It would be nice to take out the lights via sqf without damaging the whole building. Unfortunately some JBAD buildings don't have light hit points to use. Worse, some JBAD buildings have indestructible lights (the middle eastern shop houses).
// Land_Mil_House_EP1
// Hit point names
["HitZone_1_hitpoint","HitZone_2_hitpoint","HitZone_3_hitpoint","HitZone_4_hitpoint","HitZone_5_hitpoint","HitZone_6_hitpoint","Glass_1_hitpoint","Glass_2_hitpoint","Glass_3_hitpoint","Glass_4_hitpoint","Glass_5_hitpoint","Glass_6_hitpoint","Glass_7_hitpoint","Glass_8_hitpoint","Glass_9_hitpoint","Glass_10_hitpoint","Glass_11_hitpoint","Glass_12_hitpoint","Glass_13_hitpoint","Glass_14_hitpoint","Glass_15_hitpoint","Glass_16_hitpoint","Glass_17_hitpoint","Glass_18_hitpoint","Glass_19_hitpoint","Glass_20_hitpoint","Glass_21_hitpoint","Glass_22_hitpoint","Glass_23_hitpoint","Glass_24_hitpoint","Glass_25_hitpoint","Glass_26_hitpoint","Glass_27_hitpoint","Glass_28_hitpoint","Glass_29_hitpoint","Glass_30_hitpoint","Glass_31_hitpoint","Glass_32_hitpoint","Glass_33_hitpoint","Glass_34_hitpoint","","","","","","","",""]
// Hit selection names
["dam1","dam2","dam3","dam4","dam5","","glass_1","glass_2","glass_3","glass_4","glass_5","glass_6","glass_7","glass_8","glass_9","glass_10","glass_11","glass_12","glass_13","glass_14","glass_15","glass_16","glass_17","glass_18","glass_19","glass_20","glass_21","glass_22","glass_23","glass_24","glass_25","glass_26","glass_27","glass_28","glass_29","glass_30","glass_31","glass_32","glass_33","glass_34","glass_27","glass_28","glass_29","glass_30","glass_31","glass_32","glass_33","glass_34"]
In addition, the Military Command Center's 8 dynamic lights uses up a lot of the dynamic light count, even at ultra, causing more dynamic light pop-in. BIS didn't add indoor lights for stock Arma 3 for a good reason.