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Posts posted by five_seven5-7
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ROTFL
didnt know...
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15 minutes ago, Wiki said:Why don't you have a look at them? ;-)
Lack of time to complete ;-)
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Does the AFTER ACTION REPORT teach how to complete all objectives in the campaign or some just military guidelines?
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I´m getting a bug on the Elias Vallis (beyond hope - No Reprieve)avatar. After healing him he continues on the ground with the head buried on the ground grunting with pain and doesn´t get up.
Made a few reverts and fresh starts without sucess.
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Tactical Operations is high command, can this work in a SP environment? I don't think so, definitively its for MP.
Maybe it is doing to be a overall functions in the squad management, vanilla ACRE / Task Force Radio and some goodies (friend or foe IR, etc).
https://en.wikipedia.org/wiki/Tactical_operations_center
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On 22/08/2017 at 3:38 PM, lappihuan said:@five_seven5-7
_mine setDamage 1;On 22/08/2017 at 5:45 PM, lexx said:Don't think he asked how to do it. More pointing out that this scene was... scripted. Of course, I was also wondering at first if it was a new feature (which would be weird, considering there are no earthquake in "regular" gameplay). After having to reload a few times, I knew it was just a script.
My point it was that there isn't no physics attached to the mines, external forces that could move or flip upside down the objects.
The UXOs in the middle air is an example like the not present under hand throwing grenades
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9 hours ago, lexx said:Good idea, actually. It should totally be possible to operate the blade with the Q/E keys, just like the Strider camera.
<off-topic>One step closer to FarmA </off topic>
Something more dangerous to militaries and civilian population are IEDs, lack of some IEDs in the civilian faction.
Spoilerafter-all the in campaign we see Guerilla warfare
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So...
Spoilerthe mine explosion due to the earthquake it was scripted
tried to set a motion of explosions of AP mines with the down-wash produced by the helis but without success.
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5 hours ago, R0adki11 said:Remember Arma3 is set in 2035 so technology may have advanced further..
Yes and also there is a new technology use by men, the asexual reproduction.
4 hours ago, heavygunner said:1.Read the first post "A clear example is the 15 meter detection range. Sure, we could decrease it, but it would potentially unbalance any existing scenario with mines"
Why everything its about balance in Arma because of KOTH and Life players??
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The mine detector should be lower to 1-2 meter top range, its only a metal detector / ultrasonic. The engineer should be more slow, tracking the ground for mines and not running toward it and then disarming it.
Lack of green and red flags for id a path corridor and visually mines should be underground not visible. Creation of false-positive mines (coins, junk and so on...) could be interesting wasting time detecting non EOD during a firefight. Its the engineer job to make them visible for others players after using the mine detector and ID it manually.
Ref: Kajaki film
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No advance medical system, with all the new props from medical emergency
The mine detector should be lower to 1-2 meter top range, its only a metal detector / ultrasonic. The engineer should be more slow tracking the ground for mines and not running toward it and then disarming it.
Lack of green and red flags for id a path corridor and visually mines should be underground not visible. Creation of false-positive mines (coins, junk and so on...) could be interesting wasting time detecting non EOD during a fire fight. Its the engineer job to make them visible for others players after using the mine detector and ID it manually.
Ref: Kajaki film
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Don't be a grumpy . 180 isn't always a solution, if you fly in a parallel line to your goal even if is a clicks away...
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Is it possible in the gps, to continue to see the player icon in the dark sides of the outer border. Its to easy to lost the orientation and tracking especially in the jet showcase.
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In the jet showcase, I got a force landing without hook support. All stats were red and after a few seconds with the jet in rest, it exploded. Not all forced landings and crashes result in explosions like the movies.
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Cant land in the USS, didnt read the changelog...
Is it normal IRL to have in the landing zone foul line so many planes and crews? Its a recipe for destruction
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1 hour ago, lumnuon said:That´s impossible, sadly. Even at 160x160km you can get "stutters" when playing as infantry. A 1000x1000km terrain would be completely unplayable because at that size you are well beyond the engine limitations.
Check cosmos engine mod, real scale of space
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Is it possible to increase map sizes even further using seas(1000x1000), like black and Mediterranean sea. assuming the sea shouldn't use too much memory
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In the Black wasp can't see any reflections from the canopy, looks like a convertible car
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I know that, but why you can have the same agility in the CAS, regular jet and the stealth versions? Balance? Should be a trade off, I'm willing to take some damage in order to shoot down that superior plane
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The new jets start to lose hydraulic controls (just freeze) above 12000 meters, just turn into a flying brick.IRL service ceiling its about 14000 in these jets.
Can we have pradlt-glauert singularity aka vapor cones?
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Where is the structural damage now that we have mach 1+ jets? A heavy loadout plane pulling to many GS when its traveling too fast should be consequences
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Does the sensor indicates if targets are below or above us?
Shouldn't exist the incoming missile threat, because of that we know when to deploy flares. Only a warning when a missile was launch and their position.
Shouldn't we able to lock friendly, heat signature it's the same, but mark them with a cross instead of the square symbol.
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Arma 3 Apex: Old Man Feedback
in ARMA 3 - OFFICIAL MISSIONS
Posted
Great scenario, like Scouting Missions in the "Adapt" Campaign with extra steps
Cons gameplay:
Sabotage mission with armed vehicle not always explode the Police Station even with the car near the front door
Arma 3 engine: