sttosin
Member-
Content Count
844 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by sttosin
-
SAMO Squad Action Menu Orders
sttosin replied to mikey74's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Peel in C2 now. I stopped working on this a while back tbh. -
Is it the same result if you test the mission with just FOA and Zeus?
-
Missile Cruiser "USS Ticonderoga CG-47 "
sttosin replied to srbknight's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
More specifically, while it is moving? -
Missile Cruiser "USS Ticonderoga CG-47 "
sttosin replied to srbknight's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You mean the Atlas LHD? -
F/A-18 Super Hornet and Su-35S Flanker E
sttosin replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Understood. Thanks. -
F/A-18 Super Hornet and Su-35S Flanker E
sttosin replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks guys. Yes I was always taking off on Nimitz when I see this. Of course I was also spawning them the same way/same height so the damage thing makes sense. I will play with height adjustments. -
F/A-18 Super Hornet and Su-35S Flanker E
sttosin replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Might be a mod conflict on my part. If no one else can relate then ignore this. -
F/A-18 Super Hornet and Su-35S Flanker E
sttosin replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I apologize if asked already guys but landing gear does not function both ways in multiplayer for me. Even prior to 1.54 stable release. -
[SP/COOP] West To East: Dynamic Battles
sttosin replied to sttosin's topic in ARMA 3 - USER MISSIONS
Aha. The Stratis version is very outdated. Feel free to port the Altis one to any map for your personal enjoyment. -
[SP/COOP] West To East: Dynamic Battles
sttosin replied to sttosin's topic in ARMA 3 - USER MISSIONS
Thanks! Is the issue only on respawn regarding skip time options? Are you referencing the ambient gun sounds or actual music? -
ai command dlc C2 -Command And Control
sttosin replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I see you on the Aussie Peel Mad Cheese! Good stuff. Keep up the good work. -
A long time out and suffering a few issues
sttosin replied to craig.turner's topic in ARMA 3 - TROUBLESHOOTING
Cool! Glad you can get back in the game. -
A long time out and suffering a few issues
sttosin replied to craig.turner's topic in ARMA 3 - TROUBLESHOOTING
Simple solution here, use play with six, add all the mods you have up there, walk away while it installs the updates, return and launch. -
Great stuff!
-
[SP/COOP] West To East: Dynamic Battles
sttosin replied to sttosin's topic in ARMA 3 - USER MISSIONS
Good job identifying the mod causing issue for you. I start usually with 50 percent of the mods then 25 percent etc if issues still continue. -
[SP/COOP] West To East: Dynamic Battles
sttosin replied to sttosin's topic in ARMA 3 - USER MISSIONS
Very strange. Will keep an eye out. Are you having same issue on the Takistan or Chernarus Summer Versions? -
[SP/COOP] West To East: Dynamic Battles
sttosin replied to sttosin's topic in ARMA 3 - USER MISSIONS
Single player? Multiplayer users Endgame Revive system which does not allow respawn only revive. -
[SP/COOP] West To East: Dynamic Battles
sttosin replied to sttosin's topic in ARMA 3 - USER MISSIONS
Wait no more! This is now in all supported versions. Watch what can go down. -
[SP/COOP] West To East: Dynamic Battles
sttosin replied to sttosin's topic in ARMA 3 - USER MISSIONS
Coming soon....... -
My new favorite Dagger Scope.
- 145 replies
-
- scope sniper
- reticle
-
(and 1 more)
Tagged with:
-
ai command dlc C2 -Command And Control
sttosin replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You tease us..... -
Ever wanted to see the enemy AI you shot go down up close without a camera following every bullet you shoot but just that kill shot? Well, you are in luck as this mod does just that :bounce3:. This will only work in SP. Suggestions and feedback welcomed. Requires CBA_A3. It does the following: 1. It moves the focus to the enemy as they take the kill shot from the player and also works when player is gunner. 2. It does the same if the enemy is the last one on the map regardless of who took the shot. 3. Temporarily prevents player death during camera shot. It is designed and tested only for single player. I am pretty sure setAccTime will not work in multiplayer. Checkout this video to see (1) in action: Checkout my East to West Mission for more fun use of camera during gameplay: http://forums.bistudio.com/showthread.php?187131-SP-West-to-East-Mission-by-StTosin&p=2848023#post2848023 Thanks to CosmiC10R and Mikey74 for their help with this code. Dropbox Download (Guaranteed Latest Version Here): https://www.dropbox.com/s/0xghmf3jkveud0r/%40St_KillShotCam_09052015.zip?dl=0 Future plans 1. Randomization of camera angles 2. Add a userconfig to do: a. Allow only on sniper riffles b. Set activation to random and not every kill shot c. Set activation distance d. Perform bullet tracking on sniper riffles always Thanks Rydygier for some tips on how to accomplish 3a. and RedArmy for suggestions in future plan.
-
No problem. I figured I'd cater to the one fan of the mod [emoji1] The change is to kick in only if distance > 75m.
-
Try this one https://www.dropbox.com/s/qyhb1n45o57ch5c/%40St_KillShotCam_10122015.zip?dl=0
-
I posted this already but I think it belongs in the Eden editor request thread instead so here it is. Great news on Eden editor BIS. Now to my question. Will it be possible to place units eg. In fortified prone positions and export the totality of units and objects they are using for cover into a script format for use later using Eden? Something similar to arsenal exporting today. The precise placement is fantastic in the Editor but I want to be able to spawn precisely in my missions as well. Thanks and keep up the good work.