you can see it is my first post even though im a member since 2013 hehe. thanks for the info btw: can anyone move my topic to the right section. thanks in advance
×