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mindbl4ster

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Everything posted by mindbl4ster

  1. mindbl4ster

    New Terrain N'Ziwasogo (Wip)

    can't wait to play on this map!
  2. mindbl4ster

    BWMod

    nice work guys. is it posible to make this mod work with the "fhq accessories"- or "ASDG joint rails"-mod ?
  3. mindbl4ster

    The New York City Project

    @kremator: you forgot the elevator music ;)
  4. mindbl4ster

    The New York City Project

    first off i love your map, frames are stable around 30 fps! but i had some issues getting it run stable, game crashed for no reason when i tried to load the editor with your map. after landing on the highest building running down the stairways - you need to build in some elevators for the lazy guys ;) - i encountered some clipping issues.
  5. is there any progress regarding the us and ru camos ?
  6. mindbl4ster

    ArmA 2 C-130J and MV-22 Redux

    want to fly those babys ... asap! keep up your work so we can enjoy the release soon ;)
  7. mindbl4ster

    ArmA 2 C-130J and MV-22 Redux

    they look pretty awesome and i miss the option to bring in guys with planes ... helos are getting pretty boring. i hope we will see a realse soon ;)
  8. mindbl4ster

    R3F French Weapons Pack

    i do understand your hopes. it's just a pain in the ass when you try to mount non bis/r3f attachments to your weapons (so far still the best weaponsmod out there) and see that it does not work ... i can't even mount the nightforce x15/x42 on the m320 sniperrifle from bis.
  9. mindbl4ster

    R3F French Weapons Pack

    hi guys, i'm wondering if you could make a config using this mod? would love to use your scopes with other weapons :D
  10. mindbl4ster

    Realistic Wounding System [RWS]

    looks very promissing. can't wait to test it :D
  11. hi tetet, after watching your clip i got headache after 5 min because of that moving camera. i would suggest you use fixed camera points at specific points on the carrier. so you could switch pov via actionmenu?
  12. hey guys, is it somehow possible to make the skin selection global, so every player on the server sees the skin you took for the f18 ?
  13. absolutly stunning work guys! can't wait to fly those babys by my self ;)
  14. mindbl4ster

    R3F French Weapons Pack

    ok thanks for the tipp. i will give it a try. one thing about this safety option, i would suggest you put it as default firingmode. so you start with safety - single - rapid. (and adjust the animation on the guns ... the safetyswitch only switches between single and rapid fire ;) )
  15. mindbl4ster

    R3F French Weapons Pack

    @gagi: i have tried this one out but still server crashes when loading one of those weapons despite the fact that i commented all vas stings out. @all: still open for magic tricks
  16. mindbl4ster

    R3F French Weapons Pack

    so am i the only one having issues hosting mp sessions using this weapon mod? my server is running on dev with mod version 3.2 when somebody takes one of those weapons from the vas the server makes strange things: server is running but noone can join or switch to lobby. here the last lines of the logfile: any magic to solve that problem?
  17. mindbl4ster

    [SP/MP] BeCTI

    i do have some issues with bought unit/building placement: a) when a vehicle is not removed from the placementposition newly bought vehicles spawn on top of the other vehicle, both explode and damage/destroy surrounding buildings. an example of genius ki behaviour...not moving vehicles b) when i'm fortifying structures on hillsides placed walls tend to fly above the ground with one part of it. so i wonder if there is something like a terrain alignment option?
  18. mindbl4ster

    [SP/MP] BeCTI

    it's christmas already?! ;) i will test it today on my dev server.
  19. mindbl4ster

    The New York City Project

    looks really great. the last thing missing is the possibility to fastrope vom ghosthawks and we would have a nice new playground for swat teams :D
  20. mindbl4ster

    [SP/MP] BeCTI

    can't wait!
  21. mindbl4ster

    [SP/MP] BeCTI

    i thought about more of strategic value. e.g. your team took towns around the outpost and also conquers the military outpost either gains an extra facility (baracks, light/heavy vehicle fac., com outpost etc.) or an economic boost of the income from the towns around. how about porting those from a2 to a3 until there are appropriate modells for a3? perhaps you could also use some of this template here: "Make your own fob" so the factorys get a more military feeling?
  22. mindbl4ster

    [SP/MP] BeCTI

    on altis and stratis there are those military compounds with all the sandbag walls, towers etc. but all the big coop missions concentrate on towns and leave them empty the most time (domination, invade and annex, btc sandstorm, becti, resistance). so i'm looking for a massiv coop mission focusing on the military points on the map.
  23. mindbl4ster

    [SP/MP] BeCTI

    i'm wondering if you will put in a parameter where you can choose to capture those military outposts and facilitys instead of towns?
  24. mindbl4ster

    [SP/MP] BeCTI

    @benny: i was hosting a lan-server for testing
  25. mindbl4ster

    [SP/MP] BeCTI

    hi benny, first off i love your mission :D but i have some serious issues with basebuilding: when i want to place a building e.g. baracks or aa static gun those get placed twice: https://www.dropbox.com/s/exoxl0subu4ifn9/2013-10-10_00001.jpg https://www.dropbox.com/s/z38o94qquw8gc5b/2013-10-10_00002.jpg wondering if i'm the only one with that problem? (playing the dev version)
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