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Qosmius

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About Qosmius

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  1. so, it has been some months now since i quit arma because it was so bad at release thinking of multiplayer performance and how the game runs perfectly on singleplayer but is lagging badly in mp. i am just wondering before i install the game if these issues have been fixed now? or is it still bad? also has ace mod been released for arma 3 yet?
  2. yes....the arma vets knows that they have wasted theyr money on this product which has nothing to do here in the arma universe. it is good that newcomers like the game for sure, but they are blind, they do not know about previous arma games and that they are pretty much being tricked by bohemia
  3. well...this is my final post, since i will be leaving this forum and deinstalling this game...and my end thoughts on this game is just, well i am sad that bohemia could not pull off any better than they have done. i had my hopes really high since arma 1 and arma 2 was fairly good..only thing that was holding back those two games was performance, body armor system and armor systems.. but i see that nothing of that has improved in arma 3. i am yet further dissapointed in the developers of this game, why do we never get any serious answers on the critical things. why is not body armor implemented? why is not tank armor properly implemented? they just never answer on these things, give out warnings to ppls who ask for these things and say make a ticket about this etc etc.. one of the tickets we had which had over 1000 positive thumbs and 2-3 negative which was performance issue, has still not been resolved. Arma 3 was not ready for release and should have waited atleast 1 or 2 more months...sure they have a deadline to meet, but the game is dead at the line for me. it feels to me that developers have been sloppy at making this game, copy and paste turrets and gear which i will not go further into and poor remodelings from arma 2. they just gave us better animations for infantry and a bit improved gfx enhancment. hey this post is probably going to be blocked before anyone can say anything, and i bet there will be alot of blind users who thinks this game is perfect... but since i have been here since arma 1...i know that this thing should not be allowed to call itself for arma 3.. cheers dev team, i have been supporting you for over 7 years now? but this sealed the deal, i am dissapointed and i will not buy anymore products from you. bye bye
  4. op is 100% right..i feel you in every point of your thread...Developers step forward and explain yourself, stop hiding in the imporitant threads..give us answers
  5. i am just giving him true facts, there is nothing wrong to hide the truth
  6. Qosmius

    How do i get a refund?

    well, when we get a completely broken game i think its a good reason for getting a refund, mp is not in usabale conditions for normal play
  7. no you cannot run this game without having a laghell, pls return in 1 year when all the bugs have been fixed and game optimised
  8. ok i have given arma a chance since early alpha..but hey. i only see dissapointment after dissapointment in this game..2 years of development turnet out to be meaningless....i will be in arma 2 with ace, since arma 3 contributes with nothing and copy pastes everything to every faction and has no unit variety. how do i apply for a refund? is it via steam or bohemia?
  9. since alpha i have been sniffing out some bad cheese from the developers office. why do they copy and paste every weapon system in the game? look at the humves, exactly same turret, look at the apcs, they all use the same turret..now even the arty uses the same turret as the enemy arty..same goes for aa vehicles.. devs havent used a dime when making these vehicles..they just made a core weapon platform and put it on every vehicle in the game.. look at arma 1, it had variety.. look at arma 2, it had variety what happened in arma3? i will call this a failed project..
  10. since alpha i have been sniffing out some bad cheese from the developers office. why do they copy and paste every weapon system in the game? look at the humves, exactly same turret, look at the apcs, they all use the same turret..now even the arty uses the same turret as the enemy arty..same goes for aa vehicles.. devs havent used a dime when making these vehicles..they just made a core weapon platform and put it on every vehicle in the game.. look at arma 1, it had variety.. look at arma 2, it had variety what happened in arma3? i will call this a failed project..
  11. if you want to compare arma to rome...arma will have its downfall really soon...we had these problems since arma 1 where the devs never listen to theyr customers
  12. ah i found this. http://feedback.arma3.com/view.php?id=716 it has nearly 1800 updvotes and 20 downovotes..and it is related to low cpu and gpu performance.. i love how 1800 ppls have voted for better performance but still nothing has happened from bohemias side
  13. i have tryed several servers..if there are high player count i usually get fps lags...blue1 servers seems to run nice, why isnt every server like that? even if its badly optimised why do we get lags from ppls joining?
  14. hi, sry if this is the wrong thread. but i need your help :( my game runs fine on single player maps and in the editor and in small mp games but when it comes to maps where it is 20+ it starts to get more and more sluggish the more ppls that join.. i just want to be able to play without dropping down to 15-20 fps I WILL DO ANYTHING if ppls comes with a suggestion that might help me i have a 100mb internet connection and i have a solid 10 mbps down speed when downloading and a good 5-6 mbps upspeed i have a i7-2670 cpu 8gb ram amd radeon hd7900 series-2gb vram 256gb ssd win 7 64
  15. Qosmius

    Performance problems

    so you actually vote up for a broken game at release? sure i can make up some rubbish to and release it for you if you want broken games ---------- Post added at 15:49 ---------- Previous post was at 15:46 ---------- if they just made it so that everyone could be able to host maps of theyr likings without having the massive stuttering if more than 2 or 3 peoples would decide to join your specific server. if that enables some restriction of bad codes, wouldnt it then be better that all the maps made are fluid and perfect rather than 1 out of 10 maps works nicely. other titles such as bf3 and cod has premade maps with optimised scripts..cannot bis do the same? or give us quality tested codes
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