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pvtcherry

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About pvtcherry

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  1. I also tried with switchMove and playMove. could't get them to work even in singleplayer... sometimes arma is a b*tch :-)
  2. thanks for the advise . i will give it a try and let u now about the outcome
  3. hey guys, so i am using BIS_fnc_ambientAnim to fill my FOB with life. the problem is that when i start the mission on a dedicated server or when i host myself the soldiers won't be at the same positions i placed them in the editor before. it's like a soldier who is repairing a vehicle will be 20 meters away from the vehicles pointing at the opposite direction in multiplayer.
  4. pvtcherry

    CreateUnit Init

    im sorry for any circumstances. as you can see it is my first post even though im a member since 2013 hehe. thanks for the info btw: can anyone move my topic to the right section. thanks in advance
  5. pvtcherry

    CreateUnit Init

    hey guys, so i wanted to create a new mission in the eden editor. my intention was to spawn an enemy with createunit. it works but the problem is i cant figure out how to activate my script wich leads the spawned enemy to shoot at an certain object.---- null=this spawn {_this dotarget t1 ;sleep 2;while {alive t1 and alive _this} do {sleep 0.3; gl action ["useweapon",vehicle _this,_this,0]; }} ---- this is the script wich I add to the init file of the enemy. and this is my create unit script: "uns_nva3mg" createUnit [getMarkerPos "Spawn",chef, "lal=this;"]; both work speratly but when i try to mix them together it gives me errors. my idea was like this: "uns_nva3mg" createUnit [getMarkerPos "Spawn",chef, "lal=this;null=this spawn {lal dotarget t1 ;sleep 2;while {alive t1 and alive lal} do {sleep 0.3; gl action ["useweapon",vehicle lal,lal,0]; "]; }} thank you for your answers
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