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lakp

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About lakp

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  1. It would be nice to take out the lights via sqf without damaging the whole building. Unfortunately some JBAD buildings don't have light hit points to use. Worse, some JBAD buildings have indestructible lights (the middle eastern shop houses). // Land_Mil_House_EP1 // Hit point names ["HitZone_1_hitpoint","HitZone_2_hitpoint","HitZone_3_hitpoint","HitZone_4_hitpoint","HitZone_5_hitpoint","HitZone_6_hitpoint","Glass_1_hitpoint","Glass_2_hitpoint","Glass_3_hitpoint","Glass_4_hitpoint","Glass_5_hitpoint","Glass_6_hitpoint","Glass_7_hitpoint","Glass_8_hitpoint","Glass_9_hitpoint","Glass_10_hitpoint","Glass_11_hitpoint","Glass_12_hitpoint","Glass_13_hitpoint","Glass_14_hitpoint","Glass_15_hitpoint","Glass_16_hitpoint","Glass_17_hitpoint","Glass_18_hitpoint","Glass_19_hitpoint","Glass_20_hitpoint","Glass_21_hitpoint","Glass_22_hitpoint","Glass_23_hitpoint","Glass_24_hitpoint","Glass_25_hitpoint","Glass_26_hitpoint","Glass_27_hitpoint","Glass_28_hitpoint","Glass_29_hitpoint","Glass_30_hitpoint","Glass_31_hitpoint","Glass_32_hitpoint","Glass_33_hitpoint","Glass_34_hitpoint","","","","","","","",""] // Hit selection names ["dam1","dam2","dam3","dam4","dam5","","glass_1","glass_2","glass_3","glass_4","glass_5","glass_6","glass_7","glass_8","glass_9","glass_10","glass_11","glass_12","glass_13","glass_14","glass_15","glass_16","glass_17","glass_18","glass_19","glass_20","glass_21","glass_22","glass_23","glass_24","glass_25","glass_26","glass_27","glass_28","glass_29","glass_30","glass_31","glass_32","glass_33","glass_34","glass_27","glass_28","glass_29","glass_30","glass_31","glass_32","glass_33","glass_34"] In addition, the Military Command Center's 8 dynamic lights uses up a lot of the dynamic light count, even at ultra, causing more dynamic light pop-in. BIS didn't add indoor lights for stock Arma 3 for a good reason.
  2. In my opinion incorporating JBAD buildings is not a good idea. It should be a separate mod It is especially bad for stealth missions thanks to buildings such as the Military Command Center which has a bunch of bright dynamic lights. It doesn't seem like the original buildings were left in either.
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